Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Rejoignez-nous sur le discord Urban Terror France !
salutmultisca a écrit :Bonjour
J'aimerais savoir comment créer un serveur INTERNET (toute la démarche, serveur not dedicated si possible) sous UT4
J'ai créer le serveur mais mes amis ne me voient pas apres le refresh
pourquoi?
merci
salut tungTung a écrit :A priori non. Il n'apparait pas dans le browser c'est bien ça ton problème ? Dans ce cas, mets
set sv_master2 "master.urbanterror.net"
set sv_master3 "master2.urbanterror.net"
set sv_master4 "master.quake3arena.com"
set sv_master5 "master3.idsoftware.com"
dans ton server.cfg. Quand tu le lances, vérifie les lignes marquées Sending heartbeat... dans la console.
Et méfie toi, il suffit parfois d'attendre un peu. Il arrive que les serveurs mettent un peu de temps avant d'être pris en compte par les masters.
Code : Tout sélectionner
ioQ3 1.33urt win-x86 Apr 2 2007
----- FS_Startup -----
Current search path:
C:jeuxQuake III Arenaq3ut4zpak000.pk3 (6139 files)
C:jeuxQuake III Arena/q3ut4
C:jeuxQuake III Arenabaseq3pak8.pk3 (9 files)
C:jeuxQuake III Arenabaseq3pak7.pk3 (4 files)
C:jeuxQuake III Arenabaseq3pak6.pk3 (64 files)
C:jeuxQuake III Arenabaseq3pak5.pk3 (7 files)
C:jeuxQuake III Arenabaseq3pak4.pk3 (272 files)
C:jeuxQuake III Arenabaseq3pak3.pk3 (4 files)
C:jeuxQuake III Arenabaseq3pak2.pk3 (148 files)
C:jeuxQuake III Arenabaseq3pak1.pk3 (26 files)
C:jeuxQuake III Arena/baseq3
----------------------
6673 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 7000 DDR x86/SSE2
GL_VERSION: 1.3.1062 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_occlusion_query GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_window_pos GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 3
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/27s.shader'
...loading 'scripts/abbey.shader'
...loading 'scripts/abbey2.shader'
...loading 'scripts/abbey2ctf.shader'
...loading 'scripts/algiers.shader'
...loading 'scripts/allbsps.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/austria.shader'
...loading 'scripts/autoclip.shader'
...loading 'scripts/backhoe.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/bbq.shader'
...loading 'scripts/bbq2.shader'
...loading 'scripts/bbq7.shader'
...loading 'scripts/bbqshaders.shader'
...loading 'scripts/bk.shader'
...loading 'scripts/blood.shader'
...loading 'scripts/bloodnew.shader'
...loading 'scripts/bombexp.shader'
...loading 'scripts/box15.shader'
...loading 'scripts/box293.shader'
...loading 'scripts/box337.shader'
...loading 'scripts/br_flowers.shader'
...loading 'scripts/br_flowers_tub.shader'
...loading 'scripts/br_trees.shader'
...loading 'scripts/casa_lamp.shader'
...loading 'scripts/cave.shader'
...loading 'scripts/cel.shader'
...loading 'scripts/coinbird01.shader'
...loading 'scripts/cow.shader'
...loading 'scripts/cow2.shader'
...loading 'scripts/crenshaw_vehicles.shader'
...loading 'scripts/crossing.shader'
...loading 'scripts/crystal.shader'
...loading 'scripts/damage.shader'
...loading 'scripts/decal.shader'
...loading 'scripts/defcon_tree.shader'
...loading 'scripts/density.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/engine_internal.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/fogcaulk.shader'
...loading 'scripts/foliage.shader'
...loading 'scripts/foliage2.shader'
...loading 'scripts/funstuff.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/goggleglass.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/grtrees.shader'
...loading 'scripts/hair.shader'
...loading 'scripts/jeffladderclip.shader'
...loading 'scripts/landscapelighting.shader'
...loading 'scripts/lightgrid.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/masheen.shader'
...loading 'scripts/masheen_sky.shader'
...loading 'scripts/mc-uptown.shader'
...loading 'scripts/metals.shader'
...loading 'scripts/miscb3.shader'
...loading 'scripts/mrsentry.shader'
...loading 'scripts/newnvg.shader'
...loading 'scripts/null_beach.shader'
...loading 'scripts/numbers.shader'
...loading 'scripts/oldtruck.shader'
...loading 'scripts/palms.shader'
...loading 'scripts/palmtree.shader'
...loading 'scripts/patio.shader'
...loading 'scripts/prop_bubbles.shader'
...loading 'scripts/qura.shader'
...loading 'scripts/rc_glass.shader'
...loading 'scripts/realworld_light.shader'
...loading 'scripts/riches.shader'
...loading 'scripts/riches_alpha.shader'
...loading 'scripts/riches_alpha_bk.shader'
...loading 'scripts/riches_light.shader'
...loading 'scripts/riches_skies.shader'
...loading 'scripts/riva.shader'
...loading 'scripts/riyadh_lamp.shader'
...loading 'scripts/sarah.shader'
...loading 'scripts/scopering.shader'
...loading 'scripts/scopes.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shminkylights.shader'
...loading 'scripts/sinnifunstuff.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sky_thingley.shader'
...loading 'scripts/sn_smoke.shader'
...loading 'scripts/streetlamp.shader'
...loading 'scripts/sweetnutz.shader'
...loading 'scripts/sweetnutz3.shader'
...loading 'scripts/tom.shader'
...loading 'scripts/toxic2sky.shader'
