[RÉSOLU] Trop de cvars ?

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wiiza
Messages : 1273
Enregistré le : 29 déc. 2010, 17:31
Localisation : panam zoo

Trop de cvars ?

Message par wiiza » 06 juil. 2012, 15:55

Yop all, j'ai un petit problème depuis aujourd'hui en effet,
Je veux voir une démo alors je fais /exec demo.cfg dans la console, ça me met "execing demo.cfg"
Je lance donc ma démo et la urban plante et m'ouvre une fenêtre bleu en me disant :
Spoiler :

Code : Tout sélectionner

recursive error after: MAX_CVARS
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...

----------------------
22080 files in pk3 files
execing default.cfg
execing q3config.cfg
com_zoneMegs will be changed upon restarting.
execing autoexec.cfg
execing tsmode.cfg
"toggleconsole" isn't a valid key
Hunk_Clear: reset the hunk ok
...detecting CPU, found logfile opened on Fri Jul 06 15:47:06 2012

Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...125 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9200M GS/PCI/SSE2
GL_VERSION: 3.0.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
0B940050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 438 milli seconds
UI menu load time = 268 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
WARNING: UDP_OpenSocket: bind: WSAEADDRINUSE
Opening IP socket: localhost:27961
Hostname: moi-PC
IP: 192.168.1.62
Working directory: C:\Users\moi\Desktop\UrbanTerror
]/demo jF_joram_vs_sc_tp_1
Not found: demos/jF_joram_vs_sc_tp_1.dm_66
Not found: demos/jF_joram_vs_sc_tp_1.dm_67
Demo file: demos/jF_joram_vs_sc_tp_1.dm_68
----- FS_Startup -----
Going through search path...

handle 1: qconsole.log
handle 2: music/mainmenu.wav
handle 3: demos/jF_joram_vs_sc_tp_1.dm_68
----------------------
44160 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9200M GS/PCI/SSE2
GL_VERSION: 3.0.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 452 milli seconds
UI menu load time = 254 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
stitched 4 LoD cracks
...loaded 7979 faces, 64 meshes, 149 trisurfs, 0 flares
WARNING: R_FindImageFile could not find 'sprites/foe2.tga' in shader 'sprites/foe'
Shader sprites/foe has a stage with no image
UI menu load time = 27 milli seconds
13 crosshairs parsed
CL_InitCGame: 16.74 seconds
11 msec to draw all images
Com_TouchMemory: 0 msec
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9200M GS/PCI/SSE2
GL_VERSION: 3.0.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 433 milli seconds
UI menu load time = 259 milli seconds
16 bots parsed
13 crosshairs parsed
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
----- FS_Startup -----
Going through search path...

handle 1: qconsole.log
----------------------
66240 files in pk3 files
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode -1: 1280 800 FS
...using colorsbits of 32
...calling CDS: ok
...created window@0,0 (1280x800)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...125 PFDs found
...hardware acceleration found
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9200M GS/PCI/SSE2
GL_VERSION: 3.0.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1280 x 800 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 502 milli seconds
UI menu load time = 301 milli seconds
16 bots parsed
13 crosshairs parsed
]/demo jF_joram_vs_sc_algiers_1
Not found: demos/jF_joram_vs_sc_algiers_1.dm_66
Not found: demos/jF_joram_vs_sc_algiers_1.dm_67
Demo file: demos/jF_joram_vs_sc_algiers_1.dm_68
----- FS_Startup -----
Going through search path...

handle 1: qconsole.log
handle 2: music/mainmenu.wav
handle 3: demos/jF_joram_vs_sc_algiers_1.dm_68
----------------------
88320 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9200M GS/PCI/SSE2
GL_VERSION: 3.0.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 1280 x 800 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 391 milli seconds
UI menu load time = 277 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
stitched 8 LoD cracks
...loaded 11627 faces, 203 meshes, 457 trisurfs, 0 flares
WARNING: R_FindImageFile could not find 'sprites/foe2.tga' in shader 'sprites/foe'
Shader sprites/foe has a stage with no image
UI menu load time = 31 milli seconds
13 crosshairs parsed
CL_InitCGame: 12.09 seconds
11 msec to draw all images
Com_TouchMemory: 0 msec
=jF=DeXt0r: ?=
=jF=shad0w: hf
=SC=Yimesh!!!: not bad
]/exec demo.cfg
execing demo.cfg
Bienvenue sur le lecteur de demos, appuyez sur la touche (+) du pave numerique pour l'aide. :-) 
recursive error after: MAX_CVARS
Voici ma cfg pour regarder mes démos :

