Problème server crash

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General
Messages : 307
Enregistré le : 14 nov. 2013, 14:57
Localisation : France

Problème server crash

Message par General » 25 mars 2014, 01:28

Bonjour , j'ai un problème avec mon server.cfg , je pence que le problème vien de là.

Il crash tout les environs 18h

Voici ma config:

Code : Tout sélectionner


///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                                   //
//   ##     ## ########  ########     ###    ##    ##    ######## ######## ########  ########   #######  ########    //
//   ##     ## ##     ## ##     ##   ## ##   ###   ##       ##    ##       ##     ## ##     ## ##     ## ##     ##   //
//   ##     ## ##     ## ##     ##  ##   ##  ####  ##       ##    ##       ##     ## ##     ## ##     ## ##     ##   //
//   ##     ## ########  ########  ##     ## ## ## ##       ##    ######   ########  ########  ##     ## ########    //
//   ##     ## ##   ##   ##     ## ######### ##  ####       ##    ##       ##   ##   ##   ##   ##     ## ##   ##     //
//   ##     ## ##    ##  ##     ## ##     ## ##   ###       ##    ##       ##    ##  ##    ##  ##     ## ##    ##    //
//    #######  ##     ## ########  ##     ## ##    ##       ##    ######## ##     ## ##     ##  #######  ##     ##   //
//                                                                                         -----------------------   //
//                                                                                         presented by FrozenSand   //
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//-------------------------------------------------------------------------------------------------------------------//
//--| GENERAL INFORMATIONS |-----------------------------------------------------------------------------------------//
//-------------------------------------------------------------------------------------------------------------------//
//                                                                                                                   //
//   #1 - Try to keep CVAR values as short as possible otherwise you may experience "infostring length exceeded"     //
//        errors on your server which may led to startup failures                                                    //
//                                                                                                                   //
//   #2 - Everything behind double slashes // is ignored by the server                                               //
//                                                                                                                   //
//   #3 - Some CVARs can only be set during server initalization and are therefore not displayed here. You can set   // 
//        them by specifying desired values as server engine parameters before startup using: +set <cvar> <value>    //
//                                                                                                                   //
//   #4 - Altough this configuration file is designed to be verbose to the point of being self-explanatory, only     //
//        change settings if you know what you are doing! Incorrect settings might lead to server instability and    //
//        can make the gameplay impossible altogether                                                                //
//                                                                                                                   //
//   #5 - Support can be found on http://www.urbanterror.info or on #urbanterror @ quakenet                          //
//                                                                                                                   //
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


//---------------------------------------------------------
//  VISUAL IDENTIFIERS
//---------------------------------------------------------

set  sv_hostname                       "^2=KsL=^4Sr8-^30nly^3[^74.2^3]"   // Your server name here (#NOTE: not all the game browsers display color codes correctly)
set  sv_joinmessage           "^1Knife not allowed ! ^3Have fun ^5=)"   // Your join message here. It will displayed when the game is joined
set  g_motd         "WebSite: ksl-clan.com \ have fun and good game =)"   // Your message of the day here, it is displayed on the loading screen while connecting


//---------------------------------------------------------
//  ADDITIONAL GAME BROWSER INFORMATIONS
//---------------------------------------------------------

sets "Admin"                                            ""   // Server administrator aka designated technical contributor
sets "Clan"                                             ""   // Your clan name/tag
sets "Email"                                            ""   // Email for technical support
sets "Location"                                         ""   // Where your server is located

//---------------------------------------------------------
//  AUTHENTICATION SYSTEM SETTINGS
//---------------------------------------------------------

set  auth_enable                                        "1"   // Set this to 0 to disable the authentication system (more informations on www urbanterror info)
set  auth_notoriety                                     "0"   // Minimum notoriety level to be able to connect to your server. 0 allows everyone to join
set  auth_tags                                          "1"   // Set this to 1 to prevent clan tag thieves from joining your server
set  auth_cheaters                                      "1"   // Set this to 1 to block the officially banned cheaters from your server [coming soon]
set  auth_verbosity                                     "1"   // 0 = no authentication message to everyone when a player connects, 1 = message on the top of the screen, 2 = message in the chat box
set  auth_log                                           "1"   // Set this to 1 to draw the account information in the userinfo of each player in the server logs
set  auth_groups                                         ""   // Specify group IDs (separated by a blank) if you want to allow only a few groups to connect to the server. Empty ("") means all groups can connect
seta auth_owners                                         ""   // Specify the group ID of your clan (more informations on www urbanterror info)


//---------------------------------------------------------
//  MASTER SERVERS SETTINGS
//---------------------------------------------------------

set  sv_master1                                          ""   // This one will be set automatically by the game-engine, so just leave it blank
set  sv_master2                   "master.urbanterror.info"   // Default = master.urbanterror.info
set  sv_master3                  "master2.urbanterror.info"   // Default = master2.urbanterror.info
set  sv_master4                    "master.quake3arena.com"   // Default = master.quake3arena.com
set  sv_master5                                          ""   // In the future.....

