Rejoignez-nous sur le discord Urban Terror France !
Rejoignez-nous sur le discord Urban Terror France !
Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
c Télécharger le fichier de configuration
unbindall /////////////////////////////////////////////////////////// // _ _ _ _ _ ____ _____ ____ // // | | | | ___ | | __| | ___ _ __( )__ / ___| ___/ ___| // // | |_| |/ _ \| |/ _` |/ _ \ '_ \/ __| | | |_ | | _ // // | _ | (_) | | (_| | __/ | | \__ \ |___| _|| |_| | // // |_| |_|\___/|_|\__,_|\___|_| |_|___/\____|_| \____| // // // // enjoy // /////////////////////////////////////////////////////////// // --------------- // PLAYER SETTINGS // --------------- seta name "holden" bind F12 set name "^0=^2jF^0=^2h^0olde^2n" bind F11 set name "^7-^0xlnc^7-h^0o^7lden" bind TAB "+scores" bind ENTER "+button3" bind ESCAPE "togglemenu" bind 1 "ut_itemdrop flag" bind 2 "ut_itemdrop medkit; tell_target ^1Medkit ^7dropped" bind MOUSE3 "ut_itemdrop kevlar" bind 0 "screenshotJPEG" bind u "+button7" // Open bind b "+button6" // Bandage bind ~ "toggleconsole" bind F1 "vote yes" bind F2 "vote no" bind F3 "recorddemo" bind F4 "stoprecord" bind F5 "timeout" bind F6 "team autojoin" bind F7 "reconnect" bind F8 "quit" bind SPACE "+movedown" // Crouch bind d "+moveleft" bind f "+back" bind g "+moveright" bind r "+forward" bind s "+button8" // Sprint bind z "+speed" // Walk bind MOUSE2 "+moveup" bind n "ut_weapdrop" bind e "+button5" // Reload bind MOUSE1 "+attack" bind F9 "ut_zoomin" // Thumb button bind MWHEELDOWN "ut_zoomreset" bind 4 "weapon 13" bind 3 "weapon 11" bind h "ut_weaptoggle secondary secondary" bind 6 "ut_weaptoggle knife" bind y "ut_weaptoggle sidearm sidearm" bind t "ut_weaptoggle primary primary" bind o "messagemode" bind p "messagemode2" bind F10 "ut_radio 7 2 ^7damn right!" bind 5 "ut_radio 2 1 ^7Move in!" bind 8 "say_team ^7dead for ^1>10s" bind i "ut_radio 2 4 ^7Stick with me" bind k "ut_radio 2 6 ^7Enemy pushing @^1$location" bind 7 "ut_radio 1 6 ^7On my way ^1$health" bind j "ut_radio 1 4 ^7Area Secured" bind v "ut_radio 3 3 ^1$health" bind MWHEELUP "ut_radio 5 1 ^7@^1$crosshair" bind w "say_team ^7$health" bind a "ut_radio 5 2 ^7@^1$location" bind q "say_team ^1ALL DEAD ALL DEAD" bind c "tell_target ^7Behind you^1 $health" bind x "say_team ^7need ^1kevlar^7/^1ammo" bind m "say_team ^7shot ^1arm^7/^1leg" bind leftarrow "say_team ^7io ^1LEFT" bind uparrow "say_team ^7io ^1MIDDLE" bind rightarrow "say_team ^7io ^1RIGHT" bind downarrow "say_team ^7io ^1BACK" bind - "say_team ^7flag is ^2SAFE" bind = "say_team ^7flag is ^1UNSAFE" seta gear_01 "set gear1 vstr gear_02;gear GLAARWV; ut_echo ^7LR300 ^1LASER" seta gear_02 "set gear1 vstr gear_03;gear GLAORWA; ut_echo ^7LR300 ^1HE" seta gear_03 "set gear1 vstr gear_04;gear GLAARWT; ut_echo ^7LR300 ^1MED" seta gear_04 "set gear1 vstr gear_05;gear GZJARWA; ut_echo ^7SR8 ^1UMP" seta gear_05 "set gear1 vstr