ouvrir un server avec une livebox

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[NuS]Zero
Messages : 6
Enregistré le : 30 déc. 2007, 20:18

Message par [NuS]Zero » 13 janv. 2008, 18:25

plop tout le monde ,

j'aimerais bien avoir mon propre server mais quand je fais start server que je fais mes configs et que je le lance , il me remet la console sur le bureau et n'ouvre pas le server ! si quelqu'un pouvais m'aidez : ) .


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Tung
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Messages : 8926
Enregistré le : 06 juil. 2005, 19:00
Localisation : Rennes

Message par Tung » 13 janv. 2008, 19:15

http://www.urbanterror.free.fr/Forums/v ... php?id=259

Si tu penses que le problème est différent, poste ce qui est affiché dans la console.
Secrétaire de l'association de loi 1901 Urban Terror France
Responsable de la branche Rédaction

[NuS]Zero
Messages : 6
Enregistré le : 30 déc. 2007, 20:18

Message par [NuS]Zero » 13 janv. 2008, 21:03

ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...

----------------------
9355 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:Windowssystem32opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...113 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8400M GS/PCI/SSE2
GL_VERSION: 2.1.1
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0A030050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 539 milli seconds
UI menu load time = 289 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: monster
IP: 192.168.1.193
Working directory: C:Program FilesUrbanTerror
35 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
18710 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownloadg_matchmodeg_gametype3sv_maxclients12sv_floodprotect1g_warmup15capturelimitsv_hostnameBURBAN TERROR seveurg_followstrict1fraglimit0timelimit20g_cahtime60g_swaprolesg_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawnsg_redwave10g_bluewave10g_respawndelay3g_suddendeath1g_maxroundsg_friendlyfire2g_allowvote536871039g_armbands1g_blueTeamPagansg_redTeamStroggssv_maxPingsv_minPingsv_maxRatesv_minRatedmflagsg_maxGameClientsg_gearg_survivorruleg_teamNameRedLes Culs Rougesg_teamNameBlueLes Bleues Bitesg_deadchat1versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_abbeysv_privateClientsgamenameq3ut4g_needpassg_enableDustg_enableBreathg_antilagvisg_survivorg_enablePrecipg_modversion4.1
Warmup:
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 1581 msec frame time
Hitch warning: 963 msec frame time

voila ....

[NuS]Zero
Messages : 6
Enregistré le : 30 déc. 2007, 20:18

Message par [NuS]Zero » 13 janv. 2008, 22:51

desole pour le double post mais c'est bon ! :) , ca marche !

merci de ton aide !

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