Message
par [NuS]Zero » 13 janv. 2008, 21:03
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
9355 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:Windowssystem32opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...113 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400M GS/PCI/SSE2
GL_VERSION: 2.1.1
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0A030050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 539 milli seconds
UI menu load time = 289 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: monster
IP: 192.168.1.193
Working directory: C:Program FilesUrbanTerror
35 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
18710 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownloadg_matchmodeg_gametype3sv_maxclients12sv_floodprotect1g_warmup15capturelimitsv_hostnameBURBAN TERROR seveurg_followstrict1fraglimit0timelimit20g_cahtime60g_swaprolesg_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawnsg_redwave10g_bluewave10g_respawndelay3g_suddendeath1g_maxroundsg_friendlyfire2g_allowvote536871039g_armbands1g_blueTeamPagansg_redTeamStroggssv_maxPingsv_minPingsv_maxRatesv_minRatedmflagsg_maxGameClientsg_gearg_survivorruleg_teamNameRedLes Culs Rougesg_teamNameBlueLes Bleues Bitesg_deadchat1versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_abbeysv_privateClientsgamenameq3ut4g_needpassg_enableDustg_enableBreathg_antilagvisg_survivorg_enablePrecipg_modversion4.1
Warmup:
2 teams with 31 entities
-----------------------------------
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Hitch warning: 1581 msec frame time
Hitch warning: 963 msec frame time
voila ....