Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Rejoignez-nous sur le discord Urban Terror France !
Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Code : Tout sélectionner
urt win-x86 Apr 2 2007
----- FS_Startup -----
Current search path:
C:Program FilesUrbanTerrorq3ut4zpak000.pk3 (6139 files)
C:Program FilesUrbanTerrorq3ut4western.pk3 (71 files)
C:Program FilesUrbanTerrorq3ut4village3_28.pk3 (237 files)
C:Program FilesUrbanTerrorq3ut4ut_zero.pk3 (249 files)
C:Program FilesUrbanTerrorq3ut4ut_village23.pk3 (54 files)
C:Program FilesUrbanTerrorq3ut4ut_village.pk3 (10 files)
C:Program FilesUrbanTerrorq3ut4ut_streets.pk3 (161 files)
C:Program FilesUrbanTerrorq3ut4ut_streetfight2.pk3 (86 files)
C:Program FilesUrbanTerrorq3ut4ut_streetfight.pk3 (59 files)
C:Program FilesUrbanTerrorq3ut4ut_stargate1.pk3 (100 files)
C:Program FilesUrbanTerrorq3ut4ut_rumble.pk3 (66 files)
C:Program FilesUrbanTerrorq3ut4ut_pwnt.pk3 (51 files)
C:Program FilesUrbanTerrorq3ut4ut_pussyparadise.pk3 (316 files)
C:Program FilesUrbanTerrorq3ut4ut_poseidon.pk3 (193 files)
C:Program FilesUrbanTerrorq3ut4ut_parkavenue_b1.pk3 (159 files)
C:Program FilesUrbanTerrorq3ut4ut_nuclear.pk3 (200 files)
C:Program FilesUrbanTerrorq3ut4ut_liquid.pk3 (327 files)
C:Program FilesUrbanTerrorq3ut4ut_iran.pk3 (47 files)
C:Program FilesUrbanTerrorq3ut4ut_hacienda_b1.pk3 (171 files)
C:Program FilesUrbanTerrorq3ut4ut_castle.pk3 (159 files)
C:Program FilesUrbanTerrorq3ut4ut_canyon.pk3 (97 files)
C:Program FilesUrbanTerrorq3ut4ut_bronx.pk3 (137 files)
C:Program FilesUrbanTerrorq3ut4ut_bridge-rc1.pk3 (76 files)
C:Program FilesUrbanTerrorq3ut4ut_berch.pk3 (249 files)
C:Program FilesUrbanTerrorq3ut4ut_alps.pk3 (103 files)
C:Program FilesUrbanTerrorq3ut4ut4_walljumps_pro.pk3 (22 files)
C:Program FilesUrbanTerrorq3ut4ut4_walljumps_ctf_beta1.pk3 (10 files)
C:Program FilesUrbanTerrorq3ut4ut4_walljumps.pk3 (50 files)
C:Program FilesUrbanTerrorq3ut4ut4_vypla.pk3 (416 files)
C:Program FilesUrbanTerrorq3ut4ut4_village.pk3 (140 files)
C:Program FilesUrbanTerrorq3ut4ut4_uberjumps_beta3.pk3 (51 files)
C:Program FilesUrbanTerrorq3ut4ut4_uberjumps_beta2.pk3 (53 files)
C:Program FilesUrbanTerrorq3ut4ut4_uberjumps_beta.pk3 (33 files)
C:Program FilesUrbanTerrorq3ut4ut4_trickmap2_b5.pk3 (58 files)
C:Program FilesUrbanTerrorq3ut4ut4_trickmap2_b3.pk3 (8 files)
C:Program FilesUrbanTerrorq3ut4ut4_synchronicity_bio.pk3 (63 files)
C:Program FilesUrbanTerrorq3ut4ut4_swim.pk3 (156 files)
C:Program FilesUrbanTerrorq3ut4ut4_superman_b4.pk3 (231 files)
C:Program FilesUrbanTerrorq3ut4ut4_subway.pk3 (189 files)
C:Program FilesUrbanTerrorq3ut4ut4_streets.pk3 (155 files)
