Probleme avec certaines maps !!! Erreur critique, et tout pl

Décrivez votre problème rencontré sur Urban Terror et partez à la rencontre du monde merveilleux des .cfg.
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Verrouillé
moi
Messages : 1
Enregistré le : 17 août 2005, 13:45

Message par moi » 17 août 2005, 13:54

Avec la map sands, par exemple, pendant le chargement un message d'erreur s'affiche : (en gras à la fin du log)
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/ut_sands.aas
loaded maps/ut_sands.aas
found 2 level items
-------------------------------------
16 UT bots parsed
75 arenas parsed
AAS initialized.
-----------------------------------
Com_sprintf: overflow of 2 in 2
loaded skill 5 from bots/default_c.c
loaded skill 5 from bots/ut_widow_c.c
loaded bots/ut_widow_i.c
loaded bots/ut_widow_w.c
loaded widow from bots/ut_widow_t.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded skill 5 from bots/ut_penguin_c.c
loaded bots/ut_penguin_i.c
loaded bots/ut_penguin_w.c
loaded penguin from bots/ut_penguin_t.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded skill 5 from bots/ut_puma_c.c
loaded bots/ut_puma_i.c
loaded bots/ut_puma_w.c
loaded puma from bots/ut_puma_t.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded skill 5 from bots/ut_cockroach_c.c
loaded bots/ut_cockroach_i.c
loaded bots/ut_cockroach_w.c
loaded cockroach from bots/ut_cockroach_t.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded cached skill 5.000000 from bots/ut_puma_c.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded skill 5 from bots/ut_scarab_c.c
loaded bots/ut_scarab_i.c
loaded bots/ut_scarab_w.c
loaded scarab from bots/ut_scarab_t.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded cached skill 5.000000 from bots/ut_scarab_c.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded cached skill 5.000000 from bots/ut_scarab_c.c
Com_sprintf: overflow of 2 in 2
loaded cached skill 5.000000 from bots/default_c.c
loaded skill 5 from bots/ut_tiger_c.c
loaded bots/ut_tiger_i.c
loaded bots/ut_tiger_w.c
loaded tiger from bots/ut_tiger_t.c
PunkBuster Client: Connected to Server loopback
RE_Shutdown( 0 )
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 9700 x86/SSE2
GL_VERSION: 2.0.5220 WinXP Release
GL_EXTENSIONS: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 0, 320 x 240 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Forcing glFinish
Initializing Shaders
...loading 'scripts/sweetnutz3.shader'
...loading 'scripts/sinni-shader-new.shader'
...loading 'scripts/sweetnutz.shader'
...loading 'scripts/bk.shader'
...loading 'scripts/scopering.shader'
...loading 'scripts/abbey2.shader'
...loading 'scripts/village2.shader'
...loading 'scripts/newnvg.shader'
...loading 'scripts/goggleglass.shader'
...loading 'scripts/xguns.shader'
...loading 'scripts/algiers.shader'
...loading 'scripts/zzzut_casadd.shader'
...loading 'scripts/zzzut_nimrodcont.shader'
...loading 'scripts/q3map2_ut_casa.shader'
...loading 'scripts/ut_precinct.shader'
...loading 'scripts/ut-trees.shader'
...loading 'scripts/q3map2_ut_golgotha2.shader'
...loading 'scripts/q3map2_ut_nimrod.shader'
...loading 'scripts/27s.shader'
...loading 'scripts/4dvehicles.shader'
...loading 'scripts/59impala.shader'
...loading 'scripts/abbey.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/animals.shader'
...loading 'scripts/animals2.shader'
...loading 'scripts/bbq.shader'
...loading 'scripts/bbq2.shader'
...loading 'scripts/bbq3.shader'
...loading 'scripts/bbq6.shader'
...loading 'scripts/bbq7.shader'
...loading 'scripts/bbqmines.shader'
...loading 'scripts/bbqmines2.shader'
...loading 'scripts/bbqminesph.shader'
...loading 'scripts/bbqplant.shader'
...loading 'scripts/bbqplant2.shader'
...loading 'scripts/birdsky.shader'
...loading 'scripts/blackhawk.shader'
...loading 'scripts/blood.shader'
...loading 'scripts/bluelake2.shader'
...loading 'scripts/bombexp.shader'
...loading 'scripts/botclip.shader'
...loading 'scripts/box20.shader'
...loading 'scripts/box25.shader'
...loading 'scripts/coinbird01.shader'
...loading 'scripts/common.shader'
...loading 'scripts/common_extra.shader'
...loading 'scripts/computers.shader'
...loading 'scripts/cow.shader'
...loading 'scripts/cow2.shader'
...loading 'scripts/cow4.shader'
...loading 'scripts/crenshaw.shader'
...loading 'scripts/damage.shader'
...loading 'scripts/defcon_tree.shader'
...loading 'scripts/density.shader'
...loading 'scripts/desert.shader'
...loading 'scripts/desert_terrain.shader'
...loading 'scripts/evil.shader'
...loading 'scripts/gerbil.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/grtrees.shader'
...loading 'scripts/jeff10b.shader'
...loading 'scripts/jeffflame.shader'
...loading 'scripts/jeffladderclip.shader'
...loading 'scripts/jet_bubbles.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/mc-uptown.shader'
...loading 'scripts/mc-util.shader'
...loading 'scripts/mc_furniture.shader'
...loading 'scripts/mc_steam.shader'
...loading 'scripts/miscb3.shader'
...loading 'scripts/mudriver.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/multiplant2.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/neutron_bomb.shader'
...loading 'scripts/nrgizer.shader'
...loading 'scripts/nsh.shader'
...loading 'scripts/numbers.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/palmtree.shader'
...loading 'scripts/pesky_truck.shader'
...loading 'scripts/pointblank.shader'
...loading 'scripts/pressuerzone.shader'
...loading 'scripts/prop_bubbles.shader'
...loading 'scripts/q3map2_ut_siberia.shader'
