[RESOLU] Impossible de lancer io [Windows]

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sta0
Messages : 1444
Enregistré le : 04 mars 2008, 19:25
Localisation : Derrière le bar

Message par sta0 » 24 mai 2009, 01:07

Tout est dans le titre, depuis mon dernier reformatage il m'est impossible de lancer ioUrbanTerror.exe, ou simplement un ioquake3 normal. Je reste bloqué sur l'écran gris lors du lancement du .exe (l'initialisation du moteur quoi).

Par contre Quake 3 1.32c ou 1.16n marche parfaitement (ca fait juste chauffer un peu mon portable :<).

Je suis sous windows xp pro, avec les derniers drivers nvidia (comme avant mon reformatage).

Voila le log console :
Console a écrit :ioq3 1.36 win_mingw-x86 May 8 2009
----- FS_Startup -----
Current search path:
C:Documents and SettingsOwnerApplication DataQuake3/q3ut4
C:Program FilesQuake III Arenaq3ut4zpak000_assets.pk3 (7933 files)
C:Program FilesQuake III Arenaq3ut4zpak000.pk3 (99 files)
C:Program FilesQuake III Arenaq3ut4ut4_wootjumps_beta.pk3 (9 files)
C:Program FilesQuake III Arenaq3ut4ut4_walljumps.pk3 (50 files)
C:Program FilesQuake III Arenaq3ut4ut4_village_classic_rc4.pk3 (136 files)
C:Program FilesQuake III Arenaq3ut4ut4_village.pk3 (140 files)
C:Program FilesQuake III Arenaq3ut4ut4_vertigo.pk3 (168 files)
C:Program FilesQuake III Arenaq3ut4ut4_uberjumps_beta3.pk3 (51 files)
C:Program FilesQuake III Arenaq3ut4ut4_trickmap2_b5.pk3 (58 files)
C:Program FilesQuake III Arenaq3ut4ut4_subterra.pk3 (340 files)
C:Program FilesQuake III Arenaq3ut4ut4_streets.pk3 (155 files)
C:Program FilesQuake III Arenaq3ut4ut4_sliema.pk3 (335 files)
C:Program FilesQuake III Arenaq3ut4ut4_sliceyjumpsv2_beta2.pk3 (50 files)
C:Program FilesQuake III Arenaq3ut4ut4_skulljumps.pk3 (63 files)
C:Program FilesQuake III Arenaq3ut4ut4_skome.pk3 (13 files)
C:Program FilesQuake III Arenaq3ut4ut4_orbital.pk3 (260 files)
C:Program FilesQuake III Arenaq3ut4ut4_kingpin.pk3 (263 files)
C:Program FilesQuake III Arenaq3ut4ut4_jumpthis_beta.pk3 (29 files)
C:Program FilesQuake III Arenaq3ut4ut4_jumpskills_beta_2.pk3 (37 files)
C:Program FilesQuake III Arenaq3ut4ut4_jumpcamp_v2.pk3 (45 files)
C:Program FilesQuake III Arenaq3ut4ut4_icyjumps5.pk3 (212 files)
C:Program FilesQuake III Arenaq3ut4ut4_herring.pk3 (163 files)
C:Program FilesQuake III Arenaq3ut4ut4_dormroom_beta2.pk3 (18 files)
C:Program FilesQuake III Arenaq3ut4ut4_dicks.pk3 (187 files)
C:Program FilesQuake III Arenaq3ut4ut4_desolate_rc1.pk3 (147 files)
C:Program FilesQuake III Arenaq3ut4ut4_deathjumps.pk3 (9 files)
C:Program FilesQuake III Arenaq3ut4ut4_company_beta.pk3 (289 files)
C:Program FilesQuake III Arenaq3ut4uptown_snow.pk3 (2 files)
C:Program FilesQuake III Arenaq3ut4simpsons_q3.pk3 (592 files)
C:Program FilesQuake III Arenaq3ut4q_wootjumps_beta4.pk3 (78 files)
C:Program FilesQuake III Arena/q3ut4
C:Documents and SettingsOwnerApplication DataQuake3/baseq3
C:Program FilesQuake III Arenabaseq3ztn3tourney1.pk3 (6 files)
C:Program FilesQuake III Arenabaseq3ztn3dm1.pk3 (10 files)
C:Program FilesQuake III Arenabaseq3uberkill.pk3 (11 files)
C:Program FilesQuake III Arenabaseq3tscabdm2.pk3 (18 files)
C:Program FilesQuake III Arenabaseq3q3wpak4.pk3 (562 files)
C:Program FilesQuake III Arenabaseq3q3wpak3.pk3 (447 files)
C:Program FilesQuake III Arenabaseq3q3wpak2.pk3 (195 files)
C:Program FilesQuake III Arenabaseq3q3wpak1.pk3 (396 files)
C:Program FilesQuake III Arenabaseq3q3wpak0.pk3 (287 files)
C:Program FilesQuake III Arenabaseq3q3dm14tmp.pk3 (2 files)
C:Program FilesQuake III Arenabaseq3psidm7.pk3 (60 files)
C:Program FilesQuake III Arenabaseq3pro-q3tourney7.pk3 (10 files)
C:Program FilesQuake III Arenabaseq3pro-maps.pk3 (23 files)
C:Program FilesQuake III Arenabaseq3pak8.pk3 (9 files)
C:Program FilesQuake III Arenabaseq3pak7.pk3 (4 files)
