Message
par [fr]FoxLeader » 08 nov. 2008, 19:55
salutation.
comme l'indique le message lorsque je veu jouer en LAN donc dans le réseau maison avec un autre pc en duel...
le code d'erreur suivant apparait.. voici le rapport entier d'erreur >
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
18932 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:Windowssystem32opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon Xpress Series
GL_VERSION: 2.1.7278 Release
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
19230050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 479 milli seconds
UI menu load time = 259 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: PC-de-damien
IP: 192.168.1.10
Working directory: C:Program FilesUrbanTerror
57 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_austria
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
37864 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownloadg_matchmodeg_gametype7sv_maxclients12sv_floodprotectg_warmup15capturelimitsv_hostnameNew Unnamed Serverg_followstrictfraglimittimelimitg_cahtime60g_swaprolesg_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxroundsg_friendlyfire1g_allowvoteg_armbands1g_deadchat2g_survivorruleg_gearg_maxGameClientsdmflagssv_minRatesv_maxRatesv_minPingsv_maxPingg_redTeamStroggsg_blueTeamPagansversionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_austriasv_privateClientsgamenameq3ut4g_needpassg_enableDustg_enableBreathg_antilagvisg_survivorg_enablePrecipg_modversion4.1
Warmup:
2 teams with 96 entities
-----------------------------------
-----------------------------------
Hitch warning: 2585 msec frame time
Bourin moi???? qui a dit sa??? c'est pas de ma faute si j'aime foncer dans le tas en tirant partout, passer entre deux ennemi qui me tire dessus et les voir s'entre-tué... bon c'est vrai.. c'est pas tres zen... mais c'est super drole!!!
