Besoin d'aide pour créer un serveur.

Tout ce qui concerne la configuration et l'administration des serveurs.
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Cyp
Messages : 721
Enregistré le : 30 déc. 2007, 21:56

Message par Cyp » 07 juil. 2008, 20:50

Je viens vous trouver dans l'espoir d'une reponse.

Je veus essayer de créer un serveur le soucis c'est qu'il marche en local et pas en internet ( ah ba c'est con ca )

Vous allez me dire ta pas ouvert tes ports et tout ca

Je vais vous dire:

- j'ai ouvert les ports 27960 en UDP et TCP
- le serveur est bien marqué en dedicated

D'ou peut venir le problème ?

Merci d'avance

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Kumqu4t
Messages : 1702
Enregistré le : 15 janv. 2008, 04:26
Localisation : Paris

Message par Kumqu4t » 07 juil. 2008, 20:54

dedicated local ou dedicated internet ?
aka CafeCreme

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Tung
Secrétaire
Secrétaire
Messages : 8926
Enregistré le : 06 juil. 2005, 19:00
Localisation : Rennes

Message par Tung » 07 juil. 2008, 22:17

Il suffit de suivre les discussions sur la mise en place d'un serveur. Il y en a quelques unes. Si cela ne fonctionne pas malgré ces recommandations, fais une capture de ta console.
Secrétaire de l'association de loi 1901 Urban Terror France
Responsable de la branche Rédaction

plug
Ancien responsable UTF
Messages : 1295
Enregistré le : 03 mai 2007, 10:27

Message par plug » 07 juil. 2008, 22:48

Et merci de mettre UN TITRE POTABLE à ton topic

les "i need help" ou les "heeeeelp !!!!!" devraient tout simplement être effacés, juste pour montrer qu'un petit effort pourrait être apprécié,
changer le titre de ton topic prend le même nombre de secondes que de le fermer ou le supprimer, médite là dessus ;)

Cyp
Messages : 721
Enregistré le : 30 déc. 2007, 21:56

Message par Cyp » 08 juil. 2008, 13:14

Excuse Isshin

Sinon oui dedicated internet, et j'ai bien fait tout ce qu'il fallait, j'ai essayé avec start server, mais aussi avec iourtded.exe

Voila ce qu'il y a da,s la console

Code : Tout sélectionner

ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...

----------------------
27310 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:Windowssystem32opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7500 LE/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
07F00050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 408 milli seconds
UI menu load time = 242 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: PC-Chenaud
IP: 192.168.1.20
Working directory: C:Program FilesUrbanTerror
61 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
54620 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect1g_warmup60capturelimit12sv_hostname-ISO- Serverg_followstrict1fraglimit\0timelimit20g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871007g_armbands\0sv_minRate\0sv_maxRate\0sv_minPing\0sv_maxPing\0sv_dlURLurbanterror.netg_redTeamStroggsg_blueTeamPagansdmflags\0g_maxGameClients\0g_gear\0g_survivorrule\0g_teamNameRedManifestantsg_teamNameBlueCRSg_deadchat2versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_abbeysv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1
Warmup:
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 3590 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.83:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.83:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
master2.urbanterror.net resolved to 64.62.148.86:27950
Sending heartbeat to master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Resolving master3.idsoftware.com
master3.idsoftware.com resolved to 192.246.40.56:27950
Sending heartbeat to master3.idsoftware.com
Hitch warning: 664 msec frame time
]exec server.cfg
execing server.cfg
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
Server: ut4_uptown
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
81930 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect1g_warmup60capturelimit12sv_hostname-ISO- Serverg_followstrict1fraglimit\0timelimit20g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871007g_armbands\0sv_minRate\0sv_maxRate\0sv_minPing\0sv_maxPing\0sv_dlURLurbanterror.netg_redTeamStroggsg_blueTeamPagansdmflags\0g_maxGameClients\0g_gear\0g_survivorrule\0g_teamNameRedManifestantsg_teamNameBlueCRSg_deadchat2versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_uptownsv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1 AdminCypiou69 Emailcypiou69@hotmail.fr
Warmup:
2 teams with 152 entities
-----------------------------------
-----------------------------------
Hitch warning: 1691 msec frame time
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master2.urbanterror.net
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master3.idsoftware.com
Hitch warning: 19058 msec frame time
Hitch warning: 730 msec frame time

