Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Rejoignez-nous sur le discord Urban Terror France !
Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Ce joueur a décidé de partager son fichier de configuration (.cfg) Urban Terror avec l'ensemble de la communauté. N'oubliez pas que vous aussi vous pouvez sauvegarder votre fichier de configuration pour ne jamais le perdre puis le partager avec les membres de la communauté si cela vous chante...
unbindall name "^4ZaZe^7lLa^1mouT" // ****PUNK BUSTER**** sv_strictAuth 0 pb_cl_enable cl_punkbuster 1 //****GRAPHICS**** //seta r_picmip "2" //2=low et 0=higt--> low utile voir les mechant seta r_gamma "1.45" seta r_colorbits "32" seta r_texturebits "32" set cg_drawTeamOverlay "2" //***SKIN*** //seta funblue "capyw" //seta funred "capor" //***MOUSE*** seta sensitivity "0.75" in_mouse -1 seta cl_mouseaccel 0 cl_mouseAccelStyle "1" //seta m_yaw "0.0187" //seta m_pitch "0.022" //***SETTINGS*** seta com_soundmegs "64" //seta cg_predictitems "1" set cg_drawFPS 1 seta cg_gunsize "1" //cg_mappos 4 cg_mapsize 150 cl_packetdup "2" cg_smoothclients "0" //seta r_displayrefresh "125" cg_autoradio "1" seta rate "25000" seta cl_maxpackets "42" seta snaps "30" seta cl_timenudge "0" //seta cg_fov "100" //seta com_maxfps "125" seta com_hunkMegs "1024" set cg_drawTimer "1" seta com_zoneMegs "128" cg_spectatorShoutcaster 1 cg_bobroll 0 cg_bobpitch 0 cg_bobup 0 cg_drawHands 1 //***sound***brassard*** seta s_musicvolume "0" seta s_volume "1.01" //seta cg_rgb "95 22 130" //***DIVERS*** bind x "exec djojos2.cfg" bind F8 "quit" bind w "ui_selectgear" //Select your gear bind q "ui_selectteam" //Select Team bind TAB "+scores" // show scores bind ESCAPE "togglemenu" // menu du jeu bind KP_ENTER "+button7" //Open bind KP_RIGHTARROW "+button6" //Bandage bind ~ "toggleconsole" bind F9 "vote yes" bind F10 "vote no" bind F11 "screenshotJPEG" //bind SHIFT "+scores" // show scores //bind DOWNARROW "say_team $health !! with $weapon ($bullets/$clips)" //***DEMO*** set rdem " echo Recording... ; g_synchronousClients 1; record; g_synchronousClients 0; set rstoggle vstr sdem" set sdem " echo STOP ; stoprecord; set rstoggle vstr rdem" set rstoggle "vstr rdem" bind F12 "vstr rstoggle" //***ITEMS *** bind ENTER "ut_weapdrop" //lacher weapon bind KP_PLUS "ut_itemdrop kevlar" //use item bind p"ut_itemdrop flag" //lacher flag bind space "ut_itemdrop medkit" //lacher medic bind l "ut_itemdrop" //lacher obget bind PGUP "ut_itemuse" // utiliser lacher //***note team**** bind F1 "say_team ^2Flag ^6dropped ^5a^7t [^5$location^7]" bind F2 "say_team ^2>INC FLAG<" bind F5 "say_team ^2>RIGHT<" bind F4 "say_team ^2>MIDDLE/INSIDE<" bind F3 "say_team ^2>LEFT<" bind F6 "say_team ^2>INC BACK<" bind F7 "say_team ^2>RUSH NOW<" //***GEAR*** set ge0 "set stuff vstr ge1; set gear GLAAWRT; ut_echo lr KEV MEDIC >WAR TS<" set ge1 "set stuff vstr ge2; set gear GMAAWRT; ut_echo g36 KEV MEDIC >WAR TS<" set ge2 "set stuff vstr ge3; set gear GLAAVWR; ut_echo LR laser KEV >>WAR CTF<<" set ge3 "set stuff vstr ge0; set gear GMAAUWR; ut_echo G36 SIL KEV >>WAR CTF<< set stuff "vstr ge0" bind r "vstr stuff" // touche R //***GAMMA*** set nv0 "set nv vstr nv1;seta r_gamma 1.4; ut_echo