Code : Tout sélectionner

// ***********************************************************
// ** Lecteur de Démos **
// ***********************************************************
// Inspiré de Seismovision 3 - http://www.seismovision.net
// Ainsi que du post de Diksa sur le forum tHc
// Ainsi que le post sur le forum officiel www.tremulous.net



// Contrôles:
// --------------
// Flèche de gauche -> Ralentit la vitesse de lecture de 0.1
// Flèche de droite -> Augmente la vitesse de lecture de 0.1
// Flèche du haut -> Lecture normale
// Flèche du bas -> Pause
// (4) Pavé numérique -> Panoramique gauche 3eme Personne mode
// (6) Pavé numérique -> Panoramique droite 3eme Personne mode
// (5) Pavé numérique -> 3eme Personne mode
// (8) Pavé numérique -> Distance rapprochée 3eme Personne mode
// (2) Pavé numérique -> Distance eloignée 3eme Personne mode
// Origine (Home)-> Augmente le Volume
// Fin (end) -> Baisse le Volume
// (0) Pavé numérique-> Transforme la demo en fichier .AVI
// (1) Pavé numérique -> Faire une capture d'écran au format TGA (belle qualitée)
// (3) Pavé numérique -> Faire une capture d'écran au format JPEG
// (/) Pavé numérique -> Afficher HUD (pts de vie, munitions/evos)
// (-) Pavé numérique -> Afficher les scores (si possible)
// (+) Pavé numérique -> Aide


ut_echo "^2Bienvenue ^2sur ^2le ^2lecteur ^2de ^2demos, ^2appuyez ^2sur ^2la ^2touche ^2(+) ^2du ^2pave ^2numerique ^2pour ^2l'aide. ^7:-)

// Controle de la vitesse, lecture de la vidéo
bind leftarrow "vstr seis_speed-"
bind rightarrow "vstr seis_speed+"
bind downarrow "vstr seis_speed_0.0"
bind uparrow "vstr seis_speed_1.0"
set seis_speed- "vstr seis_speed_0.9"
set seis_speed+ "vstr seis_speed_2.0"
set seis_speed_0.0 "set timescale 0.0001; cl_freezedemo 1; set seis_speed- vstr seis_speed_0.0; set seis_speed+ vstr seis_speed_0.1; ut_echo ^2Vitesse^7: ^30.0 (Pause);"
set seis_speed_0.1 "set timescale 0.1; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.0; set seis_speed+ vstr seis_speed_0.2; ut_echo ^2Vitesse^7: ^30.1;"
set seis_speed_0.2 "set timescale 0.2; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.1; set seis_speed+ vstr seis_speed_0.3; ut_echo ^2Vitesse^7: ^30.2;"
set seis_speed_0.3 "set timescale 0.3; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.2; set seis_speed+ vstr seis_speed_0.4; ut_echo ^2Vitesse^7: ^30.3;"
set seis_speed_0.4 "set timescale 0.4; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.3; set seis_speed+ vstr seis_speed_0.5; ut_echo ^2Vitesse^7: ^30.4;"
set seis_speed_0.5 "set timescale 0.5; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.4; set seis_speed+ vstr seis_speed_0.6; ut_echo ^2Vitesse^7: ^30.5;"
set seis_speed_0.6 "set timescale 0.6; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.5; set seis_speed+ vstr seis_speed_0.7; ut_echo ^2Vitesse^7: ^30.6;"
set seis_speed_0.7 "set timescale 0.7; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.6; set seis_speed+ vstr seis_speed_0.8; ut_echo ^2Vitesse^7: ^30.7;"
set seis_speed_0.8 "set timescale 0.8; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.7; set seis_speed+ vstr seis_speed_0.9; ut_echo ^2Vitesse^7: ^30.8;"
set seis_speed_0.9 "set timescale 0.9; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.8; set seis_speed+ vstr seis_speed_1.0; ut_echo ^2Vitesse^7: ^30.9;"
set seis_speed_1.0 "set timescale 1.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_0.9; set seis_speed+ vstr seis_speed_2.0; ut_echo ^2Vitesse^7: ^31.0 (Normale);"
set seis_speed_2.0 "set timescale 2.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_1.0; set seis_speed+ vstr seis_speed_4.0; ut_echo ^2Vitesse^7: ^32.0;"
set seis_speed_4.0 "set timescale 4.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_2.0; set seis_speed+ vstr seis_speed_8.0; ut_echo ^2Vitesse^7: ^34.0;"
set seis_speed_8.0 "set timescale 8.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_4.0; set seis_speed+ vstr seis_speed_16.0; ut_echo ^2Vitesse^7: ^38.0;"
set seis_speed_16.0 "set timescale 16.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_8.0; set seis_speed+ vstr seis_speed_32.0; ut_echo ^2Vitesse^7: ^316.0;"
set seis_speed_32.0 "set timescale 32.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_16.0; set seis_speed+ vstr seis_speed_64.0; ut_echo ^2Vitesse^7: ^332.0;"
set seis_speed_64.0 "set timescale 64.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_32.0; set seis_speed+ vstr seis_speed_128.0; ut_echo ^2Vitesse^7: ^364.0;"
set seis_speed_128.0 "set timescale 128.0; cl_freezedemo 0; set seis_speed- vstr seis_speed_64.0; set seis_speed+ vstr seis_speed_128.0; ut_echo ^2Vitesse^7: ^3128.0 (Maximum);"


