unbindall name "^4ZaZe^7lLa^1mouT" // ****PUNK BUSTER**** sv_strictAuth 0 pb_cl_enable cl_punkbuster 1 //****GRAPHICS**** //seta r_picmip "2" //2=low et 0=higt--> low utile voir les mechant seta r_gamma "1.45" seta r_colorbits "32" seta r_texturebits "32" set cg_drawTeamOverlay "2" //***SKIN*** //seta funblue "capyw" //seta funred "capor" //***MOUSE*** seta sensitivity "0.75" in_mouse -1 seta cl_mouseaccel 0 cl_mouseAccelStyle "1" //seta m_yaw "0.0187" //seta m_pitch "0.022" //***SETTINGS*** seta com_soundmegs "64" //seta cg_predictitems "1" set cg_drawFPS 1 seta cg_gunsize "1" //cg_mappos 4 cg_mapsize 150 cl_packetdup "2" cg_smoothclients "0" //seta r_displayrefresh "125" cg_autoradio "1" seta rate "25000" seta cl_maxpackets "42" seta snaps "30" seta cl_timenudge "0" //seta cg_fov "100" //seta com_maxfps "125" seta com_hunkMegs "1024" set cg_drawTimer "1" seta com_zoneMegs "128" cg_spectatorShoutcaster 1 cg_bobroll 0 cg_bobpitch 0 cg_bobup 0 cg_drawHands 1 //***sound***brassard*** seta s_musicvolume "0" seta s_volume "1.01" //seta cg_rgb "95 22 130" //***DIVERS*** bind x "exec djojos2.cfg" bind F8 "quit" bind w "ui_selectgear" //Select your gear bind q "ui_selectteam" //Select Team bind TAB "+scores" // show scores bind ESCAPE "togglemenu" // menu du jeu bind KP_ENTER "+button7" //Open bind KP_RIGHTARROW "+button6" //Bandage bind ~ "toggleconsole" bind F9 "vote yes" bind F10 "vote no" bind F11 "screenshotJPEG" //bind SHIFT "+scores" // show scores //bind DOWNARROW "say_team $health !! with $weapon ($bullets/$clips)" //***DEMO*** set rdem " echo Recording... ; g_synchronousClients 1; record; g_synchronousClients 0; set rstoggle vstr sdem" set sdem " echo STOP ; stoprecord; set rstoggle vstr rdem" set rstoggle "vstr rdem" bind F12 "vstr rstoggle" //***ITEMS *** bind ENTER "ut_weapdrop" //lacher weapon bind KP_PLUS "ut_itemdrop kevlar" //use item bind p"ut_itemdrop flag" //lacher flag bind space "ut_itemdrop medkit" //lacher medic bind l "ut_itemdrop" //lacher obget bind PGUP "ut_itemuse" // utiliser lacher //***note team**** bind F1 "say_team ^2Flag ^6dropped ^5a^7t [^5$location^7]" bind F2 "say_team ^2>INC FLAG<" bind F5 "say_team ^2>RIGHT<" bind F4 "say_team ^2>MIDDLE/INSIDE<" bind F3 "say_team ^2>LEFT<" bind F6 "say_team ^2>INC BACK<" bind F7 "say_team ^2>RUSH NOW<" //***GEAR*** set ge0 "set stuff vstr ge1; set gear GLAAWRT; ut_echo lr KEV MEDIC >WAR TS<" set ge1 "set stuff vstr ge2; set gear GMAAWRT; ut_echo g36 KEV MEDIC >WAR TS<" set ge2 "set stuff vstr ge3; set gear GLAAVWR; ut_echo LR laser KEV >>WAR CTF<<" set ge3 "set stuff vstr ge0; set gear GMAAUWR; ut_echo G36 SIL KEV >>WAR CTF<< set stuff "vstr ge0" bind r "vstr stuff" // touche R //***GAMMA*** set nv0 "set nv vstr nv1;seta r_gamma 1.4; ut_echo Gamma 1.4" set nv1 "set nv vstr nv2;seta r_gamma 1.5; ut_echo Gamma 1.5" set nv2 "set nv vstr nv3;seta r_gamma 1.6; ut_echo Gamma 1.6" set nv3 "set nv vstr nv4;seta r_gamma 1.7; ut_echo Gamma 1.7" set nv4 "set nv vstr nv5;seta r_gamma 1.8; ut_echo Gamma 1.8" set nv5 "set nv vstr