Gamma 1.4" set nv1 "set nv vstr nv2;seta r_gamma 1.5; ut_echo Gamma 1.5" set nv2 "set nv vstr nv3;seta r_gamma 1.6; ut_echo Gamma 1.6" set nv3 "set nv vstr nv4;seta r_gamma 1.7; ut_echo Gamma 1.7" set nv4 "set nv vstr nv5;seta r_gamma 1.8; ut_echo Gamma 1.8" set nv5 "set nv vstr nv6;seta r_gamma 1.9; ut_echo Gamma 1.9" set nv6 "set nv vstr nv7;seta r_gamma 2.0; ut_echo Gamma 2.0" set nv7 "set nv vstr nv8;seta r_gamma 2.1; ut_echo Gamma 2.1" set nv8 "set nv vstr nv9;seta r_gamma 2.2; ut_echo Gamma 2.2" set nv9 "set nv vstr nv0;seta r_gamma 2.3; ut_echo Gamma 2.3" set nv "vstr nv0" bind g "vstr nv" // touche G //***MOVE *** bind KP_END "+moveleft" //Gauche bind KP_DOWNARROW "+back" //Arrière bind KP_PGDN "+moveright" //Droite bind MOUSE2 "+moveup" //Jump bind KP_5 "+forward" //avancer bind KP_DEL "+button8" //Run bind RIGHTARROW "+movedown" //a genou bind UPARROW "+speed" //marcher courir //***WEAPONS *** //bind space "+button3" //firemod bind 0 "+button3" //Firemod bind MOUSE1 "+attack" //Feu bind KP_LEFTARROW "+button5" //Rechager bind MOUSE3 "ut_zoomreset" //zoom reset bind CTRL "weapon 1" //knife bind c "ut_zoomin" //zoom bind MWHEELUP "ut_weaptoggle sidearm" bind MWHEELDOWN "ut_weaptoggle primary secondary" bind BACKSPACE "weapon 16" //mode bomb //***NADES *** set gren1 "weapon 11; weapon 12; weapon 13; set gren vstr gren2; set cg_drawhands 1" set gren2 "weapon 12; weapon 13; weapon 11; set gren vstr gren3; set cg_drawhands 1" set gren3 "weapon 13; weapon 11; weapon 12; set gren vstr gren1; set cg_drawhands 1" set gren "vstr gren1" bind DOWNARROW "vstr gren" //*** bind divers**** bind 1 "messagemode" bind 2 "messagemode2" bind k "say lu" bind t "say alors ta aimer mon supositoire :))" bind h "ut_radio 6 6 salut" bind j "say thanks" bind , "ut_radio lol" bind s name ""^4|U`u|^7ZaZel^1LamouT" //***CROSSHAIR*** //viseur seta cg_crosshairFriendRGB "1 0 0 1" seta cg_scopeFriendRGB "1 0 0 1" //***CROSSHAIR SCRIPT*** //couleur viseur set crosscolor1 "set cross vstr crosscolor2; set cg_crosshairRGB "1 1 0 1"; set cg_scopeRGB "1 1 0 1"; ut_echo Crosshair = Jaune" set crosscolor2 "set cross vstr crosscolor3; set cg_crosshairRGB "1 1 1 1"; set cg_scopeRGB "1 1 1 1"; ut_echo Crosshair = Blanc" set crosscolor3 "set cross vstr crosscolor1; set cg_crosshairRGB "0 1 1 1"; set cg_scopeRGB "0 1 1 1"; ut_echo Crosshair = bleu" set cross "vstr crosscolor1" bind e "vstr cross" //***RADIO *** //1. RESPONSES bind KP_HOME "ut_radio 1 1 oui ma cherie" //1 1 Affirmative bind KP_PGUP "ut_radio 1 2 non mon amour" //1 2 Negative //bind PGUP "ut_radio 1 3 j'y cour le plus vite possible" //1 3 I’m on it! bind HOME"ut_radio 1 4 trankil... ca farte" //1 4 Area secured. //bind "ut_radio 1 5" //1 5 Base is secure. //bind DOWNARROW "ut_radio 1 6" //1 6 Medic on the way, hang in there. //bind "ut_radio 1 7" //1 7 I've got your back. //bind DOWNARROW "ut_radio 1 8 le grominet a disparu " //1 8 Enemy terminated. //2. ORDERS //bind "ut_radio 2 1" //2 1. Move in. //bind "ut_radio 2 2" //2 2. Fallback and regroup. //bind PGDN "ut_radio 2 3 reste ici" //2 3. Hold your position. //bind "ut_radio 2 4" //2 4. Stick with me. bind ins "ut_radio 2 5 protege moi" //2 5. Cover me. bind del "ut_radio 