Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
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Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Comment y remédier ?------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/ut_sands.aas
loaded maps/ut_sands.aas
found 2 level items
-------------------------------------
16 UT bots parsed
75 arenas parsed
AAS initialized.
-----------------------------------
Com_sprintf: overflow of 2 in 2
loaded skill 5 from bots/default_c.c
loaded skill 5 from bots/ut_widow_c.c
loaded bots/ut_widow_i.c
loaded bots/ut_widow_w.c
loaded widow from bots/ut_widow_t.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded skill 5 from bots/ut_penguin_c.c
loaded bots/ut_penguin_i.c
loaded bots/ut_penguin_w.c
loaded penguin from bots/ut_penguin_t.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded skill 5 from bots/ut_puma_c.c
loaded bots/ut_puma_i.c
loaded bots/ut_puma_w.c
loaded puma from bots/ut_puma_t.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded skill 5 from bots/ut_cockroach_c.c
loaded bots/ut_cockroach_i.c
loaded bots/ut_cockroach_w.c
loaded cockroach from bots/ut_cockroach_t.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded cached skill 5.000000 from bots/ut_puma_c.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded skill 5 from bots/ut_scarab_c.c
loaded bots/ut_scarab_i.c
loaded bots/ut_scarab_w.c
loaded scarab from bots/ut_scarab_t.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded cached skill 5.000000 from bots/ut_scarab_c.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded cached skill 5.000000 from bots/ut_scarab_c.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded skill 5 from bots/ut_tiger_c.c
loaded bots/ut_tiger_i.c
loaded bots/ut_tiger_w.c
loaded tiger from bots/ut_tiger_t.c
PunkBuster Client: Connected to Server loopback
RE_Shutdown( 0 )
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 9700 x86/SSE2
GL_VERSION: 2.0.5220 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 0, 320 x 240 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Forcing glFinish
Initializing Shaders
...loading 'scripts/sweetnutz3.shader'
...loading 'scripts/sinni-shader-new.shader'
...loading 'scripts/sweetnutz.shader'
...loading 'scripts/bk.shader'
...loading 'scripts/scopering.shader'
...loading 'scripts/abbey2.shader'
...loading 'scripts/village2.shader'
...loading 'scripts/newnvg.shader'
...loading 'scripts/goggleglass.shader'
...loading 'scripts/xguns.shader'
...loading 'scripts/algiers.shader'
...loading 'scripts/zzzut_casadd.shader'
...loading 'scripts/zzzut_nimrodcont.shader'
...loading 'scripts/q3map2_ut_casa.shader'
...loading 'scripts/ut_precinct.shader'
...loading 'scripts/ut-trees.shader'
...loading 'scripts/q3map2_ut_golgotha2.shader'
...loading 'scripts/q3map2_ut_nimrod.shader'
...loading 'scripts/27s.shader'
...loading 'scripts/4dvehicles.shader'
...loading 'scripts/59impala.shader'
...loading 'scripts/abbey.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/animals.shader'
...loading 'scripts/animals2.shader'
...loading 'scripts/bbq.shader'
...loading 'scripts/bbq2.shader'
...loading 'scripts/bbq3.shader'
...loading 'scripts/bbq6.shader'
...loading 'scripts/bbq7.shader'
...loading 'scripts/bbqmines.shader'
...loading 'scripts/bbqmines2.shader'
...loading 'scripts/bbqminesph.shader'
...loading 'scripts/bbqplant.shader'
...loading 'scripts/bbqplant2.shader'
...loading 'scripts/birdsky.shader'
...loading 'scripts/blackhawk.shader'
...loading 'scripts/blood.shader'
...loading 'scripts/bluelake2.shader'
...loading 'scripts/bombexp.shader'
...loading 'scripts/botclip.shader'
