[RÉSOLU] Impossible de DL map de jump sur mon serveur.

Tout ce qui concerne la configuration et l'administration des serveurs.
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Jerk
Messages : 387
Enregistré le : 09 oct. 2011, 19:32
Localisation : France

Impossible de DL map de jump sur mon serveur.

Message par Jerk » 27 déc. 2011, 00:22

Bonjour à tous. J'ai un serveur de jump que j'ai configuré. Or quand une personne veut venir sur mon serveur mais qu'il n'a pas la map dans son dossier q3ut4, il va alors DL cette map et quand celle-ci a fini de DL ba le DL recommence... Je ne comprends pas pourquoi.
Voici ma config :

sets " -1- Admin" "email@provider.de"
sets " -2- WEB" "www.wix.com/jefskate/FreeGamers"
sets " -3- IRC" "#[Fg.clan"

//*** Server Name and Daily Message ***
set sv_hostname "[Fg.clan Public Server Jump" //Your servername here
set g_motd "IRC: #[Fg.clan" //Your message of the day here, it is displayed while connecting
set sv_joinmessage "Welcome to [Fg.clan. Go visit : www.wix.com/jefskate/FreeGamers" //Your joinmessage here, it is displayed when the game is joined

//*** General Game Settings ***
set sv_maxclients "12" //max clientslots available on the server
set g_maxGameClients "0" //max clients that can actually join the game. Other clients are forced to spectate. 0=all
set sv_privateClients "0" //Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword
set g_gametype "0 " //0=FreeForAll, 3=TeamDeathMatch, 4=Team Survivor, 5=Follow the Leader, 6=Capture and Hold, 7=Capture The Flag, 8=Bombmode
// sets sv_dlURL "" //Sets the address for auto-downloading. Auto-download only works on ioUrbanTerror, not quake3.exe.

//*** Passwords ***
set rconpassword "*********" //Password to control the server remotely using rcon.
set sv_privatePassword "" //password for private slots
set g_password "" //password for the server. Nothing = public

//*** Limits/times ***
set timelimit "0" //time in minutes before map is over, 0=never
set fraglimit "0" //amount of points to be scored before map is over, 0=never
set capturelimit "0" //amount of flagcaps before map is over, 0=never
set g_warmup "1" //time in seconds before game starts when changed to a new map. Gives slower computers time to load before game starts

//*** Respawning *** (FFA, TDM, CAH, CTF)
set g_respawnDelay "1" //seconds before respawn, ignored when g_waverespawns is 1
set g_forcerespawn "1" //seconds before respawn is forced, even when plater did not press fire
set g_waverespawns "0" //use waverespawns, meaning everybody in a team respawns at the same time
set g_bluewave "1" //seconds between blue waverespawns, ignored when g_waverespawns is 0
set g_redwave "1" //seconds between red waverespawns, ignored when g_waverespawns is 0
set g_respawnProtection "9999999" //amount of seconds a spawning players is protected from damage

//*** Rules ***
set g_deadchat "2" //Determines if alive players can see dead players message. 0=living players can not see dead players chat 1=living players see only team-messages from dead teammembers 2=living players also see normal chats from dead players
set g_antiwarp "0" //enable or disable antiwarp. This option smooths the movement of warping players (warping is caused by a crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled
set g_antiwarptol "0" //tolerance of the antiwarp. Higher = more tolerant. 50=default
set g_gear "63" //bitmask to disallow certain gear from being used. Add the numbers to find the value. 1=Grenades 2=Snipers 4=Spas 8=Pistols 16=Automatic guns 32=Negev
// set g_allowvote "268436116" //bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.net/allowvote_calc.html to find the correct number
set g_allowvote "536870940"
set g_failedvotetime "300" //time in seconds before someone can call another vote after another has failed
set g_followstrict "0" //1=no haunting of enemies when dead
set sv_floodprotect "1" //1=stops clients from spamming many chatlines

//*** Matchmode ***
set g_matchmode "0" //matchmode is for matchplay. Features timeouts and ready-commands
set g_timeouts "3" //ammount of timeouts that a team can do per map
set g_timeoutlength "240" //length of the timeout
set g_pauselength "0" //length of a pause. This can only be done by rcon. 0=indefinatly

//*** Team Game Settings ***
set g_friendlyFire "0" //0=no friendlyfire 1=friendlyfire on, kick after too many TK's 2=friendlyfire on, no kicks
set g_maxteamkills "5" //amount of TK's before you get kicked when friendlyfire is 1
set g_teamkillsforgettime "300" //amount of seconds before TK's are forgotten
set g_teamautojoin "0" //force players to autojoin on connect, instead of letting them spec untill they join themselves
set g_teamForceBalance "0" //if on, you can't join a team when it has more players then the other
set g_maintainTeam "1" //when switching maps, players will stay in their team
set g_teamnamered "Noob" //name for the red team, nothing = Red Dragons
set g_teamnameblue "ProJumper" //name for the red team, nothing = SWAT
set g_swaproles "0" //When map is over, play it again with the teams swapped (recommended for bombmode). After that, change map. 0=change map immediatly when map is over, no swapping of teams

