Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
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Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
J'ai vérifié que j'avais pas trop de choses dans ma cfg j'ai suppr toutes les touches a part la console mais rien a faire.ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
9409 files in pk3 files
execing default.cfg
execing q3config.cfg
com_zoneMegs will be changed upon restarting.
couldn't exec autoexec.cfg
Minimum com_hunkMegs is 256, allocating 256 megs.
Hunk_Clear: reset the hunk ok
...detecting CPU, found logfile opened on Sun Sep 09 00:04:18 2012
AMD w/ 3DNow!
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 8: 1280 1024 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...133 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 440/PCI/SSE2/3DNOW!
GL_VERSION: 4.1.0
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
06568060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 255 milli seconds
UI menu load time = 173 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: dubi-laba
IP: 192.168.1.81
IP: 5.143.121.102
Working directory: E:\Urban Terror
Unknown command "ut_zoomreset"
]\exec nexumovie_v2.cfg
execing nexumovie_v2.cfg
com_soundMegs will be changed upon restarting.
r_ext_compressed_textures will be changed upon restarting.
r_ext_max_anisotropy will be changed upon restarting.
r_ext_texture_env_add will be changed upon restarting.
r_ext_texture_filter_anisotropic will be changed upon restarting.
r_fullscreen will be changed upon restarting.
r_mode will be changed upon restarting.
r_roundImagesDown will be changed upon restarting.
r_simpleMipMaps will be changed upon restarting.
r_stencilbits will be changed upon restarting.
recursive error after: MAX_CVARS
mai le but rechercher n'est pas de cheater, mais de rigoler, il serait bon de redescendre d'un pied des stade.
Ca a marche, c'est bonDarks-Legends a écrit :Etant moins enerve, je vais essayer de suppr mon q3config pour voir si ça vient de la cfg ou d'autres part