[S.O.S] SERVEUR

Tout ce qui concerne la configuration et l'administration des serveurs.
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MoiDu44160
Messages : 5
Enregistré le : 03 mars 2011, 13:55

[S.O.S] SERVEUR

Message par MoiDu44160 » 03 mars 2011, 15:22

Bonjour:

J'ai regarder la vidéo du Tuto pour créer son serveur, mon serveur fontione mais le problème est que je n'arrive pas à le mettre en ligne. Surement un probleme avec le Dedicated 2, j'ai cherché et je ne vois pas d'où vient le problème...
Donc je fais appel à vous joueurs qualifiés dans ce domaines et aux modérateur si ils ont le temps.
Je précise j'utilise une map non crée (Dressing Room).

Je vous remercie d'avance, coordialement MeVsYou.

PS: Je remercie la personne pour le Tuto ;).

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maK
Messages : 104
Enregistré le : 24 févr. 2011, 14:14

Re: [S.O.S] SERVEUR

Message par maK » 03 mars 2011, 20:38

Tu pourrais expliquer c'est où que tu bloques ?

Si c'est parce que tu vois ton serveur en Local, ne t'affole pas c'est logique, il suffit d'aller sur http://www.mon-ip.com/ , tu copie l'IP qui est inscrite en rouge, tu vas dans ton URT tu ouvre ta console : tu fais /connect TONIP:27960 (port par défaut), si tu as awaiting connection 1,2,3, etc c'est que ton serveur n'est pas en ligne (Dans ce cas vérifie d'avoir ouvert le port 27960 de ta box), si tu arrives sur le serveur c'est qu'il est en ligne.

PS : J'ai expliquer l'histoire du serveur qui apparait en local car c'est le problème le plus courant.
Administratori apk?rt, Kopienas korump?ti

MoiDu44160
Messages : 5
Enregistré le : 03 mars 2011, 13:55

Re: [S.O.S] SERVEUR

Message par MoiDu44160 » 04 mars 2011, 17:17

Je te remercie je vais essayer se que tu ma dis de faire et je te donne des nouvelles ;). Encore merci.

MoiDu44160
Messages : 5
Enregistré le : 03 mars 2011, 13:55

Re: [S.O.S] SERVEUR

Message par MoiDu44160 » 04 mars 2011, 17:32

J'ai donc tappé /connect 77.206.165.75:27960, j'ai fais entrer et il m'affiche: broadcast: print "^7server:^3 /connect 77.206.165.75:27960" J'ai lancé et mon serveur était toujours en Local et je ne l'es pas trouvé dans Internet j'ai fermé.
En écrivant se post est apparut sur ma console : Sending heartbeat to 2
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master2.urbanterror.net
Sending heartbeat toquake3arena.com
J'ai relancé et sa ne fonctionnait toujours pas... je te montre une copie de mon dossier:
//Example config. Note that everything behind // is ignored by the game
//Try to keep cvar-values as short as possible. Otherwise you might get "info string length exceeded" errors on your server

//*** Administrator Info, shows in some gamebrowsers ***
sets " Admin" "MeVsYou" //Uses a space in front so it shows up at the top of the properties list
sets " Email" "______@____"

//*** Server Name and Daily Message ***
set sv_hostname "---> DRESSING ROOM <---" //Your servername here
set g_motd "BON JEU !" //Your message of the day here, it is displayed while connecting
set sv_joinmessage "BIENVENUE SUR LE SERVEUR DRESSING ROOM" //Your joinmessage here, it is displayed when the game is joined

//*** General Game Settings ***
set sv_maxclients "20" //max clientslots available on the server, using more than 16 is not advised. It can cause lag and most maps are not built for it. Going over 24 can cause nasty bugs.
set g_maxGameClients "0" //max clients that can actually join the game. Other clients are forced to spectate. 0=all
set sv_privateClients "4" //Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword
set g_gametype "4" //0=FreeForAll, 3=TeamDeathMatch, 4=Team Survivor, 5=Follow the Leader, 6=Capture and Hold, 7=Capture The Flag, 8=Bombmode
sets sv_dlURL "urbanterror.net" //Sets the address for auto-downloading. Auto-download only works on ioUrbanTerror-clients, not quake3-clients. The client will try to download <sv_dlURL>/q3ut4/mapname.pk3. So if your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3. Leaving this set 'urbanterror.net' will make it use a map mirror with the most common maps on it. If you got your own hosting, please us that though, to save bandwith.