gear_06;gear GZIARWA; ut_echo ^7SR8 ^1MP5" seta gear_06 "set gear1 vstr gear_01;gear GMAORWA; ut_echo ^7G36 ^1HE" seta gear1 "vstr gear_01" bind DEL "vstr gear1" set MAP_turnpikeB "bind leftarrow say_team ^7io ^1METRO; bind uparrow say_team ^7io ^1MIDDLE; bind rightarrow say_team ^7io ^1PILLARS; bind downarrow say_team ^7io ^1SPAWN" set MAP_turnpikeR "bind leftarrow say_team ^7io ^1PILLARS; bind uparrow say_team ^7io ^1MIDDLE; bind rightarrow say_team ^7io ^1VAN; bind downarrow say_team ^7io ^1SPAWN" set MAP_abbeyB "bind leftarrow say_team ^7io ^1CENTRAL; bind uparrow say_team ^7io ^1TUNNEL; bind rightarrow say_team ^7io ^1CATH; bind downarrow say_team ^7io ^1BACK" set MAP_abbeyR "bind leftarrow say_team ^7io ^1CATH; bind uparrow say_team ^7io ^1TUNNEL; bind rightarrow say_team ^7io ^1CENTRAL; bind downarrow say_team ^7io ^1BACK" set MAP_algiersB "bind leftarrow say_team ^7io ^1CAMEL; bind uparrow say_team ^7io ^1HOUSE; bind rightarrow say_team ^7io ^1STREET; bind downarrow say_team ^7io ^1BALCONY" set MAP_algiersR "bind leftarrow say_team ^7io ^1STREET; bind uparrow say_team ^7io ^1HOUSE; bind rightarrow say_team ^7io ^1CAMEL; bind downarrow say_team ^7io ^1BALCONY" set MAP_tohungaB "bind leftarrow say_team ^7io ^1WATER; bind uparrow say_team ^7io ^1MIDDLE; bind rightarrow say_team ^7io ^1BRIDGE; bind downarrow say_team ^7io ^1HOTEL" set MAP_tohungaR "bind leftarrow say_team ^7io ^1BRIDGE; bind uparrow say_team ^7io ^1MIDDLE; bind rightarrow say_team ^7io ^1WATER; bind downarrow say_team ^7io ^1TUNNEL" set MAP_random "bind leftarrow say_team ^7io ^1LEFT; bind uparrow say_team ^7io ^1MIDDLE; bind rightarrow say_team ^7io ^1RIGHT; bind downarrow say_team ^7io ^1BACK" set CHOOSE_MAP_turnpikeB "ut_echo ^7Turnpike ^4Blue; set CHOOSE_MAP "vstr CHOOSE_MAP_turnpikeR"; set SET_MAP "vstr MAP_turnpikeB"" set CHOOSE_MAP_turnpikeR "ut_echo ^7Turnpike ^1Red; set CHOOSE_MAP "vstr CHOOSE_MAP_abbeyB"; set SET_MAP "vstr MAP_turnpikeR"" set CHOOSE_MAP_abbeyB "ut_echo ^7Abbey ^4Blue; set CHOOSE_MAP "vstr CHOOSE_MAP_abbeyR"; set SET_MAP "vstr MAP_abbeyB" " set CHOOSE_MAP_abbeyR "ut_echo ^7Abbey ^1Red; set CHOOSE_MAP "vstr CHOOSE_MAP_algiersB"; set SET_MAP "vstr MAP_abbeyR" " set CHOOSE_MAP_algiersB "ut_echo ^7Algiers ^4Blue; set CHOOSE_MAP "vstr CHOOSE_MAP_algiersR"; set SET_MAP "vstr MAP_algiersB" " set CHOOSE_MAP_algiersR "ut_echo ^7Algiers ^1Red; set CHOOSE_MAP "vstr CHOOSE_MAP_tohungaB"; set SET_MAP "vstr MAP_algiersR" " set CHOOSE_MAP_tohungaB "ut_echo ^7Tohunga ^4Blue; set CHOOSE_MAP "vstr CHOOSE_MAP_tohungaR"; set SET_MAP "vstr MAP_tohungaB" " set CHOOSE_MAP_tohungaR "ut_echo ^7Tohunga ^1Red; set CHOOSE_MAP "vstr CHOOSE_MAP_random"; set SET_MAP "vstr MAP_tohungaR" " set CHOOSE_MAP_random "ut_echo ^7Random; set CHOOSE_MAP "vstr CHOOSE_MAP_turnpikeB"; set SET_MAP "vstr MAP_random" " set CHOOSE_MAP "vstr CHOOSE_MAP_turnpikeB" set SET_MAP bind PGUP "vstr CHOOSE_MAP" bind