Dradge
Messages : 380
Enregistré le : 01 sept. 2007, 14:31
Localisation : Angers

Message par Dradge » 08 juil. 2008, 13:16

Tu n'a pas de map de chargée. Dans la console tape "map ut4_algiers" par exemple. Enfin le mieux à faire c'est a la fin de ton fichier server.cfg de mettre comme dernière instruction "map ut4_algiers"
Have fun

Cyp
Messages : 721
Enregistré le : 30 déc. 2007, 21:56

Message par Cyp » 08 juil. 2008, 20:52

J'ai reessayer avec une map et toujours aucun resultat

Je m'etait mis en mode bridge ( mode non-routeur, donc modem, pas de ports a ouvrir )

et voila ce qui est est sorti

Code : Tout sélectionner

ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...

----------------------
27310 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:Windowssystem32opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7500 LE/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.2
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
08270050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 392 milli seconds
UI menu load time = 225 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: PC-Chenaud
IP: 192.168.1.2
Working directory: C:Program FilesUrbanTerror
61 arenas parsed
61 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
54620 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect1g_warmup60capturelimit12sv_hostname-ISO- Serverg_followstrict1fraglimit\0timelimit20g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871007g_armbands\0g_deadchat2g_teamNameBlueCRSg_teamNameRedManifestantsg_survivorrule\0g_gear\0g_maxGameClients\0dmflags\0g_blueTeamPagansg_redTeamStroggssv_dlURLurbanterror.netsv_maxPing\0sv_minPing\0sv_maxRate\0sv_minRate\0versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_abbeysv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1
Warmup:
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 2510 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.83:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.83:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
master2.urbanterror.net resolved to 64.62.148.86:27950
Sending heartbeat to master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Resolving master3.idsoftware.com
master3.idsoftware.com resolved to 192.246.40.56:27950
Sending heartbeat to master3.idsoftware.com
Hitch warning: 1150 msec frame time
]exec server.cfg
execing server.cfg
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
Server: ut4_uptown
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
81930 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect1g_warmup60capturelimit12sv_hostname-ISO- Serverg_followstrict1fraglimit\0timelimit20g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871007g_armbands\0g_deadchat2g_teamNameBlueCRSg_teamNameRedManifestantsg_survivorrule\0g_gear\0g_maxGameClients\0dmflags\0g_blueTeamPagansg_redTeamStroggssv_dlURLurbanterror.netsv_maxPing\0sv_minPing\0sv_maxRate\0sv_minRate\0versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_uptownsv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1 AdminCypiou69 Emailcypiou69@hotmail.fr
Warmup:
2 teams with 152 entities
-----------------------------------
-----------------------------------
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
Server: ut4_uptown
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
109240 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect1g_warmup60capturelimit12sv_hostname-ISO- Serverg_followstrict1fraglimit\0timelimit20g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871007g_armbands\0g_deadchat2g_teamNameBlueCRSg_teamNameRedManifestantsg_survivorrule\0g_gear\0g_maxGameClients\0dmflags\0g_blueTeamPagansg_redTeamStroggssv_dlURLurbanterror.netsv_maxPing\0sv_minPing\0sv_maxRate\0sv_minRate\0versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_uptownsv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1 AdminCypiou69 Emailcypiou69@hotmail.fr
Warmup:
2 teams with 152 entities
-----------------------------------
-----------------------------------
Hitch warning: 3442 msec frame time
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master2.urbanterror.net
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master3.idsoftware.com
]net_ip
"net_ip" is:"localhost" default:"localhost"
Hitch warning: 574 msec frame time
]net_port
"net_port" is:"27960" default:"27960"
]map ut4_utpown
Can't find map maps/ut4_utpown.bsp
]map ut4_uptown
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
Server: ut4_uptown
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...

