Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Rejoignez-nous sur le discord Urban Terror France !
Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Essaye avec 5.82.107.27maxalpha a écrit :donc voila, je vais tous vous dire,
de 1: j'ai desactivé le par feu windows
de 2: j'ai ouvert les port 27950 & 27960 de mon modem (Neuf box) [SFR]
de 3: j'ai créé un raccourci de ioUrTded de mon dossier ou je veux créé mon serveur
de 4: j'ai fait un clic droit dessus, propriété, puis dans cible, j'ai rajouter, +set dedicated 2 +net_ip 77.193.39.223 +set net_port 27960 +exec server.cfg
mon IP Sur le net
le port que j'ai préalablement ouvert
la configue d'origine
puis j'ai fait appliqué, puis OK.
j'ai ensuite ouvert le raccourci et la sa m'affiche ceci:
ioq3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Current search path:
C:\GAMES\Urban\UrbanTerror\q3ut4\zpak000_assets.pk3 (7933 files)
C:\GAMES\Urban\UrbanTerror\q3ut4\zpak000.pk3 (99 files)
C:\GAMES\Urban\UrbanTerror\q3ut4\ut4_vypla.pk3 (393 files)
C:\GAMES\Urban\UrbanTerror\q3ut4\ut4_publicworks_074.pk3 (74 files)
C:\GAMES\Urban\UrbanTerror/q3ut4
----------------------
8499 files in pk3 files
execing default.cfg
execing q3config.cfg
sv_cheats is read only.
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: IND_PCD
IP: 192.168.1.25
IP: 5.82.107.27
net_ip will be changed upon restarting.
[...]
Code : Tout sélectionner
ioq3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Current search path:
C:\Program Files\UrbanTerror\q3ut4\zpak000_assets.pk3 (7933 files)
C:\Program Files\UrbanTerror\q3ut4\zpak000.pk3 (99 files)
C:\Program Files\UrbanTerror\q3ut4\wop_padattic.pk3 (389 files)
C:\Program Files\UrbanTerror\q3ut4\wop_bath.pk3 (356 files)
C:\Program Files\UrbanTerror\q3ut4\ut_sumo.pk3 (16 files)
C:\Program Files\UrbanTerror\q3ut4\ut_palstr77.pk3 (93 files)
C:\Program Files\UrbanTerror\q3ut4\ut_pacman.pk3 (39 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_winterassault_b3.pk3 (187 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_unload_beta.pk3 (22 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_uberjumps_beta3.pk3 (51 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_train_dl1.pk3 (17 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_superman.pk3 (443 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_slumwar.pk3 (142 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_sirkitbored_b6.pk3 (167 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_n00b_jailbreak.pk3 (70 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_mooniejumps_b2a.pk3 (151 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_megajumps_beta2.pk3 (14 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_littletown4.pk3 (48 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_jumpskills_beta_2.pk3 (37 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_jumpcamp_v2.pk3 (45 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_imperial_a8.pk3 (32 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_he_tennis_v0.1.pk3 (4 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_happyjumptutorial_beta3.pk3 (89 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_Halo_jump_b1.pk3 (133 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_dontfall_beta1.pk3 (18 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_decay.pk3 (118 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_brickjumps_beta5.pk3 (63 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_boxtrot_x6.pk3 (44 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_bounce_beta_4.pk3 (206 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_blitzkrieg.pk3 (106 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_basicjumps_a3.pk3 (41 files)
C:\Program Files\UrbanTerror\q3ut4\sirkitbored.pk3 (85 files)
C:\Program Files\UrbanTerror\q3ut4\simpsons_fixed.pk3 (594 files)
C:\Program Files\UrbanTerror\q3ut4\runtfest.pk3 (187 files)
C:\Program Files\UrbanTerror\q3ut4\padkitchen.pk3 (140 files)
C:\Program Files\UrbanTerror\q3ut4\EvilCage.pk3 (75 files)
C:\Program Files\UrbanTerror/q3ut4
----------------------
12254 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: caro-y69br99pq4
IP: 0.2.0.5
IP: 192.168.1.89
net_ip will be changed upon restarting.
execing server.cfg
g_gametype will be changed upon restarting.