//*** Team Survivor/Bombmode/Follow the Leader Specific Settings ***
set g_maxrounds "0" //number of rounds before map is over, 0=never
set g_RoundTime "3" //maximum minutes a round can take
set g_survivorrule "0" //0=teams don't get a point when time is up before everyone is dead. 1=team with most players left gets point
set g_suddendeath "1" //when map is over and both teams have same amount of points, add another round
set g_bombdefusetime "10" //seconds it takes to defuse bomb
set g_bombexplodetime "40" //seconds before bomb goes off after planting

//*** Capture the flag Specific Settings ***
set g_flagreturntime "30" //if a flag is dropped, return it after this amount of seconds
set g_hotpotato "2" //when both flags are taken, they will explode after this amount of minutes

//*** Advanced settings *** Dont change, unless you know what you are doing
set sv_strictauth "0" //1=check for valid cdkey, this means stand-alone players will not be able to join
set sv_pure "1" //dont let players load modified pk3-files
set sv_maxRate "0" //maximum traffic per second the server will send per client. 25000 or 0 = max
set sv_timeout "12000" //time in seconds before player with a interupted connection will be kicked
set g_inactivity "1800" //time in seconds before a non-moving player will be kicked

//*** Master Servers *** Servers the server will report to if 'dedicated' is set to 2. When set to 1, it doesn't report.
set sv_master1 "" //This one will be set automatically by the game-engine, so just leave it blank
set sv_master2 "master.urbanterror.net"
set sv_master3 "master2.urbanterror.net"
set sv_master4 "master.quake3arena.com"
set sv_master5 ""

//*** Other Settings ***
set g_armbands "0" //determines the behaviour of the armbandcolor (also shows on playerlist and minimap). 0=player's choice, set with cg_armbandrgb 1=Based on teamcolor (red or blue) 2=assigned by server (random)
set sv_maxping "0" //max ping a client may have when connecting to the server
set sv_minping "0" //min ping a client may have when connecting to the server
set g_allowchat "2" //0= no chatting at all 1=teamchats only 2=all chats
set g_log "games.log" //name of the logfile. Empty ("") means no log. Log will be in the q3ut4 folder in windows. Linux uses ~/.q3a/q3ut4
set g_cahtime "60" //Interval in seconds of awarding points for flags in Capture and Hold gamemode

//*** Map Rotation ***
set g_mapcycle "mapcycle.txt" //name of mapcycle-file, located in q3ut4 directory
map ut4_freakjumps //what map to start with

//*** Anti Cheat ***
//pb_sv_enable //to enable PB, remove the // at the beginning of this line (only Quake 3 Arena)
set sv_battleye "0" //enables/disables BattlEye (only ioUrbanTerror) - Leave it off its a fake

sets sv_dlurl "ut.sdz.fr"
set sv_allowdownload 1


Merci à vous de m'aider.
Cordialement,
Jerk.
<Jerk> Un kangourou peut sauter uniquement si sa queue touche le sol.
<Jerk> C'est pour ça que je suis balèze en saut en hauteur !
<SlimShady> Pas moi..
<SlimShady> <3<3<3<3 tu est l'homme de ma vie

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Marshall73
Messages : 349
Enregistré le : 02 déc. 2009, 12:27
Localisation : Montcuq

Re: Impossible de DL map de jump sur mon serveur.

Message par Marshall73 » 27 déc. 2011, 00:44

Essaie

sets sv_dlURL "ut.s.finestway.com"

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Jerk
Messages : 387
Enregistré le : 09 oct. 2011, 19:32
Localisation : France

Re: Impossible de DL map de jump sur mon serveur.

Message par Jerk » 27 déc. 2011, 00:53

Je viens d'essayer. Merci à toi ! J'ai enfin réglé mon problème :)
Thx !
<Jerk> Un kangourou peut sauter uniquement si sa queue touche le sol.
<Jerk> C'est pour ça que je suis balèze en saut en hauteur !
<SlimShady> Pas moi..
<SlimShady> <3<3<3<3 tu est l'homme de ma vie

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Ssxz
Messages : 3310
Enregistré le : 21 août 2008, 18:36
Localisation : Bretagne

[RÉSOLU] Impossible de DL map de jump sur mon serveur.

Message par Ssxz » 27 déc. 2011, 03:18

Problème résolu
Bonjour,


Il semble que le problème de ce sujet a été résolu.

-----
Merci de votre compréhension.

L'équipe Urban Terror France

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chadiy
Messages : 132
Enregistré le : 08 juil. 2011, 23:36
Localisation : lausanne

Re: Impossible de DL map de jump sur mon serveur.

Message par chadiy » 30 déc. 2011, 13:57

jeffskate a écrit :Je viens d'essayer. Merci à toi ! J'ai enfin réglé mon problème :)
Thx !
Et aussi désactive sv_allowdownload A 0
si tu veux savoir pourquoi va a ce sujet http://www.urban-terror.fr/forums/viewt ... =7&t=14686
Sh4deX
Ma chaîne YouTube http://www.youtube.com/user/chadiy1?feature=mhee

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