...loading 'scripts/box20.shader'
...loading 'scripts/box25.shader'
...loading 'scripts/coinbird01.shader'
...loading 'scripts/common.shader'
...loading 'scripts/common_extra.shader'
...loading 'scripts/computers.shader'
...loading 'scripts/cow.shader'
...loading 'scripts/cow2.shader'
...loading 'scripts/cow4.shader'
...loading 'scripts/crenshaw.shader'
...loading 'scripts/damage.shader'
...loading 'scripts/defcon_tree.shader'
...loading 'scripts/density.shader'
...loading 'scripts/desert.shader'
...loading 'scripts/desert_terrain.shader'
...loading 'scripts/evil.shader'
...loading 'scripts/gerbil.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/grtrees.shader'
...loading 'scripts/jeff10b.shader'
...loading 'scripts/jeffflame.shader'
...loading 'scripts/jeffladderclip.shader'
...loading 'scripts/jet_bubbles.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/mc-uptown.shader'
...loading 'scripts/mc-util.shader'
...loading 'scripts/mc_furniture.shader'
...loading 'scripts/mc_steam.shader'
...loading 'scripts/miscb3.shader'
...loading 'scripts/mudriver.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/multiplant2.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/neutron_bomb.shader'
...loading 'scripts/nrgizer.shader'
...loading 'scripts/nsh.shader'
...loading 'scripts/numbers.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/palmtree.shader'
...loading 'scripts/pesky_truck.shader'
...loading 'scripts/pointblank.shader'
...loading 'scripts/pressuerzone.shader'
...loading 'scripts/prop_bubbles.shader'
...loading 'scripts/q3map2_ut_siberia.shader'
...loading 'scripts/q3map2_ut_twinlakesv2.shader'
...loading 'scripts/rc_glass.shader'
...loading 'scripts/rc_trees.shader'
...loading 'scripts/realworld_light.shader'
...loading 'scripts/revolution.shader'
...loading 'scripts/ricochet.shader'
...loading 'scripts/s8stree4.shader'
...loading 'scripts/sag_globes.shader'
...loading 'scripts/scopes.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sn_fire.shader'
...loading 'scripts/sn_smoke.shader'
...loading 'scripts/sn_snowterrain.shader'
...loading 'scripts/streets2.shader'
...loading 'scripts/streets2_items.shader'
...loading 'scripts/streets2_ladder.shader'
...loading 'scripts/streets2_sign.shader'
...loading 'scripts/streets2_sky.shader'
...loading 'scripts/streets2_steam.shader'
...loading 'scripts/streets2_water.shader'
...loading 'scripts/sweetnutz2.shader'
...loading 'scripts/swim.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/trafficlight.shader'
...loading 'scripts/tub.shader'
...loading 'scripts/tunaboat.shader'
...loading 'scripts/urbanterror_ui.shader'
...loading 'scripts/urban_terror.shader'
...loading 'scripts/urban_terror_light.shader'
...loading 'scripts/urban_will.shader'
...loading 'scripts/ut-lights.shader'
...loading 'scripts/utfx.shader'
...loading 'scripts/utplayers.shader'
...loading 'scripts/ut_101.shader'
...loading 'scripts/ut_202.shader'
...loading 'scripts/ut_alleys.shader'
...loading 'scripts/ut_commune.shader'
...loading 'scripts/ut_druglord3.shader'
...loading 'scripts/ut_filtration.shader'
...loading 'scripts/ut_offshore.shader'
...loading 'scripts/ut_revolution.shader'
...loading 'scripts/ut_ricochet.shader'
...loading 'scripts/ut_riyadh.shader'
...loading 'scripts/ut_riyadh_lm.shader'
...loading 'scripts/ut_swim.shader'
...loading 'scripts/ut_trees1.shader'
...loading 'scripts/ut_twinlakesv2.shader'
...loading 'scripts/vdocks.shader'
...loading 'scripts/vehiclepak.shader'
...loading 'scripts/vxterrain.shader'
...loading 'scripts/watercaulk.shader'
...loading 'scripts/waterfall1.shader'
