Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
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Oui Yorick ca counter assez facilementAstro a écrit :J'connais pas tellement le top mais Yorick et les carry AP à escape ?Sangokan a écrit :Btw olaf c'est vraiment casse c***** au top! Quel perso permet de hardcounter olaf si hardcounter il y a?
Ah bon c'est possible d'être plus mauvais que toi ?Ness a écrit :En plus d'etre plus une merde que moi
en early olaf a l'avantage, si vlad se fait toucher par une hache, il est quasiment mort, il pourra pool mais perdera bcp de pv, olaf avec ghost rattrape vlad facilementSuiJin a écrit :baaah il peut pas le stun cela dit :/ jvois mieux un vlad
Ya eu quelques problèmes pour la maintenance la nuit dernière. Normalement ce sera cette nuit, vers 2h.Requiem a écrit :edit: OU EST CE PUTAIN DE RESET?
http://na.leagueoflegends.com/board/sho ... 7#31104797Hm. This probably isn't a good time to mention that I removed FoN and scattered its various passives and pieces to the wind onto other items.
On the plus side though, Tanks now get to build Warmog's and not feel silly.
Although you'll still be able to build every piece of FoN used to offer. It just won't be rolled up into the particular stat combination. This counts against my spoiler count for the day.
Concrètement, ils aimeraient limiter la metagame jungle qui consiste à faire le maximum de GP10. De même, ils trouvent que le farming de la jungle n'est pas suffisamment payant et qu'il est plus intéressant de mettre une pression constante sur les lanes tout en restant dans la partie grâce aux GP10. Ils souhaiteraient donc augmenter l'income apporté par la jungle en permettant donc aux jungler de s'équiper de façon plus agressive (plutôt que de jouer aux supports bis).We've actually been working on changes for the jungle in anticipation for Season 3 and though I can't really give all the details here because we are still iterating, I'd like to give you guys some insights into what's going on.
There are a multitude of issues we're tackling and they are very much intertwined. The current dominant jungle strategy (GP10 Support / Tanks) is fairly stagnant and the overall current jungle playstyle in many cases severely limits potential strategy and choices in other lanes/roles as well.
One large problem is that efficient farming of the jungle has very little pay off compared to constantly applying lane pressure by camping / ganking. Overall junglers severely lack in gold unless they successfully gank and snowball the game from the get-go and/or opt for a GP10 strategy.
The approach we're currently taking is to significantly increase the rewards of jungle camps over time (junglers already have a huge impact on the early game). To go along with this though, we are buffing jungle camps back up to actually be more threatening while simultaneously offering new / improved item paths that allow players to specialize in the jungle. Overall we want junglers to be rewarded for building combat stats rather than always being forced to build gold generation items.
This is not the only thing we're changing in the jungle for next season, but these types of things are definitely on our radar. (http://na.leagueoflegends.com/board/...59813#30259813)
Pour ceux qui étaient présent lors de la saison 1, ils essayent de trouver un juste milieu entre la jungle de la saison 1 (très difficile à clean sans sustain) et la jungle de la saison 2.In some ways, yes, though not completely.
We aren't going all the way back to the extreme of the old jungle where you would just get crushed unless you were Warwick, but we do feel there is a happy medium between Season 1 and Season 2 that we can strike.
The biggest difference here though is that we will be offering itemization that will help champions who need that extra boost in the jungle. Champions who are already super strong in the jungle may opt to not build these items, but it's pretty interesting to see what new junglers may become viable with these new items (http://na.leagueoflegends.com/board/...60001#30260001)
ls souhaitent que la nouvelle jungle laisse place à tout le monde et non pas qu'à un seul type de jungle. Le but étant de laisser une place aux junglers supports, aux junglers aggressifs, au counter-jungle, etc. afin de diversifier au maximum les options. Tout type de jungler doit avoir une place, tel est l'objectif.Well a lot of the directional changes we're making for Season 3 are to make sure there are niches for the various jungle types.
For example, the nerfing of the jungle camps' damage really left no room for "safe" junglers such as Warwick since sustain was no longer a thing. Everyone can just clear with Boots + Health Pots and apply pressure to lanes.
When we do these changes for Season 3, there may be some junglers who are simply too strong in too many categories and we'll have to address that in the context of the new jungle. Overall though, we're looking to make sure there's a reason to bring X jungler over Y jungler depending on the situation. (http://na.leagueoflegends.com/board/...60328#30260328)
We want it to - we're doing some summoner spell changes for S3 as well. (http://na.leagueoflegends.com/board/...php?p=30253565)