Message
par Guiami » 02 sept. 2012, 12:38
Voila mon probleme :
Je voulez mettre a jour mon urban terror donc j'ai désinstaller et détruit mon ancien jeu 4.1
j'ai ensuite télécharger le client de la 4.2, j'ai tout télécharger avec succès et sa m'a mis sa :
Urban Terror is up to date!
Version 4.2.001
Urban Terror 4.2 changelog
Beta 4.2.001 [03.08.2012]
- new hit detection
- new character 3rd person animations
- new game mode: Last Man Standing (LMS) g_gametype 1
- new Authentication system
- new demo format ( .urtdemo )
- new Auto-Updater for the game
- updated the maps Casa, Mandolin, Kingpin and Kingdom
- new maps: Raiders, Cascade, Bohemia
- bugfix #83 - "Follow The Leader bug, a subbed player can be chosen as a leader"
- bugfix #165. "Server Listing - Misrepresented Gametypes Error"
- bugfix #183. "Allowed Voting - Load up Time Dependency"
- bugfix #116. "Mini map - Subbed players seeing Active Players"
- bugfix #188. "Dropping nades/Going to Spectator"
- bugfix #249. "Ready Command/ Role Swap Command Discontinuity."
- potentially fixed "999'ers hold up the game in TS"
- colour tags don't shorten maximum server host name in server browser.
- fixed breathing sound when the game is paused
- stamina regeneration frozen when the game is paused
- fixed hotpotato time after a pause
- sr8 drop exploit fixed
- voting rcon exploit fixed
- weapon reloading/switching bug fixed
- going on a ladder with an armed nade will now put the pin back in
- enable booting when bomb held
- no throwing last knife
- fixed g_teamautojoin when going to spectator
- callvote kick/clientkick now enforces a reason as an additional argument
- reload button to cycle backwards in spectator mode
- fix for the masters
- locked r_intensity, cg_physics and r_smp
- demo automatically starts recording when joining a game that has already started (with g_matchmode 1 and cg_autoRecordMatch 1)
- you can "steal" the captain status when his connection is interrupted
- when a team mate requests a medic his name flashes on the mini scoreboard
- demo stops recording at the end of a map (with g_matchmode 1 and cg_autoRecordMatch 1)
- added cg_drawKillLog 0/1/2 (0 = no kill log ; 1 = old log like in 4.1 ; 2 = new log: player 1 [Weapon] player 2)
- added g_ctfUnsubWait, if set to 1 someone who unsub in wave CTF mode will wait the next wave to spawn
- added /rcon smite command, instantly kill a player
- added /forcesub command (for captains in match mode), force a player of our team to become a substitute
- added g_allowChat 3 - allow only the captains to talk during a match (only when both teams are ready)
- added cg_demoFov, it allows to change the fov from 70 to 140 when watching a demo
- updated the UI
- updated the cfg files
- fixed team mate healbar with short names (eg. a dot)
- callvotes are now logged in the server logs
- selective weapon/item pickup (+button7) (see README-cg_autoPickup)
- increased the maximum number of demos
- fixed weapon selection bug where the last weapon chosen was disappearing when selecting a team
- fixed map arrows size on big maps
- fixed the hands when holding a G36
- now draw the name of the guy who planted the bomb
- the SPAS has now 8 bullets instead of 6
- Download percentage overflow fixed.
- Fixed throwing nade/switching weapon bug.
- Locked cl_guidServerUniq.
- Disabled radio binds for muted players.
- Radio binds are now logged server-side.
- Added server filters for passworded servers and servers with the Authentication activated.
- Hot potato are now logged server-side.
- Callvotes and votes are now logged server-side.
Mais maintenant je fait comment pour jouer ?
~~~~~~~~~~~Guiami~~~~~~~~~~~
joueur sur mac
†††††††††††A ceux qui me voient†††††††††††
Hep hep hep c'est moi !
Je me suis inscrit bien trop tard j'en suis désolé donc ne vous fier pas a ma date d'inscription merci ;)