Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Rejoignez-nous sur le discord Urban Terror France !
Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Code : Tout sélectionner
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
27310 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:Windowssystem32opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7500 LE/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
07F00050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 408 milli seconds
UI menu load time = 242 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: PC-Chenaud
IP: 192.168.1.20
Working directory: C:Program FilesUrbanTerror
61 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
54620 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect1g_warmup60capturelimit12sv_hostname-ISO- Serverg_followstrict1fraglimit\0timelimit20g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871007g_armbands\0sv_minRate\0sv_maxRate\0sv_minPing\0sv_maxPing\0sv_dlURLurbanterror.netg_redTeamStroggsg_blueTeamPagansdmflags\0g_maxGameClients\0g_gear\0g_survivorrule\0g_teamNameRedManifestantsg_teamNameBlueCRSg_deadchat2versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_abbeysv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1
Warmup:
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 3590 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.83:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.83:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
master2.urbanterror.net resolved to 64.62.148.86:27950
Sending heartbeat to master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Resolving master3.idsoftware.com
master3.idsoftware.com resolved to 192.246.40.56:27950
Sending heartbeat to master3.idsoftware.com
Hitch warning: 664 msec frame time
]exec server.cfg
execing server.cfg
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
Server: ut4_uptown
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
81930 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect1g_warmup60capturelimit12sv_hostname-ISO- Serverg_followstrict1fraglimit\0timelimit20g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871007g_armbands\0sv_minRate\0sv_maxRate\0sv_minPing\0sv_maxPing\0sv_dlURLurbanterror.netg_redTeamStroggsg_blueTeamPagansdmflags\0g_maxGameClients\0g_gear\0g_survivorrule\0g_teamNameRedManifestantsg_teamNameBlueCRSg_deadchat2versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_uptownsv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1 AdminCypiou69 Emailcypiou69@hotmail.fr
Warmup:
2 teams with 152 entities
-----------------------------------
-----------------------------------
Hitch warning: 1691 msec frame time
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master2.urbanterror.net
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master3.idsoftware.com
Hitch warning: 19058 msec frame time
Hitch warning: 730 msec frame time
Code : Tout sélectionner
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
27310 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:Windowssystem32opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7500 LE/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
08270050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 392 milli seconds
UI menu load time = 225 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: PC-Chenaud
IP: 192.168.1.2
Working directory: C:Program FilesUrbanTerror
61 arenas parsed
61 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
54620 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect1g_warmup60capturelimit12sv_hostname-ISO- Serverg_followstrict1fraglimit\0timelimit20g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871007g_armbands\0g_deadchat2g_teamNameBlueCRSg_teamNameRedManifestantsg_survivorrule\0g_gear\0g_maxGameClients\0dmflags\0g_blueTeamPagansg_redTeamStroggssv_dlURLurbanterror.netsv_maxPing\0sv_minPing\0sv_maxRate\0sv_minRate\0versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_abbeysv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1
Warmup:
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 2510 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.83:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.83:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
master2.urbanterror.net resolved to 64.62.148.86:27950
Sending heartbeat to master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Resolving master3.idsoftware.com
master3.idsoftware.com resolved to 192.246.40.56:27950
Sending heartbeat to master3.idsoftware.com
Hitch warning: 1150 msec frame time
]exec server.cfg
execing server.cfg
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
Server: ut4_uptown
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
81930 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect1g_warmup60capturelimit12sv_hostname-ISO- Serverg_followstrict1fraglimit\0timelimit20g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871007g_armbands\0g_deadchat2g_teamNameBlueCRSg_teamNameRedManifestantsg_survivorrule\0g_gear\0g_maxGameClients\0dmflags\0g_blueTeamPagansg_redTeamStroggssv_dlURLurbanterror.netsv_maxPing\0sv_minPing\0sv_maxRate\0sv_minRate\0versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_uptownsv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1 AdminCypiou69 Emailcypiou69@hotmail.fr
Warmup:
2 teams with 152 entities
-----------------------------------
-----------------------------------
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
Server: ut4_uptown
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
109240 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect1g_warmup60capturelimit12sv_hostname-ISO- Serverg_followstrict1fraglimit\0timelimit20g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871007g_armbands\0g_deadchat2g_teamNameBlueCRSg_teamNameRedManifestantsg_survivorrule\0g_gear\0g_maxGameClients\0dmflags\0g_blueTeamPagansg_redTeamStroggssv_dlURLurbanterror.netsv_maxPing\0sv_minPing\0sv_maxRate\0sv_minRate\0versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_uptownsv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1 AdminCypiou69 Emailcypiou69@hotmail.fr
Warmup:
2 teams with 152 entities
-----------------------------------
-----------------------------------
Hitch warning: 3442 msec frame time
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master2.urbanterror.net
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master3.idsoftware.com
]net_ip
"net_ip" is:"localhost" default:"localhost"
Hitch warning: 574 msec frame time
]net_port
"net_port" is:"27960" default:"27960"
]map ut4_utpown
Can't find map maps/ut4_utpown.bsp
]map ut4_uptown
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
Server: ut4_uptown
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
136550 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect1g_warmup60capturelimit12sv_hostname-ISO- Serverg_followstrict1fraglimit\0timelimit20g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871007g_armbands\0g_deadchat2g_teamNameBlueCRSg_teamNameRedManifestantsg_survivorrule\0g_gear\0g_maxGameClients\0dmflags\0g_blueTeamPagansg_redTeamStroggssv_dlURLurbanterror.netsv_maxPing\0sv_minPing\0sv_maxRate\0sv_minRate\0versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_uptownsv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1 AdminCypiou69 Emailcypiou69@hotmail.fr
Warmup:
2 teams with 152 entities
-----------------------------------
-----------------------------------
Hitch warning: 1649 msec frame time
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master2.urbanterror.net
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master3.idsoftware.com
Hitch warning: 2490 msec frame time
Hitch warning: 1071 msec frame time
Non non, il l'a retapé correctement derrière.foxyfox a écrit :Il a tapé un mauvais nom de map.Dradge a écrit :Une fois ton serveur lancé si tu tape "status" il te dit quoi ?
]map ut4_utpown
Can't find map maps/ut4_utpown.bsp
]map ut4_uptown
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
le but c'est que le serveur soit visible depuis le net, oui?Cypiou69 a écrit :-- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: PC-Chenaud
IP: 192.168.1.2