C:Program FilesUrbanTerrorq3ut4ut4_speedjumps_beta2.pk3 (168 files)
C:Program FilesUrbanTerrorq3ut4ut4_spacejumps.pk3 (54 files)
C:Program FilesUrbanTerrorq3ut4ut4_somtingwong.pk3 (22 files)
C:Program FilesUrbanTerrorq3ut4ut4_sliema.pk3 (335 files)
C:Program FilesUrbanTerrorq3ut4ut4_slickjumpsv3_beta.pk3 (58 files)
C:Program FilesUrbanTerrorq3ut4ut4_sliceyjumpsv2_beta2.pk3 (50 files)
C:Program FilesUrbanTerrorq3ut4ut4_ricochet.pk3 (154 files)
C:Program FilesUrbanTerrorq3ut4ut4_parkour_gamma1.pk3 (62 files)
C:Program FilesUrbanTerrorq3ut4ut4_paradise.pk3 (142 files)
C:Program FilesUrbanTerrorq3ut4ut4_midtown_beta3.pk3 (149 files)
C:Program FilesUrbanTerrorq3ut4ut4_midtown_beta.pk3 (148 files)
C:Program FilesUrbanTerrorq3ut4ut4_megajumps_beta2.pk3 (14 files)
C:Program FilesUrbanTerrorq3ut4ut4_megajumps_beta.pk3 (14 files)
C:Program FilesUrbanTerrorq3ut4ut4_kotp.pk3 (15 files)
C:Program FilesUrbanTerrorq3ut4ut4_jumpthis_beta.pk3 (29 files)
C:Program FilesUrbanTerrorq3ut4ut4_jumpskills_beta_2.pk3 (37 files)
C:Program FilesUrbanTerrorq3ut4ut4_island.pk3 (152 files)
C:Program FilesUrbanTerrorq3ut4ut4_freakjumps.pk3 (87 files)
C:Program FilesUrbanTerrorq3ut4ut4_elitejumping.pk3 (36 files)
C:Program FilesUrbanTerrorq3ut4ut4_dormroom_beta2.pk3 (18 files)
C:Program FilesUrbanTerrorq3ut4ut4_dontgetwet_a6.pk3 (18 files)
C:Program FilesUrbanTerrorq3ut4ut4_dontfall_beta2.pk3 (21 files)
C:Program FilesUrbanTerrorq3ut4ut4_dontfall_beta1.pk3 (18 files)
C:Program FilesUrbanTerrorq3ut4ut4_dicks.pk3 (187 files)
C:Program FilesUrbanTerrorq3ut4ut4_deathjumps_hell.pk3 (10 files)
C:Program FilesUrbanTerrorq3ut4ut4_deathjumps.pk3 (9 files)
C:Program FilesUrbanTerrorq3ut4ut4_bounce_beta_4.pk3 (206 files)
C:Program FilesUrbanTerrorq3ut4ut4_bombwalls_b1.pk3 (87 files)
C:Program FilesUrbanTerrorq3ut4ut4_arena2.pk3 (13 files)
C:Program FilesUrbanTerrorq3ut4ut4_arena1.pk3 (13 files)
C:Program FilesUrbanTerrorq3ut4uptown-classic.pk3 (8 files)
C:Program FilesUrbanTerrorq3ut4towers.pk3 (24 files)
C:Program FilesUrbanTerrorq3ut4TheDayAfter.pk3 (116 files)
C:Program FilesUrbanTerrorq3ut4saloon.pk3 (98 files)
C:Program FilesUrbanTerrorq3ut4ricochet.pk3 (96 files)
C:Program FilesUrbanTerrorq3ut4iran.pk3 (47 files)
C:Program FilesUrbanTerrorq3ut4corn!!.pk3 (75 files)
C:Program FilesUrbanTerrorq3ut4armory2.pk3 (4 files)
C:Program FilesUrbanTerrorq3ut4armory.pk3 (4 files)
C:Program FilesUrbanTerrorq3ut4area51_beta1.pk3 (120 files)
C:Program FilesUrbanTerrorq3ut4101.pk3 (86 files)
C:Program FilesUrbanTerror/q3ut4
C:Program FilesUrbanTerror/baseq3
----------------------
14156 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6100 nForce 405/PCI/SSE2/3DNOW!