//*** Passwords ***
set rconpassword "08/11/1994LOICDENUIT" //Password to control the server remotely using rcon.
set sv_privatePassword "MeVsYou" //password for private slots
set g_password "" //password for the server. Nothing = public

//*** Limits/times ***
set timelimit "0" //time in minutes before map is over, 0=never
set fraglimit "0" //amount of points to be scored before map is over, 0=never
set capturelimit "0" //amount of flagcaps before map is over, 0=never
set g_warmup "15" //time in seconds before game starts when changed to a new map. Gives slower computers time to load before game starts

//*** Respawning *** (FFA, TDM, CAH, CTF)
set g_respawnDelay "8" //seconds before respawn, ignored when g_waverespawns is 1
set g_forcerespawn "20" //seconds before respawn is forced, even when plater did not press fire
set g_waverespawns "0" //use waverespawns, meaning everybody in a team respawns at the same time
set g_bluewave "15" //seconds between blue waverespawns, ignored when g_waverespawns is 0
set g_redwave "15" //seconds between red waverespawns, ignored when g_waverespawns is 0
set g_respawnProtection "2" //amount of seconds a spawning players is protected from damage

//*** Rules ***
set g_deadchat "1" //Determines if alive players can see dead players message. 0=living players can not see dead players chat 1=living players see only team-messages from dead teammembers 2=living players also see normal chats from dead players
set g_antiwarp "1" //enable or disable antiwarp. This option smooths the movement of warping players (warping is caused by a crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled
set g_antiwarptol "50" //tolerance of the antiwarp. Higher = more tolerant. 50=default
set g_gear "0" //bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.net/gear_calc.html to find the correct number
set g_allowvote "536871039" //bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.net/allowvote_calc.html to find the correct number
set g_failedvotetime "300" //time in seconds before someone can call another vote after another has failed
set g_followstrict "1" //1=no haunting of enemies when dead
set sv_floodprotect "1" //1=stops clients from spamming many chatlines

//*** Matchmode ***
set g_matchmode "0" //matchmode is for matchplay. Features timeouts and ready-commands
set g_timeouts "3" //ammount of timeouts that a team can do per map
set g_timeoutlength "150" //length of the timeout
set g_pauselength "0" //length of a pause. This can only be done by rcon. 0=indefinatly

//*** Team Game Settings ***
set g_friendlyFire "1" //0=no friendlyfire 1=friendlyfire on, kick after too many TK's 2=friendlyfire on, no kicks
set g_maxteamkills "5" //amount of TK's before you get kicked when friendlyfire is 1
set g_teamkillsforgettime "3600" //amount of seconds before TK's are forgotten
set g_teamautojoin "0" //force players to autojoin on connect, instead of letting them spec untill they join themselves
set g_teamForceBalance "1" //if on, you can't join a team when it has more players then the other
set g_maintainTeam "1" //when switching maps, players will stay in their team
set g_teamnamered "ROUGE" //name for the red team, nothing = Red Dragons
set g_teamnameblue "BLEU" //name for the red team, nothing = SWAT
set g_swaproles "0" //When map is over, play it again with the teams swapped (recommended for bombmode). After that, change map. 0=change map immediatly when map is over, no swapping of teams

//*** Team Survivor/Bombmode/Follow the Leader Specific Settings ***
set g_maxrounds "0" //number of rounds before map is over, 0=never
set g_RoundTime "3" //maximum minutes a round can take
set g_survivorrule "0" //0=teams don't get a point when time is up before everyone is dead. 1=team with most players left gets point
set g_suddendeath "1" //when map is over and both teams have same amount of points, add another round
set g_bombdefusetime "10" //seconds it takes to defuse bomb
set g_bombexplodetime "40" //seconds before bomb goes off after planting

//*** Capture the flag Specific Settings ***
set g_flagreturntime "30" //if a flag is dropped, return it after this amount of seconds
set g_hotpotato "2" //when both flags are taken, they will explode after this amount of minutes

