Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Rejoignez-nous sur le discord Urban Terror France !
Code : Tout sélectionner
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
8239 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:Windowssystem32opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...113 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8600M GS/PCI/SSE2
GL_VERSION: 2.1.1
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
17D30050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 313 milli seconds
UI menu load time = 226 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: portable
IP: 192.168.2.101
Working directory: D:UrbanTerror
31 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbeyctf
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
16478 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype\0sv_maxclients12sv_floodprotect\0g_warmup15capturelimit2sv_hostnameNew Unnamed Serverg_followstrict\0fraglimit20timelimit\0g_cahtime60g_swaproles\0g_roundtime23g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote\0g_armbands1dmflags\0sv_minRate\0sv_maxRate\0sv_minPing\0sv_maxPing\0g_redTeamStroggsg_blueTeamPagansg_maxGameClients\0g_gear\0g_survivorrule\0g_deadchat2versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_abbeyctfsv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1
2 teams with 32 entities
-----------------------------------
-----------------------------------
Hitch warning: 1269 msec frame time
Code : Tout sélectionner
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
8032 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:Windowssystem32opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...113 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8600M GS/PCI/SSE2
GL_VERSION: 2.1.1
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
17E20050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 437 milli seconds
UI menu load time = 273 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: portable
IP: 192.168.1.69
Working directory: C:Program FilesUrbanTerror
Not found: demos/tutorial.dm_66
Not found: demos/tutorial.dm_67
Demo file: demos/tutorial.dm_68
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
handle 2: demos/tutorial.dm_68
----------------------
16064 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8600M GS/PCI/SSE2
GL_VERSION: 2.1.1
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 396 milli seconds
UI menu load time = 242 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
WARNING: 'textures/common/mirror1.tga' TGA file header declares top-down image, ignoring
stitched 0 LoD cracks
...loaded 513 faces, 0 meshes, 40 trisurfs, 0 flares
WARNING: R_FindImageFile could not find 'sprites/foe2.tga' in shader 'sprites/foe'
Shader sprites/foe has a stage with no image
UI menu load time = 19 milli seconds
13 crosshairs parsed
CL_InitCGame: 10.91 seconds
9 msec to draw all images
Com_TouchMemory: 0 msec
First of all, welcome to Urban Terror!
First of all, welcome to Urban Terror!
This is a short intro for new players.
This is a short intro for new players.
This is a short intro for new players.
Press Esc to stop this tutorial.
Press Esc to stop this tutorial.
Press Esc to stop this tutorial.
To view this introduction again later, click on 'demos' in the main menu.
To view this introduction again later, click on 'demos' in the main menu.
To view this introduction again later, click on 'demos' in the main menu.
To view this introduction again later, click on 'demos' in the main menu.
To view this introduction again later, click on 'demos' in the main menu.
Like in other shooters you can move around ...
Like in other shooters you can move around ...
Like in other shooters you can move around ...
Like in other shooters you can move around ...
Like in other shooters you can move around ...
... by running (default: WASD keys) ...
... by running (default: WASD keys) ...
... by running (default: WASD keys) ...
... by running (default: WASD keys) ...
... by running (default: WASD keys) ...
... by running (default: WASD keys) ...
... by running (default: WASD keys) ...
... walking by holding the walk key, (default: Shift) ...
... walking by holding the walk key, (default: Shift) ...
... walking by holding the walk key, (default: Shift) ...
... walking by holding the walk key, (default: Shift) ...
... walking by holding the walk key, (default: Shift) ...
... walking by holding the walk key, (default: Shift) ...
... walking by holding the walk key, (default: Shift) ...
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8600M GS/PCI/SSE2
GL_VERSION: 2.1.1
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 429 milli seconds
UI menu load time = 252 milli seconds
16 bots parsed
13 crosshairs parsed
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- FS_Startup -----
Going through search path...
----------------------
24096 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:Windowssystem32opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...113 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8600M GS/PCI/SSE2
GL_VERSION: 2.1.1
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 393 milli seconds
UI menu load time = 254 milli seconds
16 bots parsed
13 crosshairs parsed
29 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_crossing
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
32128 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype3sv_maxclients12sv_floodprotect\0g_warmup15capturelimit\0sv_hostnameNew Unnamed Serverg_followstrict\0fraglimit\0timelimit\0g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote\0g_armbands1versionioQ3 1.35urt win-x86 Dec 20 2007dmflags\0protocol68mapnameut4_crossingsv_privateClients\0sv_minRate\0sv_maxRate\0sv_minPing\0sv_maxPing\0g_redTeamStroggsg_blueTeamPagansg_enableDust\0g_enableBreath\0g_doWarmup\0gamenameq3ut4g_maxGameClients\0g_needpass\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_gear\0g_survivorrule\0g_deadchat2g_modversion4.1
Warmup:
2 teams with 192 entities
-----------------------------------
-----------------------------------
Hitch warning: 1753 msec frame time
Hitch warning: 893 msec frame timeHitch warning: 1646 msec frame time
]serverinfo
Server info settings:
sv_allowdownload 0
g_matchmode 0
g_gametype 3
sv_maxclients 12
sv_floodprotect 0
g_warmup 15
capturelimit 0
sv_hostname New Unnamed Server
g_followstrict 0
fraglimit 0
timelimit 0
g_cahtime 60
g_swaproles 0
g_roundtime 3
g_bombexplodetime 40
g_bombdefusetime 10
g_hotpotato 2
g_waverespawns 1
g_redwave 15
g_bluewave 15
g_respawndelay 8
g_suddendeath 1
g_maxrounds 0
g_friendlyfire 1
g_allowvote 0
g_armbands 1
version ioQ3 1.35urt win-x86 Dec 20 2007
dmflags 0
protocol 68
mapname ut4_crossing
sv_privateClients 0
sv_minRate 0
sv_maxRate 0
sv_minPing 0
sv_maxPing 0
g_redTeam Stroggs
g_blueTeam Pagans
g_enableDust 0
g_enableBreath 0
g_doWarmup 0
gamename q3ut4
g_maxGameClients 0
g_needpass 0
g_antilagvis 0
g_survivor 0
g_enablePrecip 0
g_gear 0
g_survivorrule 0
g_deadchat 2
g_modversion 4.1