// 3eme Personne mode
set seis_third_disable "cg_thirdperson 0; ut_echo ^1Troisieme personne mode desactivee; bind kp_5 vstr seis_third_enable; bind KP_LEFTARROW ut_echo ^1Activez d'abord le mode 3eme personne ^3(^7Pressez 5 du pave numerique^3); bind KP_RIGHTARROW ut_echo ^1Activez d'abord le mode 3eme personne ^3(^7Pressez 5 du pave numerique^3); bind KP_UPARROW ut_echo ^1Activez d'abord le mode 3eme personne ^3(^7Pressez 5 du pave numerique^3); bind KP_DOWNARROW ut_echo ^1Activez d'abord le mode 3eme personne ^3(^7Pressez 5 du pave numerique^3);"
set seis_third_enable "cg_thirdperson 1; ut_echo ^2Troisieme personne mode activee; bind kp_5 vstr seis_third_disable; bind KP_LEFTARROW vstr seis_pl; bind KP_RIGHTARROW vstr seis_pr; bind KP_UPARROW vstr seis_Range-; bind KP_DOWNARROW vstr seis_Range+;"
bind kp_5 "vstr seis_third_enable"

// Panoramique 3eme Personne mode
bind KP_LEFTARROW "ut_echo ^1Activez d'abord le mode 3eme personne ^3(^7Pressez 5 du pave numerique^3);"
bind KP_RIGHTARROW "ut_echo ^1Activez d'abord le mode 3eme personne ^3(^7Pressez 5 du pave numerique^3);"
set seis_pl "vstr seis_A350;"
set seis_pr "vstr seis_A_10;"
set seis_A__0 "cg_thirdpersonangle 0; set seis_pl vstr seis_A350; set seis_pr vstr seis_A_10"
set seis_A_10 "cg_thirdpersonangle 10; set seis_pl vstr seis_A__0; set seis_pr vstr seis_A_20"
set seis_A_20 "cg_thirdpersonangle 20; set seis_pl vstr seis_A_10; set seis_pr vstr seis_A_30"
set seis_A_30 "cg_thirdpersonangle 30; set seis_pl vstr seis_A_20; set seis_pr vstr seis_A_40"
set seis_A_40 "cg_thirdpersonangle 40; set seis_pl vstr seis_A_30; set seis_pr vstr seis_A_50"
set seis_A_50 "cg_thirdpersonangle 50; set seis_pl vstr seis_A_40; set seis_pr vstr seis_A_60"
set seis_A_60 "cg_thirdpersonangle 60; set seis_pl vstr seis_A_50; set seis_pr vstr seis_A_70"
set seis_A_70 "cg_thirdpersonangle 70; set seis_pl vstr seis_A_60; set seis_pr vstr seis_A_80"
set seis_A_80 "cg_thirdpersonangle 80; set seis_pl vstr seis_A_70; set seis_pr vstr seis_A_90"
set seis_A_90 "cg_thirdpersonangle 90; set seis_pl vstr seis_A_80; set seis_pr vstr seis_A100"
set seis_A100 "cg_thirdpersonangle 100; set seis_pl vstr seis_A_90; set seis_pr vstr seis_A110"
set seis_A110 "cg_thirdpersonangle 110; set seis_pl vstr seis_A100; set seis_pr vstr seis_A120"
set seis_A120 "cg_thirdpersonangle 120; set seis_pl vstr seis_A110; set seis_pr vstr seis_A130"
set seis_A130 "cg_thirdpersonangle 130; set seis_pl vstr seis_A120; set seis_pr vstr seis_A140"
set seis_A140 "cg_thirdpersonangle 140; set seis_pl vstr seis_A130; set seis_pr vstr seis_A150"
set seis_A150 "cg_thirdpersonangle 150; set seis_pl vstr seis_A140; set seis_pr vstr seis_A160"
set seis_A160 "cg_thirdpersonangle 160; set seis_pl vstr seis_A150; set seis_pr vstr seis_A170"
set seis_A170 "cg_thirdpersonangle 170; set seis_pl vstr seis_A160; set seis_pr vstr seis_A180"
set seis_A180 "cg_thirdpersonangle 180; set seis_pl vstr seis_A170; set seis_pr vstr seis_A190"