//*** Advanced settings *** Dont change, unless you know what you are doing
set sv_strictauth "0" //1=check for valid cdkey, this means ioUrbanTerror players will not be able to join
set sv_pure "1" //dont let players load modified pk3-files
set sv_maxRate "0" //maximum traffic per second the server will send per client. 25000 or 0 = max
set sv_timeout "180" //time in seconds before player with a interupted connection will be kicked
set g_inactivity "0" //time in seconds before a non-moving player will be kicked

//*** Master Servers *** Servers the server will report to if 'dedicated' is set to 2. When set to 1, it doesn't report.
set sv_master1 "2" //This one will be set automatically by the game-engine, so just leave it blank
set sv_master2 "master.urbanterror.net"
set sv_master3 "master2.urbanterror.net"
set sv_master4 "master.quake3arena.com"
set sv_master5 ""

//*** Other Settings ***
set g_armbands "1" //determines the behaviour of the armbandcolor (also shows on playerlist and minimap). 0=player's choice, set with cg_rgb 1=Based on teamcolor (red or blue) 2=assigned by server (random)
set sv_maxping "0" //max ping a client may have when connecting to the server
set sv_minping "0" //min ping a client may have when connecting to the server
set g_allowchat "2" //0= no chatting at all 1=teamchats only 2=all chats
set g_log "games.log" //name of the logfile. Empty ("") means no log. Log will be in the q3ut4 folder in windows. Linux uses ~/.q3a/q3ut4
set g_logsync "1" //enables/disables direct writing to the log file instead of buffered
set g_loghits "0" //log every single hit. Creates very big logs
set g_logroll "0" //create new log every now and then, instead of always using the same one
set logfile "0" //additional logging in seperate qconsole.log file. 1=buffered, 2=synced
set g_cahtime "60" //Interval in seconds of awarding points for flags in Capture and Hold gamemode

//*** Map Rotation ***
set g_mapcycle "mapcycle.txt" //name of mapcycle-file, located in q3ut4 directory
map ut4_dressingroom //what map to start with

//*** Anti Cheat ***
//pb_sv_enable //to enable PB, remove the // at the beginning of this line (only works when using Quake 3 Arena, not ioUrbanTerror)
set sv_battleye "0" //Keep this disabled, BattlEye is dead

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rogor
Chef de projet + Expert installation & configuration du jeu
Chef de projet + Expert installation & configuration du jeu
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Re: [S.O.S] SERVEUR

Message par rogor » 04 mars 2011, 18:48

MoiDu44160 a écrit :J'ai donc tappé /connect 77.206.165.75:27960, j'ai fais entrer et il m'affiche: broadcast: print "^7server:^3 /connect 77.206.165.75:27960"
Il ne faut pas le taper dans la console du serveur mais dans la console du jeu.
De plus, comme c'est expliqué ici, rejoindre un serveur local en utilisant son ip internet ne marche qu'avec certains routeurs (en fonction de leur configuration).
Pour rejoindre son serveur, il suffit de taper /connect 127.0.0.1 ou /connect localhost ou encore /connect ton_ip_locale.
MoiDu44160 a écrit :J'ai lancé et mon serveur était toujours en Local et je ne l'es pas trouvé dans Internet j'ai fermé.
Toi tu vois ton serveur en local, c'est normal. Pour ton pc, il est en local (dans le même réseau).
Pour savoir si ton serveur est sur internet, il faut que tu donne ton ip à quelqu'un et qu'il essaye de s'y connecter. Ou plus simple tu peux utiliser le server viewer créé par Dipsy, tu verra tout de suite si ton serveur est en ligne.

MoiDu44160
Messages : 5
Enregistré le : 03 mars 2011, 13:55

Re: [S.O.S] SERVEUR

Message par MoiDu44160 » 04 mars 2011, 18:53

Ok, merci pour les solutions.

MoiDu44160
Messages : 5
Enregistré le : 03 mars 2011, 13:55

Re: [S.O.S] SERVEUR

Message par MoiDu44160 » 04 mars 2011, 19:07

Je n'y arrive pas a croire que je suis nul, je désespère =).

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