PGDN "vstr SET_MAP; ut_echo ^1Set" set MAP_Casa "bind leftarrow say_team ^6BRIDGE ^7+ ^5MARKET; bind uparrow say_team ^6GATE ^7+ ^5NARROW; bind rightarrow say_team ^6NARROW ^7+ ^5MARKET; bind downarrow say_team ^1STAY STAY STAY" set MAP_Turnpike "bind leftarrow say_team ^6INSIDE ^7+ ^5METRO; bind uparrow say_team ^6SPAWN ^7+ ^5METRO; bind rightarrow say_team ^6INSIDE ^7+ ^5PILLARS; bind downarrow say_team ^1STAY STAY STAY" set MAP_Orbital "bind leftarrow say_team ^6GLOBE ^7+ ^5INFIRMARY; bind uparrow say_team ^6SERVER ^7+ ^5ELECTRICAL; bind rightarrow say_team ^6ELECTRICAL ^7+ ^5INFIRMARY; bind downarrow say_team ^1STAY STAY STAY" set MAP_Tohunga "bind leftarrow say_team ^6WATER ^7+ ^5MIDDLE; bind uparrow say_team ^6BRIDGE ^7+ ^5MIDDLE; bind rightarrow say_team ^1STAY BACK; bind downarrow say_team ^1STAY STAY STAY" set MAP_Abbey "bind leftarrow say_team ^6TUNNEL ^7+ ^5CENTRAL; bind uparrow say_team ^6MAIN ^7+ ^5CATHE; bind rightarrow say_team ^6TUNNEL ^7+ ^5CATHE; bind downarrow say_team ^1STAY STAY STAY" set MAP_Kingdom "bind leftarrow say_team ^6BIBLIO ^7+ ^5MID; bind uparrow say_team ^6CATHE ^7+ ^5MID; bind rightarrow say_team ^6BIBLIO ^7+ ^5CORNER; bind downarrow say_team ^1STAY STAY STAY" set MAP_Austria "bind leftarrow say_team ^6MIDDLE ^7+ ^5TUNNEL; bind uparrow say_team ^6MIDDLE ^7+ ^5WALL; bind rightarrow say_team ^1TUNNEL; bind downarrow say_team ^1STAY STAY STAY" set CHOOSE_MAP_Casa "ut_echo ^7Casa; set CHOOSE_MAP2 "vstr CHOOSE_MAP_Turnpike"; set SET_MAP2 "vstr MAP_Casa"" set CHOOSE_MAP_Turnpike "ut_echo ^7Turnpike; set CHOOSE_MAP2 "vstr CHOOSE_MAP_Orbital"; set SET_MAP2 "vstr MAP_Turnpike"" set CHOOSE_MAP_Orbital "ut_echo ^7Orbital; set CHOOSE_MAP2 "vstr CHOOSE_MAP_Tohunga"; set SET_MAP2 "vstr MAP_Orbital"" set CHOOSE_MAP_Tohunga "ut_echo ^7Tohunga; set CHOOSE_MAP2 "vstr CHOOSE_MAP_Abbey"; set SET_MAP2 "vstr MAP_Tohunga"" set CHOOSE_MAP_Abbey "ut_echo ^7Abbey; set CHOOSE_MAP2 "vstr CHOOSE_MAP_Kingdom"; set SET_MAP2 "vstr MAP_Abbey"" set CHOOSE_MAP_Kingdom "ut_echo ^7Kingdom; set CHOOSE_MAP2 "vstr CHOOSE_MAP_Austria"; set SET_MAP2 "vstr MAP_Kingdom"" set CHOOSE_MAP_Austria "ut_echo ^7Austria; set CHOOSE_MAP2 "vstr CHOOSE_MAP_Casa"; set SET_MAP2 "vstr MAP_Austria"" set CHOOSE_MAP2 "vstr CHOOSE_MAP_Casa" set SET_MAP2 bind HOME "vstr CHOOSE_MAP2" bind END "vstr SET_MAP2; ut_echo ^1Set" // ---------------- // MOUSE SETTINGS // ---------------- seta sensitivity "2.8" seta cl_freelook "1" seta cl_mouseAccel "0" seta m_filter "0" seta m_forward "0.25" seta m_side "0.25" seta m_yaw "0.022" seta m_pitch "0.022" seta in_mouse "-1" // ----------------- // INTERNET SETTINGS // ----------------- seta cl_maxpackets "42" seta rate "25000" seta cl_packetdup "2" // ----------------- // IKALIZER SETTINGS // ----------------- seta ikalizer_SamplingRate "48000" seta ikalizer_ChannelMode "0x22" seta ikalizer_LatencyDuration "20" seta ikalizer_BufferDuration "500" seta ikalizer_LimiterLevel "0" seta ikalizer_DeviceSelect "0" seta ikalizer_DynamicDelayLines "-1" seta ikalizer_MaxUsage "70" seta ikalizer_VoiceCount "32" seta ikalizer_SFXCount "4096" seta ikalizer_MemoryAlloc "64" seta ikalizer_EnableSMP "0" seta s_useIkalizer "1" // ---------------------- // FOV/CROSSHAIR SETTINGS // ---------------------- seta cg_drawHands "0" seta cg_drawcrosshair "8" seta cg_drawcrosshairnames "1" seta cg_fov "90" seta cg_gunsize "1" seta cg_scopeg36 "0" seta cg_scopePSG "0" seta cg_scopering "0" seta cg_scopesr8 "0" seta cg_crosshairHealth "1" seta cg_crosshairnamessize "0.3" seta cg_crosshairnamestype "3" seta cg_crosshairPulse "0" seta cg_crosshairsize "18" seta cg_crosshairX "0" seta cg_crosshairY "0" seta cg_scopeRGB "1 1 0 1" seta cg_scopefriendrgb "1 1 0 1" seta cg_crosshairfriendrgb "1 1 0 1" seta cg_crosshairrgb "1 1 0 1" // ---------------- // GENERAL SETTINGS // ---------------- seta cg_smoothclients "0" seta cg_autoradio "1" seta cg_autorecordmatch "0" seta cg_autoscreenshot "2" seta cg_bobpitch "0.000000" seta cg_bobroll "0.000" seta cg_bobup "0.000" seta cg_brassTime "0" seta cg_cameraOrbitDelay "50" seta cg_chatHeight "6" seta cg_chatTime "3000" seta cg_deferPlayers "1" seta cg_draw2D "1" seta cg_draw3dIcons "1" seta cg_drawClock "1" seta cg_drawfps "0" seta cg_drawFriend "1" seta cg_drawHands "0" seta cg_drawteamoverlay "2" seta cg_drawteamoverlayscores "0" seta cg_drawteamscores "1" seta cg_hitsound "1" seta cg_hudweaponinfo "1" seta cg_lagometer "1" seta cg_mapalpha "0.9" seta cg_maparrowscale "2" seta cg_mappos "9" seta cg_mapsize "165" seta cg_maptoggle "1" seta cg_marks "1" seta cg_marktotaltime "5000" seta cg_maxFragments "32" seta cg_msgHeight "4" seta cg_msgTime "3000" seta cg_nvg "6" seta cg_physics "1" seta cg_sfxbrasstime "0" seta cg_sfxBreathing "1" seta cg_sfxParticles "1" seta cg_sfxShowDamage "1" seta cg_sfxSurfaceImpacts "0" seta cg_sfxTeamBands "1" seta cg_sfxVisibleItems "1" seta cg_shadows "0" seta cg_showbullethits "1" seta cg_SpectatorShoutcaster "1" seta cg_speedo "0" seta cg_standardChat "0" seta cg_teamChatHeight "0" seta cg_teamchatsonly "0" seta cg_teamChatTime "3000" seta cg_visibleBleeding "1" seta cg_zoomWrap "1" seta cl_allowdownload "0" seta cl_alttab "1" seta cl_autodownload "1" seta cl_aviFrameRate "25" seta cl_aviMotionJpeg "1" seta cl_cURLLib "libcurl-3.dll" seta cl_guidServerUniq "1" seta cl_master "master.urbanterror.info" seta cl_maxPing "800" seta cl_pitchspeed "140" seta cl_timeNudge "0" seta cl_yawspeed "140" seta cl_recordfontsize "5" seta cm_playerCurveClip "1" seta color1 "4" seta color2 "5" seta color "4" seta com_altivec "0" seta com_blood "1" seta com_hunkmegs "512" seta com_maxfps "125" seta com_soundMegs "64" seta com_zoneMegs "128" seta com_introplayed "0" seta in_logitechbug "0" seta in_midi "0" seta in_midichannel "1" seta in_mididevice "0" seta in_midiport "1" seta joy_threshold "0.15" seta net_noipx "0" seta net_noudp "0" seta net_socksEnabled "0" seta net_socksPassword "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksUsername "" seta race "3" seta raceblue "0" seta racered "1" seta funblue "gasmask,blonde" seta funred "ninja" seta com_maxfps "125" seta s_bloat "2.0" seta s_distance "100.0" seta s_doppler "1" seta s_khz "44" seta g_armbands 1 seta s_mixahead "0.2" seta s_mixPreStep "0.05" seta s_musicvolume "0" seta s_separation "0.5" seta s_useopenal "0" seta s_volume "0.55" seta ut_timenudge "0" seta vid_xpos "22" seta vid_ypos "3" seta r_GLlibCoolDownMsec "0" seta r_maxpolyverts "9000" seta r_maxpolys "1800" seta r_directedScale "1" seta r_ambientScale "0.6" seta r_primitives "0" seta r_facePlaneCull "1" seta r_finish "0" seta r_dlightBacks "1" seta r_drawSun "0" seta r_fastsky "0" seta r_ignoreGLErrors "1" seta r_flares "0" seta r_lodbias "0" seta r_lodCurveError "250" seta r_intensity "1" seta r_ignoreFastPath "1" seta r_smp "0" seta r_subdivisions "4" seta r_vertexLight "0" seta r_simpleMipMaps "1" seta r_customPixelAspect "1" seta r_customheight "1050" seta r_customwidth "1680" seta r_ignorehwgamma "0" seta r_depthbits "0" seta r_stencilbits "0" seta r_stereo "0" seta r_detailtextures "0" seta r_colorMipLevels "0" seta r_roundImagesDown "1" seta r_ext_max_anisotropy "2" seta r_ext_texture_filter_anisotropic "0" seta r_ext_texture_env_add "1" seta r_ext_compiled_vertex_array "1" seta r_ext_multitexture "0" seta r_ext_gamma_control "0" seta r_allowExtensions "1" seta r_glDriver "opengl32" seta r_mapoverbrightbits "0" seta r_overbrightbits "0" seta r_ext_compressed_textures "0" seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST" seta r_texturebits "32" seta r_colorbits "32" seta r_swapinterval "1" seta r_fullscreen "1" seta r_mode "-1" seta r_displayrefresh "120" seta r_gamma "1.9" seta r_picmip "2" seta weapmodes "00000111220000020002" seta weapmodes_save "00000111220000020002" seta win_fastmodechange "1" seta cg_drawteamoverlay "2" seta cl_autoRecordDemo "0" seta cg_rgb "0 93 155" seta g_pauseLength -1 seta cg_predictitems 1 seta cg_maparrowscale "3" clear echo ^7holden's cfg ^1loaded
Téléchargez tout d'abord le fichier de configuration de votre choix.
Rendez vous ensuite dans le dossier d'installation de votre jeu Urban Terror. Puis, déplacez le fichier de configuration (fichier .cfg) à l'intérieur du dossier q3ut4/ de votre jeu.
Pour exécuter un fichier de configuration, lancez tout d'abord le jeu. Ensuite, ouvrez la console puis tapez : /exec nomdufichier.cfg. Vous pouvez utiliser TAB pour l'auto-complétition. Appuyez sur entrée. Le fichier a alors été exécuté.
Attention cependant, nous vous conseillons très fortement de faire une copie de votre fichier de configuration actuel ! (le fichier q3config.cfg)
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