//---------------------------------------------------------
//  SERVER LOGGING SETTINGS
//---------------------------------------------------------

set  g_log                                      "sr8.log"   // Server logfile name (Default = "games.log")
set  g_logsync                                          "1"   // Enables real-time (unbuffered) log writing. Necessarry for 3rd party administration software
set  g_loghits                                          "2"   // Log every single hit. Creates very big logs. Necessary for proper hit-detection if you use a 3rd party administration software
set  g_logroll                                          "0"   // If set to 1, creates a new log every now and then: <4 digit number>_<logname>.log -> Leave disabled if using log-parsing additions
set  logfile                                            "0"   // Additional logging in seperate qconsole.log file. 0 = disabled, 1 = buffered, 2 = synced, 3 = appended


//---------------------------------------------------------
//  ADMINISTRATION SETTINGS
//---------------------------------------------------------

set  rconpassword                                        "xxxxxxxxx"   // Password to control the server remotely using rcon
set  g_referee                                          "0"   // Setting this to 1 will enable the refree commands
set  g_refnoban                                         "0"   // Setting this to 1 will prevent refrees from banning players from the server
set  g_refpass                                           ""   // Sets the referee password. Setting an empty password also disables referees
set  filterban                                          "1"   // Allows to ban players using the banlist.txt file


//---------------------------------------------------------
//  GENERAL SERVER SETTINGS
//---------------------------------------------------------

set  sv_sayprefix                               "^2~^4~^3~^1> "   // Prefix for /rcon say in-game messages. (Default = "console: ")
set  sv_tellprefix                         "^2~^4~^3~^1>"   // Prefix for /rcon tell in-game messages. (Default = "console_tell: ")
set  sv_demonotice               "."   // Message to be printed when a player start in being recorded server-side (Empty means no message) 
sets sv_dlURL                            "urtrepo.fr"   // Sets the address for auto-downloading. The client will try to download <sv_dlURL>/q3ut4/mapname.pk3. If your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3. Leaving this set 'urbanterror.info' will make it use a map mirror with the most common maps on it
set  sv_allowDownload                                   "1"   // Allows clients to load *.pk3 files (maps) they not already have. Auto-download only works on ioUrbanTerror-clients, not quake3-clients.
set  sv_strictauth                                      "0"   // 1 = check for valid cdkey, this means ioUrbanTerror players will not be able to join
set  sv_pure                                            "1"   // Prevents players from loading modified *.pk3 files. (Default = 1)
set  sv_floodprotect	                                "1"   // Setting this to 1 prevents clients from spamming many chatlines / binded commands. (Default = 1)
set  sv_privateclients                                  "2"   // Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword
set  sv_privatepassword                                  "xxxxxxxxxxxx"   // Password to connect to the server using a provate slot
set  sv_timeout                                       "180"   // Seconds before a 'Connection Interrupted' player is dropped. Smaller values help removing 'zombies' in time, but be careful: slow clients may not able to finish loading maps before they get dropped if this value is set too low. (Default = 180)
set  sv_maxping                                         "0"   // Sets the upper ping limit at which players are still allowed to join. 0 means no limit (Default 0). (Default = 0)
set  sv_minping                                         "0"   // Sets the lower ping limit at which players are still allowed to join. 0 means no limit (Default 0). (Default = 0)
set  sv_maxrate                                         "0"   // Sets the maximum traffic per second the server will send per client (byte/s, 0 = 25000 = max). (Default = 0)
set  sv_minrate                                         "0"   // Sets the minimum traffic per second the server will send per client (byte/s, 0 = 25000 = max). (Default = 0)
set  sv_maxclients						"20"  // Modifier le nombre pour le nombre de slot (Inclue les slot priver) 


//---------------------------------------------------------
//  OTHER SERVER SETTINGS
//---------------------------------------------------------

set  g_password                                          ""   // Password for the server. Nothing = public.
set  g_armbands                                         "0"   // Determines the behaviour of the armband color. 0 = player's choice, set with cg_rgb, 1 = based on team color, 2 = assigned randomly by server
set  g_skins                                            "1"   // If set to 1 enable the use of the client side skin selection system. Using 0 means default back to Red and Blue teams
set  g_funstuff                                         "1"   // If set to 1 enable the use of funstuff on the server 
set  g_gear                                             "FGHIJKLMNacefghOQSUV"   // Bitmask that decides which weapons are allowed and which not. Check http://www.urbanterror.info/support/180-server-cvars/#1.2 to find the correct number
set  g_allowvote                                "536871039"   // Bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.info/support/180-server-cvars/#1.3 to find the correct number
set  g_failedvotetime                                 "300"   // Amount of seconds before someone can call another vote after another has failed
set  g_allowchat                                        "2"   // Determines the behaviour of the chat. 0 = no chatting at all, 1 = teamchats only, 2 = all chats
set  g_deadchat                                         "1"   // Determines if alive players can see dead players messages. 0 = living players can not see dead players chat, 1 = living players see only team-messages from dead teammembers, 2 = living players also see normal chats from dead players
set  g_inactivity                                       "0"   // Time in seconds before a non-moving player will be kicked off the server
set  g_mapcycle                              "mapcyclesr8.txt"   // Name of mapcycle-file, located in q3ut4 directory