GL_VERSION: 2.0.3
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/27s.shader'
...loading 'scripts/abbey.shader'
...loading 'scripts/abbey2.shader'
...loading 'scripts/abbey2ctf.shader'
...loading 'scripts/algiers.shader'
...loading 'scripts/allbsps.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/austria.shader'
...loading 'scripts/autoclip.shader'
...loading 'scripts/backhoe.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/bbq.shader'
...loading 'scripts/bbq2.shader'
...loading 'scripts/bbq7.shader'
...loading 'scripts/bbqshaders.shader'
...loading 'scripts/bk.shader'
...loading 'scripts/blood.shader'
...loading 'scripts/bloodnew.shader'
...loading 'scripts/bombexp.shader'
...loading 'scripts/box15.shader'
...loading 'scripts/box293.shader'
...loading 'scripts/box337.shader'
...loading 'scripts/br_flowers.shader'
...loading 'scripts/br_flowers_tub.shader'
...loading 'scripts/br_trees.shader'
...loading 'scripts/casa_lamp.shader'
...loading 'scripts/cave.shader'
...loading 'scripts/cel.shader'
...loading 'scripts/coinbird01.shader'
...loading 'scripts/cow.shader'
...loading 'scripts/cow2.shader'
...loading 'scripts/crenshaw_vehicles.shader'
...loading 'scripts/crossing.shader'
...loading 'scripts/crystal.shader'
...loading 'scripts/damage.shader'
...loading 'scripts/decal.shader'
...loading 'scripts/defcon_tree.shader'
...loading 'scripts/density.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/engine_internal.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/fogcaulk.shader'
...loading 'scripts/foliage.shader'
...loading 'scripts/foliage2.shader'
...loading 'scripts/funstuff.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/goggleglass.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/grtrees.shader'
...loading 'scripts/hair.shader'
...loading 'scripts/jeffladderclip.shader'
...loading 'scripts/landscapelighting.shader'
...loading 'scripts/lightgrid.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/masheen.shader'
...loading 'scripts/masheen_sky.shader'
...loading 'scripts/mc-uptown.shader'
...loading 'scripts/metals.shader'
...loading 'scripts/miscb3.shader'
...loading 'scripts/mrsentry.shader'
...loading 'scripts/newnvg.shader'
...loading 'scripts/null_beach.shader'
...loading 'scripts/numbers.shader'
...loading 'scripts/oldtruck.shader'
...loading 'scripts/palms.shader'
...loading 'scripts/palmtree.shader'
...loading 'scripts/patio.shader'
...loading 'scripts/prop_bubbles.shader'
...loading 'scripts/qura.shader'
...loading 'scripts/rc_glass.shader'
...loading 'scripts/realworld_light.shader'
...loading 'scripts/riches.shader'
...loading 'scripts/riches_alpha.shader'
...loading 'scripts/riches_alpha_bk.shader'
...loading 'scripts/riches_light.shader'
...loading 'scripts/riches_skies.shader'
...loading 'scripts/riva.shader'
...loading 'scripts/riyadh_lamp.shader'
...loading 'scripts/sarah.shader'
...loading 'scripts/scopering.shader'
...loading 'scripts/scopes.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shminkylights.shader'
...loading 'scripts/sinnifunstuff.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sky_thingley.shader'
...loading 'scripts/sn_smoke.shader'
...loading 'scripts/streetlamp.shader'
...loading 'scripts/sweetnutz.shader'
