Bonjour à tous,
Ayant télécharger Urban Terror HD Alpha je souaitais y jouer mais lors du lancement l'écran gris habituel ce lance puis plus rien...

Voila ce qu'il y a marqué dans la console:
UTHD 1.00 win-x86 Jan 6 2011
----- FS_Startup -----
Current search path:
C:\Users\Hello\Documents\UrbanTerror\urthdalpha1\zpak002_assets.pk3 (47 files)
C:\Users\Hello\Documents\UrbanTerror\urthdalpha1\zpak001_assets.pk3 (2411 files)
C:\Users\Hello\Documents\UrbanTerror\urthdalpha1\zpak000_assets.pk3 (7933 files)
C:\Users\Hello\Documents\UrbanTerror\urthdalpha1\zpak000.pk3 (99 files)
C:\Users\Hello\Documents\UrbanTerror\urthdalpha1\ut4_commune.pk3 (150 files)
C:\Users\Hello\Documents\UrbanTerror/urthdalpha1
----------------------
10640 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Minimum com_hunkMegs is 512, allocating 512 megs.
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
...using WGL_EXT_swap_control
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic64.cfg...
R_LoadFragmentPrograms:glsl/vs_md5_basic64.cfg glsl/fs_md5_basic.cfg LinkStatus Warning: Dropping to r_md5accel 2
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic16.cfg...
R_LoadFragmentPrograms:glsl/vs_md5_basic16.cfg glsl/fs_md5_basic.cfg LinkStatus Warning: Dropping to r_md5accel 1
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic8.cfg...
R_LoadFragmentPrograms:glsl/vs_md5_basic8.cfg glsl/fs_md5_basic.cfg LinkStatus Warning: Dropping to r_md5accel 0
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic.cfg...
R_LoadFragmentPrograms:glsl/vs_md5_basic.cfg glsl/fs_md5_basic.cfg LinkStatus Warning: Dropping to r_md5accel -1
********************
ERROR: Failed to parse MD5 Model Shaders.
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
Cmd_AddCommand: glslinfo already defined
Cmd_AddCommand: textureaudit already defined
Cmd_AddCommand: whatpak already defined
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic64.cfg...
R_LoadFragmentPrograms:glsl/vs_md5_basic64.cfg glsl/fs_md5_basic.cfg LinkStatus Warning: Dropping to r_md5accel 2
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic16.cfg...
R_LoadFragmentPrograms:glsl/vs_md5_basic16.cfg glsl/fs_md5_basic.cfg LinkStatus Warning: Dropping to r_md5accel 1
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic8.cfg...
R_LoadFragmentPrograms:glsl/vs_md5_basic8.cfg glsl/fs_md5_basic.cfg LinkStatus Warning: Dropping to r_md5accel 0
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic.cfg...
R_LoadFragmentPrograms:glsl/vs_md5_basic.cfg glsl/fs_md5_basic.cfg LinkStatus Warning: Dropping to r_md5accel -1
recursive error after: Failed to parse MD5 Model Shaders.
"
recursive error after: Failed to parse MD5 Model Shaders.",clignotant en rouge et gris...
Voila,j'ai essayé de modifier q3config...mais rien n'y fait

.
J'ai une carte graphique Intel 4 Series Express Chipset Family qui fonctionne très bien sur UrTerror 4.1...
Si vous avez une idée,je vous remercies d'avance...