...loading 'scripts/q3map2_ut_twinlakesv2.shader'
...loading 'scripts/rc_glass.shader'
...loading 'scripts/rc_trees.shader'
...loading 'scripts/realworld_light.shader'
...loading 'scripts/revolution.shader'
...loading 'scripts/ricochet.shader'
...loading 'scripts/s8stree4.shader'
...loading 'scripts/sag_globes.shader'
...loading 'scripts/scopes.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sn_fire.shader'
...loading 'scripts/sn_smoke.shader'
...loading 'scripts/sn_snowterrain.shader'
...loading 'scripts/streets2.shader'
...loading 'scripts/streets2_items.shader'
...loading 'scripts/streets2_ladder.shader'
...loading 'scripts/streets2_sign.shader'
...loading 'scripts/streets2_sky.shader'
...loading 'scripts/streets2_steam.shader'
...loading 'scripts/streets2_water.shader'
...loading 'scripts/sweetnutz2.shader'
...loading 'scripts/swim.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/trafficlight.shader'
...loading 'scripts/tub.shader'
...loading 'scripts/tunaboat.shader'
...loading 'scripts/urbanterror_ui.shader'
...loading 'scripts/urban_terror.shader'
...loading 'scripts/urban_terror_light.shader'
...loading 'scripts/urban_will.shader'
...loading 'scripts/ut-lights.shader'
...loading 'scripts/utfx.shader'
...loading 'scripts/utplayers.shader'
...loading 'scripts/ut_101.shader'
...loading 'scripts/ut_202.shader'
...loading 'scripts/ut_alleys.shader'
...loading 'scripts/ut_commune.shader'
...loading 'scripts/ut_druglord3.shader'
...loading 'scripts/ut_filtration.shader'
...loading 'scripts/ut_offshore.shader'
...loading 'scripts/ut_revolution.shader'
...loading 'scripts/ut_ricochet.shader'
...loading 'scripts/ut_riyadh.shader'
...loading 'scripts/ut_riyadh_lm.shader'
...loading 'scripts/ut_swim.shader'
...loading 'scripts/ut_trees1.shader'
...loading 'scripts/ut_twinlakesv2.shader'
...loading 'scripts/vdocks.shader'
...loading 'scripts/vehiclepak.shader'
...loading 'scripts/vxterrain.shader'
...loading 'scripts/watercaulk.shader'
...loading 'scripts/waterfall1.shader'
...loading 'scripts/water_spray.shader'
...loading 'scripts/wetwired.shader'
...loading 'scripts/wuxut1.shader'
...loading 'scripts/xxbullets.shader'
...loading 'scripts/z66.shader'
...loading 'scripts/z_newbh.shader'
...loading 'scripts/z_nvg.shader'
...loading 'scripts/palms.shader'
...loading 'scripts/zzzut_golgotha2.shader'
...loading 'scripts/zzzut_nimrod.shader'
...loading 'scripts/amjstex.shader'
...loading 'scripts/amjstex2.shader'
...loading 'scripts/amjstex3.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/zveg.shader'
...loading 'scripts/ut_ftdicks.shader'
...loading 'scripts/ut_dville.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/old_torch.shader'
...loading 'scripts/ut_dust.shader'
...loading 'scripts/dust.shader'
...loading 'scripts/4darcade.shader'
...loading 'scripts/ut_campus1.shader'
...loading 'scripts/ut_campus2.shader'
...loading 'scripts/ut_campusz.shader'
...loading 'scripts/zzzoakupdates.shader'
...loading 'scripts/ariabians.shader'
...loading 'scripts/perso.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/dc_clientpak.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 730261 bytes of code
ui loaded in 5298016 bytes on the hunk
trying ui/assets/gradientbar2.TGA...
trying ui/assets/red.TGA...
trying ui/assets/red_metal.TGA...
trying ui/assets/red_name.TGA...
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/createserver.menu
ERROR: ui/createserver.menu, line 31: unknown menu keyword BLACK
ERROR: ui/createserver.menu, line 31: unknown menu keyword BOTTOM
ERROR: ui/createserver.menu, line 31: unknown menu keyword BAR
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/mod.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/password.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/createfavorite.menu
Parsing menu file:ui/psetup.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/specialcredit.menu
Parsing menu file:ui/specialcredit2.menu
Parsing menu file:ui/betacredit.menu
Parsing menu file:ui/mod2.menu
Parsing menu file:ui/betacredit2.menu
Parsing menu file:ui/betacredit3.menu
Parsing menu file:ui/betacredit4.menu
UI menu load time = 939 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_rcon.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_addbot.menu
Parsing menu file:ui/ingame_callvote.menu
Parsing menu file:ui/ingame_options_xhair.menu
Parsing menu file:ui/ingame_select_team.menu
Parsing menu file:ui/ingame_select_gear.menu
Parsing menu file:ui/ingame_select_gear_primary.menu
Parsing menu file:ui/ingame_select_gear_secondary.menu
Parsing menu file:ui/ingame_select_gear_sidearm.menu
Parsing menu file:ui/ingame_select_gear_item.menu
Parsing menu file:ui/ingame_select_gear_grenade.menu
Parsing menu file:ui/ingame_select_player.menu
Parsing menu file:ui/ingame_ut_matchmode.menu
Parsing menu file:ui/radio/male/ingame_radio.menu
Parsing menu file:ui/radio/male/ingame_radio_1.menu
Parsing menu file:ui/radio/male/ingame_radio_2.menu
Parsing menu file:ui/radio/male/ingame_radio_3.menu
Parsing menu file:ui/radio/male/ingame_radio_4.menu
Parsing menu file:ui/radio/female/ingame_radio.menu
Parsing menu file:ui/radio/female/ingame_radio_1.menu
Parsing menu file:ui/radio/female/ingame_radio_2.menu
Parsing menu file:ui/radio/female/ingame_radio_3.menu
Parsing menu file:ui/radio/female/ingame_radio_4.menu
Parsing menu file:ui/ingame_keyboard_interface.menu
UI menu load time = 673 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Z_Malloc: failed on allocation of 4933496 bytes from the main zone
Comment y remédier ?