...loading 'scripts/sweetnutz3.shader'
...loading 'scripts/tom.shader'
...loading 'scripts/toxic2sky.shader'
...loading 'scripts/toxiclight.shader'
...loading 'scripts/toxicscripts.shader'
...loading 'scripts/toxicsky.shader'
...loading 'scripts/toxic_water.shader'
...loading 'scripts/true_fence.shader'
...loading 'scripts/turnpike.shader'
...loading 'scripts/urbanq3_misc2.shader'
...loading 'scripts/urbanterror_ui.shader'
...loading 'scripts/urban_terror.shader'
...loading 'scripts/urban_terror_light.shader'
...loading 'scripts/ut4_firingrange.shader'
...loading 'scripts/utfx.shader'
...loading 'scripts/utplayers.shader'
...loading 'scripts/ut_elgin.shader'
...loading 'scripts/ut_prague.shader'
...loading 'scripts/ut_riyadh.shader'
...loading 'scripts/ut_riyadh_lm.shader'
...loading 'scripts/ut_trees1.shader'
...loading 'scripts/village2.shader'
...loading 'scripts/watercaulk.shader'
...loading 'scripts/weapon.shader'
...loading 'scripts/weapondecals.shader'
...loading 'scripts/wuxut1.shader'
...loading 'scripts/xguns.shader'
...loading 'scripts/zzzzut_casadd.shader'
...loading 'scripts/zzzzz_sanc.shader'
...loading 'scripts/zzz_sanc.shader'
...loading 'scripts/z_newbh.shader'
...loading 'scripts/z_nvg.shader'
...loading 'scripts/syko_kiler.shader'
...loading 'scripts/smokeeffect.shader'
...loading 'scripts/bbq3.shader'
...loading 'scripts/bbq6.shader'
...loading 'scripts/bbqplant.shader'
...loading 'scripts/bbqplant2.shader'
...loading 'scripts/common.shader'
...loading 'scripts/dragoon_sky.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/4dvehicles.shader'
...loading 'scripts/automotive.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/nrgizer.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/plants.shader'
...loading 'scripts/ut_zero.shader'
...loading 'scripts/velcor.shader'
...loading 'scripts/ut_village23.shader'
...loading 'scripts/overlord_streetfight2.shader'
...loading 'scripts/overlord_streetfight.shader'
...loading 'scripts/wetwired.shader'
...loading 'scripts/laneway.shader'
...loading 'scripts/ut_pwnt.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/models.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/test.shader'
...loading 'scripts/ut_pussyparadise.shader'
...loading 'scripts/zzzut_golgotha2.shader'
...loading 'scripts/ut_filtration.shader'
...loading 'scripts/ut_poseidon.shader'
...loading 'scripts/ragingbullet.shader'
...loading 'scripts/videocamera.shader'
...loading 'scripts/griffin.shader'
...loading 'scripts/bfp_gothlbig.shader'
...loading 'scripts/cn_trees.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/ut_nuclear.shader'
...loading 'scripts/iran.shader'
...loading 'scripts/lexiboy.shader'
...loading 'scripts/castello.shader'
...loading 'scripts/ut_golgothabeta.shader'
...loading 'scripts/null_des.shader'
...loading 'scripts/null_des_fire.shader'
...loading 'scripts/ut_bridge.shader'
...loading 'scripts/pointblank.shader'
...loading 'scripts/s8strees.shader'
...loading 'scripts/s8stree4.shader'
...loading 'scripts/ut_berch.shader'
...loading 'scripts/colors.shader'
...loading 'scripts/alpine.shader'
...loading 'scripts/sweetnutz2.shader'
...loading 'scripts/ut_202.shader'
...loading 'scripts/wallctf.shader'