set seis_A190 "cg_thirdpersonangle 190; set seis_pl vstr seis_A180; set seis_pr vstr seis_A200"
set seis_A200 "cg_thirdpersonangle 200; set seis_pl vstr seis_A190; set seis_pr vstr seis_A210"
set seis_A210 "cg_thirdpersonangle 210; set seis_pl vstr seis_A200; set seis_pr vstr seis_A220"
set seis_A220 "cg_thirdpersonangle 220; set seis_pl vstr seis_A210; set seis_pr vstr seis_A230"
set seis_A230 "cg_thirdpersonangle 230; set seis_pl vstr seis_A220; set seis_pr vstr seis_A240"
set seis_A240 "cg_thirdpersonangle 240; set seis_pl vstr seis_A230; set seis_pr vstr seis_A250"
set seis_A250 "cg_thirdpersonangle 250; set seis_pl vstr seis_A240; set seis_pr vstr seis_A260"
set seis_A260 "cg_thirdpersonangle 260; set seis_pl vstr seis_A250; set seis_pr vstr seis_A270"
set seis_A270 "cg_thirdpersonangle 270; set seis_pl vstr seis_A260; set seis_pr vstr seis_A280"
set seis_A280 "cg_thirdpersonangle 280; set seis_pl vstr seis_A270; set seis_pr vstr seis_A290"
set seis_A290 "cg_thirdpersonangle 290; set seis_pl vstr seis_A280; set seis_pr vstr seis_A300"
set seis_A300 "cg_thirdpersonangle 300; set seis_pl vstr seis_A290; set seis_pr vstr seis_A310"
set seis_A310 "cg_thirdpersonangle 310; set seis_pl vstr seis_A300; set seis_pr vstr seis_A320"
set seis_A320 "cg_thirdpersonangle 320; set seis_pl vstr seis_A310; set seis_pr vstr seis_A330"
set seis_A330 "cg_thirdpersonangle 330; set seis_pl vstr seis_A320; set seis_pr vstr seis_A340"
set seis_A340 "cg_thirdpersonangle 340; set seis_pl vstr seis_A330; set seis_pr vstr seis_A350"
set seis_A350 "cg_thirdpersonangle 350; set seis_pl vstr seis_A340; set seis_pr vstr seis_A__0"

// 3eme Personne distance
bind KP_DOWNARROW "ut_echo ^1Activez d'abord le mode 3eme personne ^3(^7Pressez 5 du pave numerique^3);"
bind KP_UPARROW  "ut_echo ^1Activez d'abord le mode 3eme personne ^3(^7Pressez 5 du pave numerique^3);"
set seis_Range- "vstr seis_R_40"
set seis_Range+ "vstr seis_R_60"
set seis_R_20 "cg_thirdpersonrange 20; set seis_Range- ut_echo ^3Distance la plus proche; set seis_Range+ vstr seis_R_40"
set seis_R_40 "cg_thirdpersonrange 30; set seis_Range- vstr seis_R_20; set seis_Range+ vstr seis_R_60"
set seis_R_60 "cg_thirdpersonrange 40; set seis_Range- vstr seis_R_40; set seis_Range+ vstr seis_R_80"
set seis_R_80 "cg_thirdpersonrange 60; set seis_Range- vstr seis_R_40; set seis_Range+ vstr seis_R100"
set seis_R100 "cg_thirdpersonrange 80; set seis_Range- vstr seis_R_60; set seis_Range+ vstr seis_R120"
set seis_R120 "cg_thirdpersonrange 100; set seis_Range- vstr seis_R_80; set seis_Range+ vstr seis_R140"
set seis_R140 "cg_thirdpersonrange 120; set seis_Range- vstr seis_R100; set seis_Range+ vstr seis_R160"
set seis_R160 "cg_thirdpersonrange 140; set seis_Range- vstr seis_R120; set seis_Range+ vstr seis_R180"
set seis_R180 "cg_thirdpersonrange 160; set seis_Range- vstr seis_R140; set seis_Range+ vstr seis_R200"
set seis_R200 "cg_thirdpersonrange 180; set seis_Range- vstr seis_R160; set seis_Range+ ut_echo ^3Distance la plus eloignee"