C:Program FilesQuake III Arenabaseq3pak6.pk3 (64 files)
C:Program FilesQuake III Arenabaseq3pak5.pk3 (7 files)
C:Program FilesQuake III Arenabaseq3pak4.pk3 (272 files)
C:Program FilesQuake III Arenabaseq3pak3.pk3 (4 files)
C:Program FilesQuake III Arenabaseq3pak2.pk3 (148 files)
C:Program FilesQuake III Arenabaseq3pak1.pk3 (26 files)
C:Program FilesQuake III Arenabaseq3PAK0.PK3 (3539 files)
C:Program FilesQuake III Arenabaseq3ospmaps0.pk3 (690 files)
C:Program FilesQuake III Arenabaseq3ospdm6.pk3 (8 files)
C:Program FilesQuake III Arenabaseq3ospdm5.pk3 (20 files)
C:Program FilesQuake III Arenabaseq3ospdm1.pk3 (52 files)
C:Program FilesQuake III Arenabaseq3nemesis.pk3 (53 files)
C:Program FilesQuake III Arenabaseq3map_ospdm5a.pk3 (20 files)
C:Program FilesQuake III Arenabaseq3map_nodm6.pk3 (113 files)
C:Program FilesQuake III Arenabaseq3map_nodm18.pk3 (74 files)
C:Program FilesQuake III Arenabaseq3map_cpmctf5.pk3 (16 files)
C:Program FilesQuake III Arenabaseq3map_cpmctf3.pk3 (118 files)
C:Program FilesQuake III Arenabaseq3map_cpmctf2.pk3 (57 files)
C:Program FilesQuake III Arenabaseq3map_cpmctf1.pk3 (45 files)
C:Program FilesQuake III Arenabaseq3map_cpma3.pk3 (10 files)
C:Program FilesQuake III Arenabaseq3map_cpm9.pk3 (10 files)
C:Program FilesQuake III Arenabaseq3map_cpm8.pk3 (13 files)
C:Program FilesQuake III Arenabaseq3map_cpm7.pk3 (15 files)
C:Program FilesQuake III Arenabaseq3map_cpm6.pk3 (41 files)
C:Program FilesQuake III Arenabaseq3map_cpm5.pk3 (7 files)
C:Program FilesQuake III Arenabaseq3map_cpm4a.pk3 (74 files)
C:Program FilesQuake III Arenabaseq3map_cpm4.pk3 (7 files)
C:Program FilesQuake III Arenabaseq3map_cpm3a.pk3 (79 files)
C:Program FilesQuake III Arenabaseq3map_cpm3.pk3 (28 files)
C:Program FilesQuake III Arenabaseq3map_cpm29.pk3 (78 files)
C:Program FilesQuake III Arenabaseq3map_cpm28.pk3 (33 files)
C:Program FilesQuake III Arenabaseq3map_cpm27.pk3 (95 files)
C:Program FilesQuake III Arenabaseq3map_cpm26_cpmctf4.pk3 (100 files)
C:Program FilesQuake III Arenabaseq3map_cpm25.pk3 (59 files)
C:Program FilesQuake III Arenabaseq3map_cpm24.pk3 (44 files)
C:Program FilesQuake III Arenabaseq3map_cpm23.pk3 (91 files)
C:Program FilesQuake III Arenabaseq3map_cpm22.pk3 (60 files)
C:Program FilesQuake III Arenabaseq3map_cpm21.pk3 (93 files)
C:Program FilesQuake III Arenabaseq3map_cpm20.pk3 (82 files)
C:Program FilesQuake III Arenabaseq3map_cpm2.pk3 (14 files)
C:Program FilesQuake III Arenabaseq3map_cpm1a.pk3 (57 files)
C:Program FilesQuake III Arenabaseq3map_cpm19.pk3 (58 files)
C:Program FilesQuake III Arenabaseq3map_cpm18r.pk3 (79 files)
C:Program FilesQuake III Arenabaseq3map_cpm18.pk3 (77 files)
C:Program FilesQuake III Arenabaseq3map_cpm17.pk3 (71 files)
C:Program FilesQuake III Arenabaseq3map_cpm16.pk3 (34 files)
C:Program FilesQuake III Arenabaseq3map_cpm15.pk3 (28 files)
C:Program FilesQuake III Arenabaseq3map_cpm14.pk3 (86 files)
C:Program FilesQuake III Arenabaseq3map_cpm13.pk3 (72 files)
C:Program FilesQuake III Arenabaseq3map_cpm12.pk3 (20 files)
C:Program FilesQuake III Arenabaseq3map_cpm11a.pk3 (18 files)
C:Program FilesQuake III Arenabaseq3map_cpm11.pk3 (15 files)
C:Program FilesQuake III Arenabaseq3map_cpm10.pk3 (16 files)
C:Program FilesQuake III Arenabaseq3hub3aeroq3.pk3 (30 files)
C:Program FilesQuake III Arenabaseq3fr3dm1.pk3 (35 files)
C:Program FilesQuake III Arenabaseq3CTF-moc1.pk3 (15 files)
C:Program FilesQuake III Arenabaseq3ctctf.pk3 (251 files)
C:Program FilesQuake III Arenabaseq3cos1_beta7b.pk3 (55 files)
C:Program FilesQuake III Arenabaseq3avrdm1b.pk3 (69 files)
C:Program FilesQuake III Arenabaseq37++.pk3 (7 files)
C:Program FilesQuake III Arenabaseq36++.pk3 (9 files)
C:Program FilesQuake III Arenabaseq35+.pk3 (19 files)
C:Program FilesQuake III Arena/baseq3