...loading 'scripts/ut4_vypla.shader'
...loading 'scripts/ut4_freakjumps.shader'
...loading 'scripts/trickmap2.shader'
...loading 'scripts/q3map2_ut4_trickmap2_b5.shader'
...loading 'scripts/bio-floor.shader'
...loading 'scripts/dsi_textures.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/ut4_greenjumps_beta.shader'
...loading 'scripts/zzzut_nimrod.shader'
...loading 'scripts/swim.shader'
...loading 'scripts/ut4_superman_b4.shader'
...loading 'scripts/ut4_subway.shader'
...loading 'scripts/ut_subway.shader'
...loading 'scripts/ut_subway2.shader'
...loading 'scripts/ut_alleys.shader'
...loading 'scripts/stratosphere3.shader'
...loading 'scripts/ut4_jumps2.shader'
...loading 'scripts/ozedood.shader'
...loading 'scripts/ladder.shader'
...loading 'scripts/zmultiplant.shader'
...loading 'scripts/ricochet.shader'
...loading 'scripts/base.shader'
...loading 'scripts/riches_bush.shader'
...loading 'scripts/ut4_parkour_gamma1.shader'
...loading 'scripts/paradise.shader'
...loading 'scripts/fire_part.shader'
...loading 'scripts/exkr.shader'
...loading 'scripts/jumpthis2.shader'
...loading 'scripts/starfield.shader'
...loading 'scripts/_sgobjs.shader'
...loading 'scripts/misato.shader'
...loading 'scripts/mc-util.shader'
...loading 'scripts/ut_druglord3.shader'
...loading 'scripts/deathjumpshell.shader'
...loading 'scripts/ut4_bounce.shader'
...loading 'scripts/q3map2_ut4_bombwalls.shader'
...loading 'scripts/temple.shader'
...loading 'scripts/night.shader'
...loading 'scripts/farm.shader'
...loading 'scripts/tic.shader'
...loading 'scripts/madhorse.shader'
...loading 'scripts/101.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
14188060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737219 bytes of code
ui loaded in 33931296 bytes on the hunk
trying menu/art/3_cursor2.TGA...
trying ui/assets/gradientbar2.TGA...
trying menu/art/fx_base.TGA...
trying menu/art/fx_red.TGA...
trying menu/art/fx_yel.TGA...
trying menu/art/fx_grn.TGA...
trying menu/art/fx_teal.TGA...
trying menu/art/fx_blue.TGA...
trying menu/art/fx_cyan.TGA...
trying menu/art/fx_white.TGA...
trying ui/assets/red.TGA...
trying ui/assets/red_metal.TGA...
trying ui/assets/red_name.TGA...
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/password.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/createfavorite.menu
Parsing menu file:ui/psetup.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/specialcredit.menu
Parsing menu file:ui/specialcredit2.menu
Parsing menu file:ui/betacredit.menu
Parsing menu file:ui/betacredit2.menu
UI menu load time = 381 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_rcon.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_stats.menu
Parsing menu file:ui/ingame_callvote.menu
Parsing menu file:ui/ingame_select_team.menu
Parsing menu file:ui/ingame_select_gear.menu
Parsing menu file:ui/ingame_select_gear_primary.menu
Parsing menu file:ui/ingame_select_gear_secondary.menu
Parsing menu file:ui/ingame_select_gear_sidearm.menu
Parsing menu file:ui/ingame_select_gear_item.menu
Parsing menu file:ui/ingame_select_gear_grenade.menu
Parsing menu file:ui/ingame_select_player.menu
Parsing menu file:ui/ingame_ut_matchmode.menu
UI menu load time = 243 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: winxp