// Volume audio
bind home "vstr seis_vol+"
bind end "vstr seis_vol-"
set seis_vol- "vstr seis_vol03;"
set seis_vol+ "vstr seis_vol05;"
set seis_vol+- "set s_volume 0.0; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol01; ut_echo ^2Volume ^4|^1^7**********^4| (Muet);"
set seis_vol01 "set s_volume 0.2; set seis_vol- vstr seis_vol+-; set seis_vol+ vstr seis_vol02; ut_echo ^2Volume ^4|^1*^7*********^4|;"
set seis_vol02 "set s_volume 0.4; set seis_vol- vstr seis_vol01; set seis_vol+ vstr seis_vol03; ut_echo ^2Volume ^4|^1**^7********^4|;"
set seis_vol03 "set s_volume 0.6; set seis_vol- vstr seis_vol02; set seis_vol+ vstr seis_vol04; ut_echo ^2Volume ^4|^1***^7*******^4|;"
set seis_vol04 "set s_volume 0.8; set seis_vol- vstr seis_vol03; set seis_vol+ vstr seis_vol05; ut_echo ^2Volume ^4|^1****^7******^4| (Defaut);"
set seis_vol05 "set s_volume 1.0; set seis_vol- vstr seis_vol04; set seis_vol+ vstr seis_vol06; ut_echo ^2Volume ^4|^1*****^7*****^4|;"
set seis_vol06 "set s_volume 1.2; set seis_vol- vstr seis_vol05; set seis_vol+ vstr seis_vol07; ut_echo ^2Volume ^4|^1******^7****^4|;"
set seis_vol07 "set s_volume 1.4; set seis_vol- vstr seis_vol06; set seis_vol+ vstr seis_vol08; ut_echo ^2Volume ^4|^1*******^7***^4|;"
set seis_vol08 "set s_volume 1.6; set seis_vol- vstr seis_vol07; set seis_vol+ vstr seis_vol09; ut_echo ^2Volume ^4|^1********^7**^4|;"
set seis_vol09 "set s_volume 1.8; set seis_vol- vstr seis_vol08; set seis_vol+ vstr seis_vol10; ut_echo ^2Volume ^4|^1*********^7*^4|;"
set seis_vol10 "set s_volume 2.0; set seis_vol- vstr seis_vol09; set seis_vol+ vstr seis_vol10; ut_echo ^2Volume ^4|^1**********^7^4| (Maximum);"

// Prend un screenshot (format TGA)
bind KP_END "screenshot; ut_echo ^2Capture d'ecran realisee au format TGA"

// Prend un screenshot (format JPEG)
bind KP_PGDN "vstr capture"
set capture "screenshotJPEG; ut_echo ^2Capture d'ecran realisee au format JPEG"

//Afficher HUD (pts de vie, munitions/evos)
bind kp_slash "vstr effacehud"
set effacehud "set cg_draw2d 0;bind kp_slash vstr affichehud"
set affichehud "set cg_draw2d 1;bind kp_slash vstr effacehud"

// Montrer les scores (si possible)
bind kp_minus "+scores"

//Enregistrer une vidéo en format .AVI
set startvideo "ut_echo ^1/! ^1Attention ^1vous ^1allez ^1enregistrer ^1une ^1video; wait 200 ; ut_echo ^1/! ^1Cela ^1prend ^1beaucoup ^1de ^1ressource ^1a ^1votre ^1machine; wait 200 ; ut_echo ^2 Lancement de l'enregistrement en cours; wait 400 ; video ; bind KP_INS vstr stopvideo"
set stopvideo "stopvideo; ut_echo ^2Fin ^2de ^2l'enregistrement; bind KP_INS vstr startvideo"
bind KP_INS "vstr startvideo"