...loading 'scripts/water_spray.shader'
...loading 'scripts/wetwired.shader'
...loading 'scripts/wuxut1.shader'
...loading 'scripts/xxbullets.shader'
...loading 'scripts/z66.shader'
...loading 'scripts/z_newbh.shader'
...loading 'scripts/z_nvg.shader'
...loading 'scripts/palms.shader'
...loading 'scripts/zzzut_golgotha2.shader'
...loading 'scripts/zzzut_nimrod.shader'
...loading 'scripts/amjstex.shader'
...loading 'scripts/amjstex2.shader'
...loading 'scripts/amjstex3.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/zveg.shader'
...loading 'scripts/ut_ftdicks.shader'
...loading 'scripts/ut_dville.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/old_torch.shader'
...loading 'scripts/ut_dust.shader'
...loading 'scripts/dust.shader'
...loading 'scripts/4darcade.shader'
...loading 'scripts/ut_campus1.shader'
...loading 'scripts/ut_campus2.shader'
...loading 'scripts/ut_campusz.shader'
...loading 'scripts/zzzoakupdates.shader'
...loading 'scripts/ariabians.shader'
...loading 'scripts/perso.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/dc_clientpak.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 730261 bytes of code
ui loaded in 5298016 bytes on the hunk
trying ui/assets/gradientbar2.TGA...
trying ui/assets/red.TGA...
trying ui/assets/red_metal.TGA...
trying ui/assets/red_name.TGA...
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/createserver.menu
ERROR: ui/createserver.menu, line 31: unknown menu keyword BLACK
ERROR: ui/createserver.menu, line 31: unknown menu keyword BOTTOM
ERROR: ui/createserver.menu, line 31: unknown menu keyword BAR
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/mod.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/password.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/createfavorite.menu
Parsing menu file:ui/psetup.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/specialcredit.menu
Parsing menu file:ui/specialcredit2.menu
Parsing menu file:ui/betacredit.menu
Parsing menu file:ui/mod2.menu
Parsing menu file:ui/betacredit2.menu
Parsing menu file:ui/betacredit3.menu
Parsing menu file:ui/betacredit4.menu
UI menu load time = 939 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_rcon.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_addbot.menu
Parsing menu file:ui/ingame_callvote.menu
Parsing menu file:ui/ingame_options_xhair.menu
Parsing menu file:ui/ingame_select_team.menu
Parsing menu file:ui/ingame_select_gear.menu
Parsing menu file:ui/ingame_select_gear_primary.menu
Parsing menu file:ui/ingame_select_gear_secondary.menu
Parsing menu file:ui/ingame_select_gear_sidearm.menu
Parsing menu file:ui/ingame_select_gear_item.menu
Parsing menu file:ui/ingame_select_gear_grenade.menu
Parsing menu file:ui/ingame_select_player.menu
Parsing menu file:ui/ingame_ut_matchmode.menu
Parsing menu file:ui/radio/male/ingame_radio.menu
Parsing menu file:ui/radio/male/ingame_radio_1.menu
Parsing menu file:ui/radio/male/ingame_radio_2.menu
Parsing menu file:ui/radio/male/ingame_radio_3.menu
Parsing menu file:ui/radio/male/ingame_radio_4.menu
Parsing menu file:ui/radio/female/ingame_radio.menu
Parsing menu file:ui/radio/female/ingame_radio_1.menu
Parsing menu file:ui/radio/female/ingame_radio_2.menu
Parsing menu file:ui/radio/female/ingame_radio_3.menu
Parsing menu file:ui/radio/female/ingame_radio_4.menu
Parsing menu file:ui/ingame_keyboard_interface.menu
UI menu load time = 673 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Z_Malloc: failed on allocation of 4933496 bytes from the main zone
mai le but rechercher n'est pas de cheater, mais de rigoler, il serait bon de redescendre d'un pied des stade.