Bonjour tous le monde , je suis nouveau sur le forum et j'ai déjà un petit problème. Tout d'abord , j'ai lu le sujet sur UrT HD et les problèmes fréquents et j'ai vu que si on avait une erreur avec le Vertex Shader, c'est qu'il fallait mettre le pilote de sa Carte Graphique a jour. Je me précipite alors sur le site de ATI possédant une carte graphique ATI Radeon x300/x5050/1050 Series (je vous mettrais ma configuration complète a la fin du post)
je cherche donc le pilote approprié a celle ci , je télécharge la version individuel (Possédant déjà le Catalyst Control Center) j'installe, redémarre mon ordinateur relance UrT HD mais la même erreur apparait. Voila , mon ordinateur serait t il pas assez puissant? Cordialement D3LTA.
Configuration:
Configuration N° 32921
Ce que me met la console:
UTHD 1.00 win-x86 Dec 25 2010
----- FS_Startup -----
Current search path:
C:\Documents and Settings\shemonaev\Bureau\UrbanTerrorHD\urthdalpha1\zpak000_maps_com.pk3 (1992 files)
C:\Documents and Settings\shemonaev\Bureau\UrbanTerrorHD\urthdalpha1\zpak000_assets.pk3 (10547 files)
C:\Documents and Settings\shemonaev\Bureau\UrbanTerrorHD\urthdalpha1\zpak000.pk3 (129 files)
C:\Documents and Settings\shemonaev\Bureau\UrbanTerrorHD/urthdalpha1
----------------------
12668 files in pk3 files
execing default.cfg
"MINUS" isn't a valid key
"PLUS" isn't a valid key
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode -1: 1600 1200 W
...registered window class
...created window@255,1 (1606x1232)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...95 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
...using WGL_EXT_swap_control
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_vertex_light_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_terrain_alpha_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic16.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_md5_basic.cfg...
********************
ERROR: R_LoadFragmentPrograms:glsl/vs_md5_basic16.cfg glsl/fs_md5_basic.cfg LinkStatus Fragment shader(s) linked, vertex shader(s) failed to link.
Vertex Shader not supported by HW
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
Cmd_AddCommand: glslinfo already defined
Cmd_AddCommand: textureaudit already defined
Cmd_AddCommand: whatpak already defined
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_vertex_light_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_terrain_alpha_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic16.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_md5_basic.cfg...
recursive error after: R_LoadFragmentPrograms:glsl/vs_md5_basic16.cfg glsl/fs_md5_basic.cfg LinkStatus Fragment shader(s) linked, vertex shader(s) failed to link.
Vertex Shader not supported by HW