Working directory: C:Program FilesUrbanTerror
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
58 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:Program FilesUrbanTerrorq3ut4zpak000.pk3 (6139 files)
C:Program FilesUrbanTerrorq3ut4western.pk3 (71 files)
C:Program FilesUrbanTerrorq3ut4village3_28.pk3 (237 files)
C:Program FilesUrbanTerrorq3ut4ut_zero.pk3 (249 files)
C:Program FilesUrbanTerrorq3ut4ut_village23.pk3 (54 files)
C:Program FilesUrbanTerrorq3ut4ut_village.pk3 (10 files)
C:Program FilesUrbanTerrorq3ut4ut_streets.pk3 (161 files)
C:Program FilesUrbanTerrorq3ut4ut_streetfight2.pk3 (86 files)
C:Program FilesUrbanTerrorq3ut4ut_streetfight.pk3 (59 files)
C:Program FilesUrbanTerrorq3ut4ut_stargate1.pk3 (100 files)
C:Program FilesUrbanTerrorq3ut4ut_rumble.pk3 (66 files)
C:Program FilesUrbanTerrorq3ut4ut_pwnt.pk3 (51 files)
C:Program FilesUrbanTerrorq3ut4ut_pussyparadise.pk3 (316 files)
C:Program FilesUrbanTerrorq3ut4ut_poseidon.pk3 (193 files)
C:Program FilesUrbanTerrorq3ut4ut_parkavenue_b1.pk3 (159 files)
C:Program FilesUrbanTerrorq3ut4ut_nuclear.pk3 (200 files)
C:Program FilesUrbanTerrorq3ut4ut_liquid.pk3 (327 files)
C:Program FilesUrbanTerrorq3ut4ut_iran.pk3 (47 files)
C:Program FilesUrbanTerrorq3ut4ut_hacienda_b1.pk3 (171 files)
C:Program FilesUrbanTerrorq3ut4ut_castle.pk3 (159 files)
C:Program FilesUrbanTerrorq3ut4ut_canyon.pk3 (97 files)
C:Program FilesUrbanTerrorq3ut4ut_bronx.pk3 (137 files)
C:Program FilesUrbanTerrorq3ut4ut_bridge-rc1.pk3 (76 files)
C:Program FilesUrbanTerrorq3ut4ut_berch.pk3 (249 files)
C:Program FilesUrbanTerrorq3ut4ut_alps.pk3 (103 files)
C:Program FilesUrbanTerrorq3ut4ut4_walljumps_pro.pk3 (22 files)
C:Program FilesUrbanTerrorq3ut4ut4_walljumps_ctf_beta1.pk3 (10 files)
C:Program FilesUrbanTerrorq3ut4ut4_walljumps.pk3 (50 files)
C:Program FilesUrbanTerrorq3ut4ut4_vypla.pk3 (416 files)
C:Program FilesUrbanTerrorq3ut4ut4_village.pk3 (140 files)
C:Program FilesUrbanTerrorq3ut4ut4_uberjumps_beta3.pk3 (51 files)
C:Program FilesUrbanTerrorq3ut4ut4_uberjumps_beta2.pk3 (53 files)
C:Program FilesUrbanTerrorq3ut4ut4_uberjumps_beta.pk3 (33 files)
C:Program FilesUrbanTerrorq3ut4ut4_trickmap2_b5.pk3 (58 files)
C:Program FilesUrbanTerrorq3ut4ut4_trickmap2_b3.pk3 (8 files)
C:Program FilesUrbanTerrorq3ut4ut4_synchronicity_bio.pk3 (63 files)
C:Program FilesUrbanTerrorq3ut4ut4_swim.pk3 (156 files)
C:Program FilesUrbanTerrorq3ut4ut4_superman_b4.pk3 (231 files)
C:Program FilesUrbanTerrorq3ut4ut4_subway.pk3 (189 files)
C:Program FilesUrbanTerrorq3ut4ut4_streets.pk3 (155 files)
C:Program FilesUrbanTerrorq3ut4ut4_speedjumps_beta2.pk3 (168 files)
C:Program FilesUrbanTerrorq3ut4ut4_spacejumps.pk3 (54 files)
C:Program FilesUrbanTerrorq3ut4ut4_somtingwong.pk3 (22 files)
C:Program FilesUrbanTerrorq3ut4ut4_sliema.pk3 (335 files)
C:Program FilesUrbanTerrorq3ut4ut4_slickjumpsv3_beta.pk3 (58 files)
C:Program FilesUrbanTerrorq3ut4ut4_sliceyjumpsv2_beta2.pk3 (50 files)
C:Program FilesUrbanTerrorq3ut4ut4_ricochet.pk3 (154 files)
C:Program FilesUrbanTerrorq3ut4ut4_parkour_gamma1.pk3 (62 files)
C:Program FilesUrbanTerrorq3ut4ut4_paradise.pk3 (142 files)
C:Program FilesUrbanTerrorq3ut4ut4_midtown_beta3.pk3 (149 files)