handle 1: music/mainmenu.wav
----------------------
136550 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownload\0g_matchmode\0g_gametype7sv_maxclients10sv_floodprotect1g_warmup60capturelimit12sv_hostname-ISO- Serverg_followstrict1fraglimit\0timelimit20g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871007g_armbands\0g_deadchat2g_teamNameBlueCRSg_teamNameRedManifestantsg_survivorrule\0g_gear\0g_maxGameClients\0dmflags\0g_blueTeamPagansg_redTeamStroggssv_dlURLurbanterror.netsv_maxPing\0sv_minPing\0sv_maxRate\0sv_minRate\0versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_uptownsv_privateClients\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.1 AdminCypiou69 Emailcypiou69@hotmail.fr
Warmup:
2 teams with 152 entities
-----------------------------------
-----------------------------------
Hitch warning: 1649 msec frame time
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master2.urbanterror.net
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master3.idsoftware.com
Hitch warning: 2490 msec frame time
Hitch warning: 1071 msec frame time

Avatar du membre
Foxyfox
Responsable de branche
Responsable de branche
Messages : 1933
Enregistré le : 13 févr. 2008, 00:30
Localisation : Reims

Message par Foxyfox » 08 juil. 2008, 21:37

Je ne connaissais pas la map ut4_utpown , on en apprend tous les jours.
Modifié en dernier par Foxyfox le 08 juil. 2008, 21:37, modifié 1 fois.
Ce qui ne me tue pas me rend plus fort

Dradge
Messages : 380
Enregistré le : 01 sept. 2007, 14:31
Localisation : Angers

Message par Dradge » 08 juil. 2008, 22:16

Une fois ton serveur lancé si tu tape "status" il te dit quoi ?
Have fun

Avatar du membre
Foxyfox
Responsable de branche
Responsable de branche
Messages : 1933
Enregistré le : 13 févr. 2008, 00:30
Localisation : Reims

Message par Foxyfox » 08 juil. 2008, 22:27

Dradge a écrit :Une fois ton serveur lancé si tu tape "status" il te dit quoi ?
Il a tapé un mauvais nom de map.
Ce qui ne me tue pas me rend plus fort

Dradge
Messages : 380
Enregistré le : 01 sept. 2007, 14:31
Localisation : Angers

Message par Dradge » 09 juil. 2008, 09:00

foxyfox a écrit :
Dradge a écrit :Une fois ton serveur lancé si tu tape "status" il te dit quoi ?
Il a tapé un mauvais nom de map.
Non non, il l'a retapé correctement derrière.
]map ut4_utpown
Can't find map maps/ut4_utpown.bsp
]map ut4_uptown
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
------ Server Initialization ------
Have fun

Avatar du membre
Tung
Secrétaire
Secrétaire
Messages : 8926
Enregistré le : 06 juil. 2005, 19:00
Localisation : Rennes

Message par Tung » 09 juil. 2008, 10:32

Le serveur tourne en tout cas apparemment.
Secrétaire de l'association de loi 1901 Urban Terror France
Responsable de la branche Rédaction

Dradge
Messages : 380
Enregistré le : 01 sept. 2007, 14:31
Localisation : Angers

Message par Dradge » 09 juil. 2008, 11:01

Sinon faudrais que tu nous mette le contenu de ton server.cfg pour voir si ya quelquechose qui cloche. Pense bien à nous masquer tes mots de passe.
Have fun

Avatar du membre
ermina
Messages : 1034
Enregistré le : 27 avr. 2008, 14:38

Message par ermina » 09 juil. 2008, 13:09

Cypiou69 a écrit :-- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: PC-Chenaud
IP: 192.168.1.2
le but c'est que le serveur soit visible depuis le net, oui?

tu as une ip fixe? essaye voir d'ajouter "+set net_ip tonipfixeici" dans la ligne de commande pour lancer le serveur.

normalement tu aura donc:
-- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: tonipfixeici:27960
Hostname: PC-Chenaud
Modifié en dernier par ermina le 09 juil. 2008, 13:10, modifié 1 fois.
away for a while

Dradge
Messages : 380
Enregistré le : 01 sept. 2007, 14:31
Localisation : Angers

Message par Dradge » 09 juil. 2008, 13:21

Normalement il n'y a pas besoin. Enfin j'ai jamais essayé de lancer un serveur sous windows de chez moi.
Have fun

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