1 6 besoin de plein de bisous mon titi" bind KP_SLASH "ut_radio 2 6 beson d'aide" //2 6. Requesting backup. //bind "ut_radio 2 7" //2 7. Go for the objective. //bind "ut_radio 2 8" //2 8. Flank them! bind KP_UPARROW "ut_radio 2 9 allez cours forest" //2 9. Double time, let's move! //3. CONDITION //bind "ut_radio 3 1" //3 1. I'm moving in. //bind "ut_radio 3 2" //3 2. Awaiting orders. bind LEFTARROW "ut_radio 3 3 suicide moi!!!! " //3 3.Need a medic! (with Medic symbol above head) //bind "ut_radio 3 5" //3 5. Objective is clear. //bind KP_UPARROW "ut_radio 3 6" //3 6. I'm attacking. //bind "ut_radio 3 7" //3 7. I'm defending. //bind "ut_radio 3 8" //3 8. I’m flanking. //bind "ut_radio 3 9" //3 9. Holding here. //4. QUERIES //bind "ut_radio 4 1" //4 1. Status? //bind "ut_radio 4 2" //4 2. Objective status? (same as asking where the lost bomb is) //bind "ut_radio 4 3" //4 3. Base status? //bind "ut_radio 4 4" //4 4. Where's the enemy? //bind "ut_radio 4 5" //4 5. Where are the medics? (auto flash medic plyer arrows on the minimap) //bind DEL "ut_radio 4 6 besoin d'un petit calin ?" //4 6. Anyone need support? (may take out if better queries are needed) //bind "ut_radio 4 7" //4 7. Anyone need a medic? (may take out if better queries are needed) //bind "ut_radio 4 8" //4 8. Who's ya daddy? //5. ENEMY ACTIVITY bind KP_INS "ut_radio 5 1 j'ai vu un grominet $crosshair" //5 1. Enemy spotted bind END "ut_radio 5 2 j'entend les grominets attention titi" //5 2. Enemy heard //bind "ut_radio 5 3" //5 3. Enemy is flanking! //bind "ut_radio 5 4" //5 4. Enemy headed your way! bind PGDN "ut_radio 5 5 les grominet arrive" //5 5. Incoming! //bind "ut_radio 5 9" //5 9. Objective in danger! //6. DIRECTIONAL //bind "ut_radio 6 1" //6 1. North (Compass directions will be easier to comply with than left and right, due to the static minimap) //bind "ut_radio 6 2" //6 2. South. //bind "ut_radio 6 3" //6 3. East. //bind "ut_radio 6 4" //6 4. West. //bind "ut_radio 6 5" //6 5. Base. //bind "ut_radio 6 6" //6 6. High. //bind "ut_radio 6 7" //6 7. Low. //bind "ut_radio 6 8" //6 8. Water. //7. CTF //bind "ut_radio 7 1" //7 1. I've got the flag. //bind "ut_radio 7 2" //7 2. I'm going for the flag. //bind "ut_radio 7 3" //7 3. They have our flag. //bind "ut_radio 7 4" //7 4. Base is being overrun! //bind "ut_radio 7 5" //7 5. Recover the flag! //8. BOMB //bind "ut_radio 8 1" //8 1. Heading to Bombsite A //bind "ut_radio 8 2" //8 2. Heading to Bombsite B //bind "ut_radio 8 3" //8 3. Enemy at Bombsite A //bind "ut_radio 8 4" //8 4. Enemy at Bombsite B //bind "ut_radio 8 5" //8 5. I have the bomb. //bind "ut_radio 8 6" //8 6. The bomb is loose! //9. MISC bind b "ut_radio 9 1 bien jouer a tous les titi" //9 1. Good job, team. bind n "ut_radio 9 2 joli mon titi" //9 2. Nice one. bind o "ut_radio 9 3 te faut des lunette" //9 3. Check your fire! bind * "ut_radio 9 4 pardon mon titi :)" //9 4. Sorry about that. //bind "ut_radio 9 5" //9 5. Whatever. bind v "ut_radio 9 6" //9 6. No problem. //bind "ut_radio 9 7" //9 7. Oh, you idiot. //bind "ut_radio 9 8" //9 8. What the f***, over? bind KP_MINUS "ut_radio 9 9 merci mon titi" //9 9. Thanks
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