------ Server Initialization ------
Server: ut4_casa
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Program Files\UrbanTerror\q3ut4\zpak000_assets.pk3 (7933 files)
C:\Program Files\UrbanTerror\q3ut4\zpak000.pk3 (99 files)
C:\Program Files\UrbanTerror\q3ut4\wop_padattic.pk3 (389 files)
C:\Program Files\UrbanTerror\q3ut4\wop_bath.pk3 (356 files)
C:\Program Files\UrbanTerror\q3ut4\ut_sumo.pk3 (16 files)
C:\Program Files\UrbanTerror\q3ut4\ut_palstr77.pk3 (93 files)
C:\Program Files\UrbanTerror\q3ut4\ut_pacman.pk3 (39 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_winterassault_b3.pk3 (187 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_unload_beta.pk3 (22 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_uberjumps_beta3.pk3 (51 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_train_dl1.pk3 (17 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_superman.pk3 (443 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_slumwar.pk3 (142 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_sirkitbored_b6.pk3 (167 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_n00b_jailbreak.pk3 (70 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_mooniejumps_b2a.pk3 (151 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_megajumps_beta2.pk3 (14 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_littletown4.pk3 (48 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_jumpskills_beta_2.pk3 (37 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_jumpcamp_v2.pk3 (45 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_imperial_a8.pk3 (32 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_he_tennis_v0.1.pk3 (4 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_happyjumptutorial_beta3.pk3 (89 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_Halo_jump_b1.pk3 (133 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_dontfall_beta1.pk3 (18 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_decay.pk3 (118 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_brickjumps_beta5.pk3 (63 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_boxtrot_x6.pk3 (44 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_bounce_beta_4.pk3 (206 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_blitzkrieg.pk3 (106 files)
C:\Program Files\UrbanTerror\q3ut4\ut4_basicjumps_a3.pk3 (41 files)
C:\Program Files\UrbanTerror\q3ut4\sirkitbored.pk3 (85 files)
C:\Program Files\UrbanTerror\q3ut4\simpsons_fixed.pk3 (594 files)
C:\Program Files\UrbanTerror\q3ut4\runtfest.pk3 (187 files)
C:\Program Files\UrbanTerror\q3ut4\padkitchen.pk3 (140 files)
C:\Program Files\UrbanTerror\q3ut4\EvilCage.pk3 (75 files)
C:\Program Files\UrbanTerror/q3ut4
----------------------
24508 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: \sv_allowdownload\0\g_matchmode\0\sv_maxclients\4\sv_floodprotect\1\g_
warmup\15\capturelimit\0\sv_hostname\|Crazing|FR|SuperMan|By Tanry|\g_followstri
ct\1\fraglimit\0\timelimit\0\g_cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexpl
odetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\15\g_blu
ewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\0\g_allow
vote\536871039\g_armbands\1\sv_dlURL\urbanterror.net\sv_maxPing\0\sv_minPing\0\s
v_maxRate\0\sv_minRate\0\dmflags\0\g_maxGameClients\0\g_gear\0\g_survivorrule\0\
g_deadchat\1\version\ioq3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_ca
sa\sv_privateClients\0\ Admin\[FR]Tanry[Crazing]\ Email\game-pass@live.fr\gamena
me\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\
0\g_enablePrecip\0\g_modversion\4.1
2 teams with 346 entities
-----------------------------------
-----------------------------------
Resolving master.urbanterror.net
master.urbanterror.net resolved to 94.23.208.65:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
Couldn't resolve address: master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Hitch warning: 3242 msec frame time
J'ai déjà demandé a quelqu'un de mettre mon IP publique, et apparemment ça marche pas. On ne me trouve pas quand on fait Find Friend avec mon nom in game. Répondez a mes questions dans la citations svp. Je signale que j'ai XP Familial.Tanry a écrit :Hey les amis, j'ai créé mon serveur comme il le faut, je veux juste savoir 3 trucs: comment on fait pour enlever le kill, pour mettre un serveur en ligne et pas en LAN et la commande pour mettre une map de départ quand le serv est ouvert. Répondez moi vite, j'en ai besoin pour mes amis
Code : Tout sélectionner
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
12204 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
couldn't exec fps.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 4 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: Intel
GL_RENDERER: Mobile Intel(R) 4 Series Express Chipset Family
GL_VERSION: 2.1.0 - Build 8.15.10.2104
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
07760050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 519 milli seconds
UI menu load time = 324 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
WARNING: UDP_OpenSocket: bind: WSAEADDRINUSE
Opening IP socket: localhost:27961
Hostname: PC-de-Vincent
IP: 192.168.1.11
Working directory: C:\Program Files\UrbanTerror
Scanning for servers on the local network...
0 servers listed in browser with 0 players.
1 servers not listed due to filters, packet loss or pings higher than 800
Missing { in info file
53 arenas parsed
]/connect localhost
localhost resolved to 0.0.0.0:27960
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Mobile Intel(R) 4 Series Express Chipset Family
GL_VERSION: 2.1.0 - Build 8.15.10.2104
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 388 milli seconds
UI menu load time = 264 milli seconds
16 bots parsed
13 crosshairs parsed
Missing { in info file
53 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_dressingroom
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
24408 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: \sv_allowdownload\0\g_matchmode\0\g_gametype\3\sv_maxclients\12\sv_floodprotect\1\g_warmup\15\capturelimit\0\sv_hostname\New Unnamed Server\g_followstrict\1\fraglimit\0\timelimit\30\g_cahtime\60\g_swaproles\0\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\15\g_bluewave\15\g_respawndelay\8\g_suddendeath\1\g_maxrounds\0\g_friendlyfire\1\g_allowvote\536871039\g_armbands\0\g_deadchat\1\g_survivorrule\0\g_gear\0\g_maxGameClients\0\dmflags\0\sv_minRate\0\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_dlURL\urbanterror.net\g_redTeam\Stroggs\g_blueTeam\Pagans\version\ioQ3 1.35urt win-x86 Dec 20 2007\protocol\68\mapname\ut4_dressingroom\sv_privateClients\0\gamename\q3ut4\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\0\g_enablePrecip\0\g_modversion\4.1
Warmup:
2 teams with 16 entities
-----------------------------------
-----------------------------------
Hitch warning: 1206 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 94.23.208.65:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 94.23.208.65:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
master2.urbanterror.net resolved to 94.23.208.65:27950
Sending heartbeat to master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Hitch warning: 1082 msec frame time
Code : Tout sélectionner
Couldn't allocate IP port execing server.cfg
Apparemment oui, vu que le serveur s'actualise auprès des différent masters, c'est qu'il fonctionne.Takeshi a écrit :Normal?