nv6;seta r_gamma 1.9; ut_echo Gamma 1.9" set nv6 "set nv vstr nv7;seta r_gamma 2.0; ut_echo Gamma 2.0" set nv7 "set nv vstr nv8;seta r_gamma 2.1; ut_echo Gamma 2.1" set nv8 "set nv vstr nv9;seta r_gamma 2.2; ut_echo Gamma 2.2" set nv9 "set nv vstr nv0;seta r_gamma 2.3; ut_echo Gamma 2.3" set nv "vstr nv0" bind g "vstr nv" // touche G //***MOVE *** bind KP_END "+moveleft" //Gauche bind KP_DOWNARROW "+back" //Arrière bind KP_PGDN "+moveright" //Droite bind MOUSE2 "+moveup" //Jump bind KP_5 "+forward" //avancer bind KP_DEL "+button8" //Run bind RIGHTARROW "+movedown" //a genou bind UPARROW "+speed" //marcher courir //***WEAPONS *** //bind space "+button3" //firemod bind 0 "+button3" //Firemod bind MOUSE1 "+attack" //Feu bind KP_LEFTARROW "+button5" //Rechager bind MOUSE3 "ut_zoomreset" //zoom reset bind CTRL "weapon 1" //knife bind c "ut_zoomin" //zoom bind MWHEELUP "ut_weaptoggle sidearm" bind MWHEELDOWN "ut_weaptoggle primary secondary" bind BACKSPACE "weapon 16" //mode bomb //***NADES *** set gren1 "weapon 11; weapon 12; weapon 13; set gren vstr gren2; set cg_drawhands 1" set gren2 "weapon 12; weapon 13; weapon 11; set gren vstr gren3; set cg_drawhands 1" set gren3 "weapon 13; weapon 11; weapon 12; set gren vstr gren1; set cg_drawhands 1" set gren "vstr gren1" bind DOWNARROW "vstr gren" //*** bind divers**** bind 1 "messagemode" bind 2 "messagemode2" bind k "say lu" bind t "say alors ta aimer mon supositoire :))" bind h "ut_radio 6 6 salut" bind j "say thanks" bind , "ut_radio lol" bind s name ""^4|U`u|^7ZaZel^1LamouT" //***CROSSHAIR*** //viseur seta cg_crosshairFriendRGB "1 0 0 1" seta cg_scopeFriendRGB "1 0 0 1" //***CROSSHAIR SCRIPT*** //couleur viseur set crosscolor1 "set cross vstr crosscolor2; set cg_crosshairRGB "1 1 0 1"; set cg_scopeRGB "1 1 0 1"; ut_echo Crosshair = Jaune" set crosscolor2 "set cross vstr crosscolor3; set cg_crosshairRGB "1 1 1 1"; set cg_scopeRGB "1 1 1 1"; ut_echo Crosshair = Blanc" set crosscolor3 "set cross vstr crosscolor1; set cg_crosshairRGB "0 1 1 1"; set cg_scopeRGB "0 1 1 1"; ut_echo Crosshair = bleu" set cross "vstr crosscolor1" bind e "vstr cross" //***RADIO *** //1. RESPONSES bind KP_HOME "ut_radio 1 1 oui ma cherie" //1 1 Affirmative bind KP_PGUP "ut_radio 1 2 non mon amour" //1 2 Negative //bind PGUP "ut_radio 1 3 j'y cour le plus vite possible" //1 3 I’m on it! bind HOME"ut_radio 1 4 trankil... ca farte" //1 4 Area secured. //bind "ut_radio 1 5" //1 5 Base is secure. //bind DOWNARROW "ut_radio 1 6" //1 6 Medic on the way, hang in there. //bind "ut_radio 1 7" //1 7 I've got your back. //bind DOWNARROW "ut_radio 1 8 le grominet a disparu " //1 8 Enemy terminated. //2. ORDERS //bind "ut_radio 2 1" //2 1. Move in. //bind "ut_radio 2 2" //2 2. Fallback and regroup. //bind PGDN "ut_radio 2 3 reste ici" //2 3. Hold your position. //bind "ut_radio 2 4" //2 4. Stick with me. bind ins "ut_radio 2 5 protege moi" //2 5. Cover me. bind del "ut_radio 1 6 besoin de plein de bisous mon titi" bind KP_SLASH "ut_radio 2 6 beson d'aide" //2 6. Requesting backup. //bind "ut_radio 2 7" //2 7. Go for the objective. //bind "ut_radio 2 8" //2 8. Flank them! bind KP_UPARROW "ut_radio 2 9 allez cours forest" //2 9. Double time, let's move! //3. CONDITION //bind "ut_radio 3 1" //3 1. I'm moving in. //bind "ut_radio 3 2" //3 2. Awaiting orders. bind LEFTARROW "ut_radio 3 3 suicide moi!!!! " //3 3.Need a medic! (with Medic symbol above head) //bind "ut_radio 3 5" //3 5. Objective is clear. //bind KP_UPARROW "ut_radio 3 6" //3 6. I'm attacking. //bind "ut_radio 3 7" //3 7. I'm defending. //bind "ut_radio 3 8" //3 8. I’m flanking. //bind "ut_radio 3 9" //3 9. Holding here. //4. QUERIES //bind "ut_radio 4 1" //4 1. Status? //bind "ut_radio 4 2" //4 2. Objective status? (same as asking where the lost bomb is) //bind "ut_radio 4 3" //4 3. Base status? //bind "ut_radio 4 4" //4 4. Where's the enemy? //bind "ut_radio 4 5" //4 5. Where are the medics? (auto flash medic plyer arrows on the minimap) //bind DEL "ut_radio 4 6 besoin d'un petit calin ?" //4 6. Anyone need support? (may take out if better queries are needed) //bind "ut_radio 4 7" //4 7. Anyone need a medic? (may take out if better queries are needed) //bind "ut_radio 4 8" //4 8. Who's ya daddy? //5. ENEMY ACTIVITY bind KP_INS "ut_radio 5 1 j'ai vu un grominet $crosshair" //5 1. Enemy spotted bind END "ut_radio 5 2 j'entend les grominets attention titi" //5 2. Enemy heard //bind "ut_radio 5 3" //5 3. Enemy is flanking! //bind "ut_radio 5 4" //5 4. Enemy headed your way! bind PGDN "ut_radio 5 5 les grominet arrive" //5 5. Incoming! //bind "ut_radio 5 9" //5 9. Objective in danger! //6. DIRECTIONAL //bind "ut_radio 6 1" //6 1. North (Compass directions will be easier to comply with than left and right, due to the static minimap) //bind "ut_radio 6 2" //6 2. South. //bind "ut_radio 6 3" //6 3. East. //bind "ut_radio 6 4" //6 4. West. //bind "ut_radio 6 5" //6 5. Base. //bind "ut_radio 6 6" //6 6. High. //bind "ut_radio 6 7" //6 7. Low. //bind "ut_radio 6 8" //6 8. Water. //7. CTF //bind "ut_radio 7 1" //7 1. I've got the flag. //bind "ut_radio 7 2" //7 2. I'm going for the flag. //bind "ut_radio 7 3" //7 3. They have our flag. //bind "ut_radio 7 4" //7 4. Base is being overrun! //bind "ut_radio 7 5" //7 5. Recover the flag! //8. BOMB //bind "ut_radio 8 1" //8 1. Heading to Bombsite A //bind "ut_radio 8 2" //8 2. Heading to Bombsite B //bind "ut_radio 8 3" //8 3. Enemy at Bombsite A //bind "ut_radio 8 4" //8 4. Enemy at Bombsite B //bind "ut_radio 8 5" //8 5. I have the bomb. //bind "ut_radio 8 6" //8 6. The bomb is loose! //9. MISC bind b "ut_radio 9 1 bien jouer a tous les titi" //9 1. Good job, team. bind n "ut_radio 9 2 joli mon titi" //9 2. Nice one. bind o "ut_radio 9 3 te faut des lunette" //9 3. Check your fire! bind * "ut_radio 9 4 pardon mon titi :)" //9 4. Sorry about that. //bind "ut_radio 9 5" //9 5. Whatever. bind v "ut_radio 9 6" //9 6. No problem. //bind "ut_radio 9 7" //9 7. Oh, you idiot. //bind "ut_radio 9 8" //9 8. What the f***, over? bind KP_MINUS "ut_radio 9 9 merci mon titi" //9 9. Thanks