----------------------
21451 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.600
...setting mode -1: 1440 900
Using 4/4/4 Color bits, 24 depth, 8 stencil display.
Available modes: '1440x900 320x200 640x400 960x600 1280x800 1280x768 720x480 848x480 1360x768 1088x612 1280x720 320x240 400x300 480x360 512x384 640x480 800x600 1024x768 1152x864 720x576'
GL_RENDERER: GeForce 8600M GT/PCI/SSE2
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 8600M GT/PCI/SSE2
GL_VERSION: 3.0.0
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1440 x 900 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
^3WARNING: Bad shader file scripts/ospdm12.shader has incorrect syntax.
^3WARNING: Bad shader file scripts/ospdm12door.shader has incorrect syntax.

----- finished R_Init -----
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
04A953B8 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 451 milli seconds
UI menu load time = 223 milli seconds
17 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Hostname: anonymous
IP: 192.168.1.11
Opening IP6 socket: [::]:27960
WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.

Opening IP socket: 0.0.0.0:27960
Les deux seules erreurs ne me semblent pas en rapport avec mon problème ... Et io marchait très bien avec la même installation de Quake 3 avant (j'ai juste copier-collé le dossier au complet de mon backup)
Modifié en dernier par sta0 le 24 mai 2009, 10:02, modifié 1 fois.
Ceci est un petit texte qui sera ajouté en bas de tous les messages que vous rédigez. Il est limité à 256 caractères.

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Tigerinh0
Membre Team France
Messages : 2575
Enregistré le : 09 févr. 2009, 00:14
Localisation : La Tout-du-Pin

Message par Tigerinh0 » 24 mai 2009, 01:22

Bah les 2 première erreurs ont un rapport avec les shaders. T'a essayé de désinstaller et réinstaller un pilote différent pour ta Carte graphique?
Et par contre les 2 dernière erreurs me disent rien du tout (sauf si on inverse v6 et ip ce qui donnerai ipv6 : Internet Protocol version 6). Mais cela ne devrait pas empêché le jeu de se lancé.
Si sa ne donne rien du tout, Réinstalle le jeu en supprimant le dossier quake 3 arena et urban terror.
Modifié en dernier par Tigerinh0 le 24 mai 2009, 01:22, modifié 1 fois.
<LiAmSi> apres dsl pour les insulte sur ta mere
<LiAmSi> fdp

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Kumqu4t
Messages : 1702
Enregistré le : 15 janv. 2008, 04:26
Localisation : Paris

Message par Kumqu4t » 24 mai 2009, 01:30

retourne en ip v4 ?
aka CafeCreme

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sta0
Messages : 1444
Enregistré le : 04 mars 2008, 19:25
Localisation : Derrière le bar

Message par sta0 » 24 mai 2009, 10:04

En cherchant dans la doc de dev windows à priori il me manque les plugins pour les socket ipv6, q3 fonctionnant en ipv4 tout s'explique.

Pour le coup des shaders : la map se charge sous q3 malgré cette erreur donc non rien à voir.
Ceci est un petit texte qui sera ajouté en bas de tous les messages que vous rédigez. Il est limité à 256 caractères.

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