...loading 'scripts/toxiclight.shader'
...loading 'scripts/toxicscripts.shader'
...loading 'scripts/toxicsky.shader'
...loading 'scripts/toxic_water.shader'
...loading 'scripts/true_fence.shader'
...loading 'scripts/turnpike.shader'
...loading 'scripts/urbanq3_misc2.shader'
...loading 'scripts/urbanterror_ui.shader'
...loading 'scripts/urban_terror.shader'
...loading 'scripts/urban_terror_light.shader'
...loading 'scripts/ut4_firingrange.shader'
...loading 'scripts/utfx.shader'
...loading 'scripts/utplayers.shader'
...loading 'scripts/ut_elgin.shader'
...loading 'scripts/ut_prague.shader'
...loading 'scripts/ut_riyadh.shader'
...loading 'scripts/ut_riyadh_lm.shader'
...loading 'scripts/ut_trees1.shader'
...loading 'scripts/village2.shader'
...loading 'scripts/watercaulk.shader'
...loading 'scripts/weapon.shader'
...loading 'scripts/weapondecals.shader'
...loading 'scripts/wuxut1.shader'
...loading 'scripts/xguns.shader'
...loading 'scripts/zzzzut_casadd.shader'
...loading 'scripts/zzzzz_sanc.shader'
...loading 'scripts/zzz_sanc.shader'
...loading 'scripts/z_newbh.shader'
...loading 'scripts/z_nvg.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
1A0F8060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737219 bytes of code
ui loaded in 33931296 bytes on the hunk
trying menu/art/3_cursor2.TGA...
trying ui/assets/gradientbar2.TGA...
trying menu/art/fx_base.TGA...
trying menu/art/fx_red.TGA...
trying menu/art/fx_yel.TGA...
trying menu/art/fx_grn.TGA...
trying menu/art/fx_teal.TGA...
trying menu/art/fx_blue.TGA...
trying menu/art/fx_cyan.TGA...
trying menu/art/fx_white.TGA...
trying ui/assets/red.TGA...
trying ui/assets/red_metal.TGA...
trying ui/assets/red_name.TGA...
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/password.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/createfavorite.menu
Parsing menu file:ui/psetup.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/specialcredit.menu
Parsing menu file:ui/specialcredit2.menu
Parsing menu file:ui/betacredit.menu
Parsing menu file:ui/betacredit2.menu
UI menu load time = 468 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_rcon.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_stats.menu
Parsing menu file:ui/ingame_callvote.menu
Parsing menu file:ui/ingame_select_team.menu
Parsing menu file:ui/ingame_select_gear.menu
Parsing menu file:ui/ingame_select_gear_primary.menu
Parsing menu file:ui/ingame_select_gear_secondary.menu
Parsing menu file:ui/ingame_select_gear_sidearm.menu
Parsing menu file:ui/ingame_select_gear_item.menu
Parsing menu file:ui/ingame_select_gear_grenade.menu
Parsing menu file:ui/ingame_select_player.menu
Parsing menu file:ui/ingame_ut_matchmode.menu
UI menu load time = 199 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: xpsp2-177c61b39
IP: 192.168.1.3
Working directory: C:jeuxQuake III Arena
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
1 servers listed in browser with 0 players.
Scanning for servers on the local network...
187 servers listed in browser with 329 players.
30 servers not listed due to filters, packet loss or pings higher than 800
Requesting servers from the master...
CL_ServersResponsePacket
195 servers parsed (total 195)
CL_ServersResponsePacket
29 servers parsed (total 224)
198 servers listed in browser with 469 players.
26 servers not listed due to filters, packet loss or pings higher than 800
25 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:jeuxQuake III Arenaq3ut4zpak000.pk3 (6139 files)
C:jeuxQuake III Arena/q3ut4
C:jeuxQuake III Arenabaseq3pak8.pk3 (9 files)
C:jeuxQuake III Arenabaseq3pak7.pk3 (4 files)
C:jeuxQuake III Arenabaseq3pak6.pk3 (64 files)
C:jeuxQuake III Arenabaseq3pak5.pk3 (7 files)
C:jeuxQuake III Arenabaseq3pak4.pk3 (272 files)
C:jeuxQuake III Arenabaseq3pak3.pk3 (4 files)
C:jeuxQuake III Arenabaseq3pak2.pk3 (148 files)
C:jeuxQuake III Arenabaseq3pak1.pk3 (26 files)
C:jeuxQuake III Arena/baseq3
handle 1: music/mainmenu.wav
----------------------
13346 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1866847 bytes of code
qagame loaded in 34522752 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Mar 31 2007
------------------------------------------------------------
InitGame: g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect\0g_warmup15capturelimit\010sv_hostname(Tidle)g_followstrict\0fraglimit\0timelimit\0g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote\0g_armbands1sv_battleye1g_blueTeamPagansg_redTeamStroggssv_maxPing\0sv_minPing\0sv_maxRate\0sv_minRate\0dmflags\0g_maxGameClients\0g_gear\0g_survivorrule\0g_deadchat2versionioQ3 1.33urt win-x86 Apr 2 2007protocol68mapnameut4_abbeysv_privateClients\0sv_allowDownload\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.0
Warmup:
2 teams with 31 entities
-----------------------------------
BattlEye Server loaded
-----------------------------------
Hitch warning: 1297 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.82:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.82:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
Couldn't resolve address: master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952