j'ai louer un serveur 10 slot chez nitroserv
ma config ca doit etre sa je présume:
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//*** Administrator Info, shows in some gamebrowsers ***
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sets " Admin" "adminname" //Use a space in front so it shows up at the top of the properties list
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sets " Email" "
xxx@xxx.xxx"
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//*** Server Name and Daily Message ***
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set sv_hostname "==SAL oOne==" //Your servername here
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set g_motd "bienvenue sur le serveur des Soldats Archi Lobotomises" //Your message of the day here, it is displayed while connecting
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set sv_joinmessage "bienvenue sur le serveur des SAL" //Your joinmessage here, it is displayed when the game is joined
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//*** General Game Settings ***
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set g_maxGameClients "0" //max clients that can actually join the game. Other clients are forced to spectate. 0=all
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set sv_privateClients "0" //Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword
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set g_gametype "4" //0=FreeForAll, 3=TeamDeathMatch, 4=Team Survivor, 5=Follow the Leader, 6=Capture and Hold, 7=Capture The Flag, 8=Bombmode
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sets sv_dlURL "" //Sets the address for auto-downloading. Auto-download only works on ioUrbanTerror, not quake3.exe.
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//*** Passwords ***
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set rconpassword "***********" //Password to control the server remotely using rcon.
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set sv_privatePassword "" //password for private slots
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set g_password "" //password for the server. Nothing = public
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//*** Limits/times ***
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set timelimit "20" //time in minutes before map is over, 0=never
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set fraglimit "10" //amount of points to be scored before map is over, 0=never
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set capturelimit "0" //amount of flagcaps before map is over, 0=never
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set g_warmup "15" //time in seconds before game starts when changed to a new map. Gives slower computers time to load before game starts
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//*** Respawning *** (FFA, TDM, CAH, CTF)
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set g_respawnDelay "8" //seconds before respawn, ignored when g_waverespawns is 1
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set g_forcerespawn "20" //seconds before respawn is forced, even when plater did not press fire
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set g_waverespawns "0" //use waverespawns, meaning everybody in a team respawns at the same time
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set g_bluewave "15" //seconds between blue waverespawns, ignored when g_waverespawns is 0
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set g_redwave "15" //seconds between red waverespawns, ignored when g_waverespawns is 0
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set g_respawnProtection "2" //amount of seconds a spawning players is protected from damage
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//*** Rules ***
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set g_deadchat "1" //Determines if alive players can see dead players message. 0=living players can not see dead players chat 1=living players see only team-messages from dead teammembers 2=living players also see normal chats from dead players
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set g_antiwarp "1" //enable or disable antiwarp. This option smooths the movement of warping players (warping is caused by a crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled
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set g_antiwarptol "50" //tolerance of the antiwarp. Higher = more tolerant. 50=default
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set g_gear "0" //bitmask to disallow certain gear from being used. Add the numbers to find the value. 1=Grenades 2=Snipers 4=Spas 8=Pistols 16=Automatic guns 32=Negev
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set g_allowvote "536871039" //bitmask that decides which votes are allowed and which not. Check
http://www.urbanterror.net/allowvote_calc.html to find the correct number
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set g_failedvotetime "300" //time in seconds before someone can call another vote after another has failed
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set g_followstrict "1" //1=no haunting of enemies when dead
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set sv_floodprotect "1" //1=stops clients from spamming many chatlines
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//*** Matchmode ***
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set g_matchmode "0" //matchmode is for matchplay. Features timeouts and ready-commands
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set g_timeouts "3" //ammount of timeouts that a team can do per map
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set g_timeoutlength "240" //length of the timeout
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set g_pauselength "0" //length of a pause. This can only be done by rcon. 0=indefinatly
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//*** Team Game Settings ***
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set g_friendlyFire "1" //0=no friendlyfire 1=friendlyfire on, kick after too many TK's 2=friendlyfire on, no kicks
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set g_maxteamkills "2" //amount of TK's before you get kicked when friendlyfire is 1
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set g_teamkillsforgettime "300" //amount of seconds before TK's are forgotten
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set g_teamautojoin "0" //force players to autojoin on connect, instead of letting them spec untill they join themselves
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set g_teamForceBalance "1" //if on, you can't join a team when it has more players then the other
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set g_maintainTeam "1" //when switching maps, players will stay in their team
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set g_teamnamered "" //name for the red team, nothing = Red Dragons
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set g_teamnameblue "" //name for the red team, nothing = SWAT
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set g_swaproles "0" //When map is over, play it again with the teams swapped (recommended for bombmode). After that, change map. 0=change map immediatly when map is over, no swapping of teams
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//*** Team Survivor/Bombmode/Follow the Leader Specific Settings ***
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set g_maxrounds "0" //number of rounds before map is over, 0=never
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set g_RoundTime "3" //maximum minutes a round can take
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set g_survivorrule "0" //0=teams don't get a point when time is up before everyone is dead. 1=team with most players left gets point
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set g_suddendeath "1" //when map is over and both teams have same amount of points, add another round
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set g_bombdefusetime "10" //seconds it takes to defuse bomb
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set g_bombexplodetime "40" //seconds before bomb goes off after planting
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//*** Capture the flag Specific Settings ***
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set g_flagreturntime "30" //if a flag is dropped, return it after this amount of seconds
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set g_hotpotato "2" //when both flags are taken, they will explode after this amount of minutes
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//*** Advanced settings *** Dont change, unless you know what you are doing
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set sv_strictauth "0" //1=check for valid cdkey, this means stand-alone players will not be able to join
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set sv_pure "1" //dont let players load modified pk3-files
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set sv_maxRate "0" //maximum traffic per second the server will send per client. 25000 or 0 = max
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set sv_timeout "120" //time in seconds before player with a interupted connection will be kicked
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set g_inactivity "0" //time in seconds before a non-moving player will be kicked
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//*** Master Servers *** Servers the server will report to if 'dedicated' is set to 2. When set to 1, it doesn't report.
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set sv_master1 "" //This one will be set automatically by the game-engine, so just leave it blank
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set sv_master2 "master.urbanterror.net"
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set sv_master3 "master2.urbanterror.net"
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set sv_master4 "master.quake3arena.com"
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set sv_master5 ""
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//*** Other Settings ***
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set g_armbands "1" //determines the behaviour of the armbandcolor (also shows on playerlist and minimap). 0=player's choice, set with cg_armbandrgb 1=Based on teamcolor (red or blue) 2=assigned by server (random)
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set sv_maxping "0" //max ping a client may have when connecting to the server
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set sv_minping "0" //min ping a client may have when connecting to the server
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set g_allowchat "2" //0= no chatting at all 1=teamchats only 2=all chats
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set g_log "games.log" //name of the logfile. Empty ("") means no log. Log will be in the q3ut4 folder in windows. Linux uses ~/.q3a/q3ut4
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set g_cahtime "60" //Interval in seconds of awarding points for flags in Capture and Hold gamemode
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//*** Map Rotation ***
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set g_mapcycle "mapcycle.txt" //name of mapcycle-file, located in q3ut4 directory
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map ut4_casa //what map to start with
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