//Afficher l'aide
bind kp_plus "vstr seis_help;"
set seis_Help "ut_echo ; ut_echo ^3Lecteur ^3de ^3demos; ut_echo ^3----------------; ut_echo ^3Fleche ^3de ^3gauche ^1-> ^3Ralentit ^3la ^3vitesse ^3de ^3lecture; ut_echo ^3Fleche ^3de ^3droite ^1-> ^3Augmente ^3la ^3vitesse ^3de ^3lecture; ut_echo ^3Fleche ^3du ^3haut ^1-> ^3Lecture ^3normale; ut_echo ^3Fleche ^3du ^3bas ^1-> ^3Pause; ut_echo   ^3(5) ^3du ^3Pave ^3numerique ^1-> ^33eme ^3Personne ^3mode; ut_echo   ^3(4) ^3du ^3Pave ^3numerique ^1-> ^3Panoramique ^3gauche; ut_echo   ^3(6) ^3du ^3Pave ^3numerique ^1-> ^3Panoramique ^3droite; ut_echo   ^3(8) ^3du ^3Pave ^3numerique ^1-> ^3Distance ^3plus ^3proche; ut_echo   ^3(2) ^3du ^3Pave ^3numerique ^1-> ^3Distance ^3plus ^3eloignee; ut_echo ^3Origine ^3(Home) ^1-> ^3Augmente ^3le ^3Volume; ut_echo ^3Fin ^3(End) ^1-> ^3Diminue ^3le ^3Volume; ut_echo ^3(0) ^3du ^3Pave ^3numerique ^1-> ^3Transforme ^3la ^3demo ^3en ^3fichier ^3.AVI; vstr seis_help_2"

set seis_help_2 "ut_echo ^3(1) ^3du ^3Pave ^3numerique ^3 ^1-> ^3Capture ^3d'ecran au format TGA; ut_echo ^3(3) ^3du ^3Pave ^3numerique ^3 ^1-> ^3Capture ^3d'ecran au format JPEG; ut_echo ^3Slash ^3(/) ^3du ^3Pave ^3numerique  ^1-> ^3Affiche ^3HUD ^3(pts ^3de ^3vie, ^3evos/munitions); ut_echo  ^3Moins ^3(-) ^3du ^3Pave ^3numerique  ^1-> ^3Affiche ^3les ^3scores ^3(si ^3possible); ut_echo ^3Plus ^3(+) ^3du ^3Pave ^3numerique  ^1-> ^3Affiche ^3cette ^3aide ^3(ouvrez ^3la ^3console ^3pour ^3mieux ^3me ^3lire);"


// Fichier amélioré et françisé par P'tit Nico ;-)
Je précise que hier quand je regardais encore une autre démo ça ne me l'a pas fait mais maintenant oui..

En espérant pouvoir avoir une réponse.

cu+
Modifié en dernier par rogor le 06 juil. 2012, 17:13, modifié 1 fois.
Raison : Suppression d'une balise [spoiler]
dictateur Bush sans explication

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rogor
Chef de projet + Expert installation & configuration du jeu
Chef de projet + Expert installation & configuration du jeu
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Re: Trop de cvars ?

Message par rogor » 06 juil. 2012, 17:19

Salut,

Le problème vient pas de la config en elle-même. A priori c'est parce que ton q3config.cfg a accumulé trop de cvars (à chaque fois que tu exécute une cfg, son contenu est mis dans le q3config.cfg - ou mis à jour s'il existe déjà).
Essaye de lancer le jeu et réessaye de lancer ta config pour visionner les demos après avoir déplacer ton q3config.cfg hors du dossier q3ut4.


PS : j'ai supprimé une balise
Spoiler :
de ton message parce que dès qu'on en met plus d'une, seule la première peut être affichée.

wiiza
Messages : 1273
Enregistré le : 29 déc. 2010, 17:31
Localisation : panam zoo

Re: Trop de cvars ?

Message par wiiza » 10 juil. 2012, 14:18

Yo rogor merci de ta réponse car elle est bonne.
J'enlève ma q3config et je lance la démo c'est ok.

Problème Résolu
dictateur Bush sans explication

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rogor
Chef de projet + Expert installation & configuration du jeu
Chef de projet + Expert installation & configuration du jeu
Messages : 1816
Enregistré le : 31 janv. 2009, 20:33
Localisation : La Chapelle sur Erdre (44)

[RÉSOLU] Trop de cvars ?

Message par rogor » 10 juil. 2012, 14:50

Problème résolu
Bonjour,


Il semble que le problème de ce sujet a été résolu.

-----
Merci de votre compréhension.

L'équipe Urban Terror France

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