lgda
Ancien responsable UTF
Messages : 115
Enregistré le : 05 juil. 2005, 17:10
Localisation : Toulouse

Message par lgda » 17 août 2005, 15:07

Salut, il faut que tu mettes changes la quantité de RAM utilisée par UrT.
Tu ouvres ta console sous Quake et tu tapes : /com_hunkMegs 128 (si tu as 512 de RAM tu peux mettre 256). Tu refais la même manip dans la console d'Urban Terror et ça devrait marcher.

Avatar du membre
Didou
Messages : 188
Enregistré le : 27 juin 2010, 23:40
Localisation : Au Commico RpZ la G.A.V

Re: Probleme avec certaines maps !!! Erreur critique, et tou

Message par Didou » 26 sept. 2012, 12:43

ndm : troll
Modifié en dernier par Leetchi le 26 sept. 2012, 12:43, modifié 2 fois.
Raison : Troll
J'aime pas les divisons, en classe je détestais les maths
Avec la science d'un télépathe j'ai appris à percer les regards
Voilà mon récital, la guigne circule sur mes pages
Ni*ue les décimales, je valide que les virgules sur mes Nike

Leetchi
Messages : 1498
Enregistré le : 18 mai 2011, 14:16

Re: Probleme avec certaines maps !!! Erreur critique, et tou

Message par Leetchi » 26 sept. 2012, 12:44

Détérrage
mai le but rechercher n'est pas de cheater, mais de rigoler, il serait bon de redescendre d'un pied des stade.

Verrouillé