Message
par N0t0ri0us » 26 déc. 2010, 12:44
Hello,
Je poste quelque chose qui m'embête, j'ai téléchargé le fichier.zip en téléchargement rapide de UrT Alpha, et quand je lance le jeu, il affiche la fenêtre grise et tout, et après il ré-ouvre la ptite fenêtre bleue et m'affiche en rouge :
UTHD 1.00 win-x86 Dec 25 2010
----- FS_Startup -----
Current search path:
C:\Users\Cassius\Desktop\UrbanTerrorHD (2)\UrbanTerrorHD\urthdalpha1\zpak000_maps_com.pk3 (1992 files)
C:\Users\Cassius\Desktop\UrbanTerrorHD (2)\UrbanTerrorHD\urthdalpha1\zpak000_assets.pk3 (10547 files)
C:\Users\Cassius\Desktop\UrbanTerrorHD (2)\UrbanTerrorHD\urthdalpha1\zpak000.pk3 (129 files)
C:\Users\Cassius\Desktop\UrbanTerrorHD (2)\UrbanTerrorHD/urthdalpha1
----------------------
12668 files in pk3 files
execing default.cfg
"MINUS" isn't a valid key
"PLUS" isn't a valid key
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode -1: 800 600 W
...registered window class
...created window@255,1 (806x628)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
...using WGL_EXT_swap_control
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_vertex_light_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_terrain_alpha_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic16.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_md5_basic.cfg...
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic16.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_md5_playermodel.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/row3_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/combine2_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/bloom_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/bloom_fog_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/hdrcull_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_radbump.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex_offset.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_radbump_offset.cfg...
********************
ERROR: R_LoadFragmentPrograms:glsl/world_vertex_offset.cfg glsl/fs_fragment_radbump_offset.cfg LinkStatus Number of Fragment Texture Units exceeds HW limits.
Number of combined Texture Units exceeds HW limits.
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
Cmd_AddCommand: glslinfo already defined
Cmd_AddCommand: textureaudit already defined
Cmd_AddCommand: whatpak already defined
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_wireframe.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_vertex_light_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_terrain_alpha_cheap.cfg...
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic16.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_md5_basic.cfg...
R_LoadFragmentPrograms: Loading glsl/vs_md5_basic16.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_md5_playermodel.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/row3_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/combine2_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/bloom_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/bloom_fog_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/pass_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/hdrcull_fragment.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_radbump.cfg...
R_LoadFragmentPrograms: Loading glsl/world_vertex_offset.cfg...
R_LoadFragmentPrograms: Loading glsl/fs_fragment_radbump_offset.cfg...
recursive error after: R_LoadFragmentPrograms:glsl/world_vertex_offset.cfg glsl/fs_fragment_radbump_offset.cfg LinkStatus Number of Fragment Texture Units exceeds HW limits.
Number of combined Texture Units exceeds HW limits.