Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Rejoignez-nous sur le discord Urban Terror France !
Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Code : Tout sélectionner
cyprien@PC-Cyprien:~$ cd UrbanTerror
cyprien@PC-Cyprien:~/UrbanTerror$ ./ioUrbanTerror.i386
ioQ3 1.35urt linux-i386 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
8032 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1:
Calling SDL_Init(SDL_INIT_VIDEO)...
SDL_Init(SDL_INIT_VIDEO) passed.
Initializing OpenGL display
...setting mode 4: 800 600
Using 4/4/4 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 7500 LE/PCI/SSE2/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7500 LE/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 169.12
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing SDL audio driver...
SDL audio driver is "alsa".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 470
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
0x8b12b90 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 253 milli seconds
UI menu load time = 177 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: PC-Cyprien
IP: 192.168.1.22
Started tty console (use +set ttycon 0 to disable)
WINDOWS is unbound, use controls menu to set.
WINDOWS is unbound, use controls menu to set.
WINDOWS is unbound, use controls menu to set.
WINDOWS is unbound, use controls menu to set.
WINDOWS is unbound, use controls menu to set.
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Shutdown tty console
cyprien@PC-Cyprien:~/UrbanTerror$
cyprien@PC-Cyprien:~/UrbanTerror$