C:Program FilesUrbanTerrorq3ut4ut4_midtown_beta.pk3 (148 files)
C:Program FilesUrbanTerrorq3ut4ut4_megajumps_beta2.pk3 (14 files)
C:Program FilesUrbanTerrorq3ut4ut4_megajumps_beta.pk3 (14 files)
C:Program FilesUrbanTerrorq3ut4ut4_kotp.pk3 (15 files)
C:Program FilesUrbanTerrorq3ut4ut4_jumpthis_beta.pk3 (29 files)
C:Program FilesUrbanTerrorq3ut4ut4_jumpskills_beta_2.pk3 (37 files)
C:Program FilesUrbanTerrorq3ut4ut4_island.pk3 (152 files)
C:Program FilesUrbanTerrorq3ut4ut4_freakjumps.pk3 (87 files)
C:Program FilesUrbanTerrorq3ut4ut4_elitejumping.pk3 (36 files)
C:Program FilesUrbanTerrorq3ut4ut4_dormroom_beta2.pk3 (18 files)
C:Program FilesUrbanTerrorq3ut4ut4_dontgetwet_a6.pk3 (18 files)
C:Program FilesUrbanTerrorq3ut4ut4_dontfall_beta2.pk3 (21 files)
C:Program FilesUrbanTerrorq3ut4ut4_dontfall_beta1.pk3 (18 files)
C:Program FilesUrbanTerrorq3ut4ut4_dicks.pk3 (187 files)
C:Program FilesUrbanTerrorq3ut4ut4_deathjumps_hell.pk3 (10 files)
C:Program FilesUrbanTerrorq3ut4ut4_deathjumps.pk3 (9 files)
C:Program FilesUrbanTerrorq3ut4ut4_bounce_beta_4.pk3 (206 files)
C:Program FilesUrbanTerrorq3ut4ut4_bombwalls_b1.pk3 (87 files)
C:Program FilesUrbanTerrorq3ut4ut4_arena2.pk3 (13 files)
C:Program FilesUrbanTerrorq3ut4ut4_arena1.pk3 (13 files)
C:Program FilesUrbanTerrorq3ut4uptown-classic.pk3 (8 files)
C:Program FilesUrbanTerrorq3ut4towers.pk3 (24 files)
C:Program FilesUrbanTerrorq3ut4TheDayAfter.pk3 (116 files)
C:Program FilesUrbanTerrorq3ut4saloon.pk3 (98 files)
C:Program FilesUrbanTerrorq3ut4ricochet.pk3 (96 files)
C:Program FilesUrbanTerrorq3ut4iran.pk3 (47 files)
C:Program FilesUrbanTerrorq3ut4corn!!.pk3 (75 files)
C:Program FilesUrbanTerrorq3ut4armory2.pk3 (4 files)
C:Program FilesUrbanTerrorq3ut4armory.pk3 (4 files)
C:Program FilesUrbanTerrorq3ut4area51_beta1.pk3 (120 files)
C:Program FilesUrbanTerrorq3ut4101.pk3 (86 files)
C:Program FilesUrbanTerror/q3ut4
C:Program FilesUrbanTerror/baseq3
handle 1: music/mainmenu.wav
----------------------
28312 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1866847 bytes of code
qagame loaded in 34522752 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Mar 31 2007
------------------------------------------------------------
InitGame: g_matchmode1g_gametype7sv_maxclients16sv_floodprotect1g_warmup15capturelimit\010sv_hostnameALESTEg_followstrict1fraglimit\010timelimit\015g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato90g_waverespawns1g_redwave8g_bluewave8g_respawndelay8g_suddendeath1g_maxrounds16g_friendlyfire1g_allowvote\0g_armbands1sv_battleye1g_deadchat2g_survivorrule\0g_gear\0g_maxGameClients\0g_blueTeamPagansg_redTeamStroggssv_maxPing\0sv_minPing\0sv_maxRate\0sv_minRate\0dmflags\0versionioQ3 1.33urt win-x86 Apr 2 2007protocol68mapnameut4_abbeysv_privateClients\0sv_allowDownload\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.0
Warmup:
2 teams with 31 entities
-----------------------------------
BattlEye Server loaded
-----------------------------------
Hitch warning: 1290 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.82:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.82:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
Couldn't resolve address: master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Hitch warning: 1001 msec frame ti