//---------------------------------------------------------
//  GENERAL GAMEPLAY SETTINGS
//---------------------------------------------------------

set  g_gametype                                         "4"   // 0 = FreeForAll, 1 = Last Man Standing, 3 = TeamDeathMatch, 4 = Team Survivor, 5 = Follow The Leader, 6 = Capture And Hold, 7 = Capture The Flag, 8 = Bomb Mode, 9 = Jump Training
set  g_followstrict                                     "0"   // If set to 1, dead players cannot hunt enemies
set  g_warmup                                          "15"   // Amount of seconds before game starts when changed to a new map. Gives slower computers time to load before game starts
set  g_gravity                                        "800"   // Gravity Level, higher number = lower jumps (Default = 800, popular settings for 'moon mode' : 300, 100).
set  g_knockback                                     "1000"   // Knockback from a weapon, higher number = greater knockback. (Default = 1000)
set  g_antiwarp                                         "1"   // Enable or disable antiwarp. This option smooths the movement of warping players (warping by cheat or packet loss due toa crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled
set  g_antiwarptol                                     "50"   // Tolerance of the antiwarp in miliseconds. Higher = more tolerant. Low settings increase server load. (Default = 50)
set  g_shuffleNoRestart									"0"   // If set to 1 map will not be restart after shuffleteams
set  g_inactivityAction									"0"   // Specifies what to do when a player hit the inactivity time: 0 = kick, 1 = move to spectators
set  timelimit                                         "0"   // Time in minutes before map is over. (0 = never)
set  fraglimit                                         "300"   // Amount of points to be scored before map is over. (0 = never)
set  sv_maxclients                                     "20"


//---------------------------------------------------------
//  TEAM GAME SETTINGS
//---------------------------------------------------------

set  g_friendlyfire                                     "0"   // 0 = no friendlyfire, 1 = friendlyfire on, kick after too many TK's, 2 = friendlyfire on, no kicks
set  g_maxteamkills                                     "3"   // Amount of TK's before you get kicked when g_friendlyfire is 1
set  g_teamkillsforgettime                            "300"   // Amount of seconds before TK's are forgotten
set  g_teamautojoin                                     "0"   // Force players to autojoin on connect, instead of letting them spec untill they join themselves
set  g_teamforcebalance                                 "1"   // If on, you can't join a team when it has more players then the other one
set  g_maintainteam                                     "1"   // When switching maps, players will stay in their team
set  g_teamnamered                                       "^1Shooter"   // Name for the red team. Nothing = default team name
set  g_teamnameblue                                      "^4Sniper"   // Name for the blue team. Nothing = default team name
set  g_swaproles                                        "1"   // When map is over, play it again with the teams swapped (recommended for bomb mode)
set  g_autobalance                                      "1"   // If set to a value higher than 0, the gamecode will balance current teams every X minutes. In survivor modes (BOMB, TS) the team balancing is done on every round end. (Default = 0)

//---------------------------------------------------------
//  MATCH MODE SETTINGS
//---------------------------------------------------------

set  g_matchmode                                        "0"   // Matchmode is for matchplay. Features timeouts and ready-commands. (Default = 0)
set  g_timeouts                                         "3"   // Amount of timeouts that a team can do per map. (Default = 3)
set  g_timeoutlength                                  "240"   // Amount of seconds before a timeout expires. (Default = 240)
set  g_pauselength                                      "0"   // Length of a pause. This only affect the /rcon pause command. (Default = 0 = unlimited)


//---------------------------------------------------------
//  FFA (0), TDM (3), CAH (6), CTF (7) GAMEPLAY SETTINGS
//---------------------------------------------------------

set  g_respawnprotection                                "2"   // Amount of seconds a spawning players is protected from damage
set  g_respawndelay                                     "1"   // Seconds before respawn, ignored when g_waverespawns is 1
set  g_forcerespawn                                    "20"   // Seconds before respawn is forced, even when the player did not press fire
set  g_waverespawns                                     "0"   // If set to 1 enable waverespawns, meaning everybody in a team respawns at the same time
set  g_bluewave                                        "0"   // Seconds between blue team waverespawns, ignored when g_waverespawns is 0.
set  g_redwave                                         "0"   // Seconds between red team waverespawns, ignored when g_waverespawns is 0.


//---------------------------------------------------------
//  LMS (1), TS (4), FTL (5) BOMB (8) GAMEPLAY SETTINGS
//---------------------------------------------------------

set  g_maxrounds                                        "0"   // Number of rounds before map is over. (0 = unlimited) 
set  g_roundtime                                        "3"   // Maximum minutes a round can take. (TS, LMS, BOMB, FTL)
set  g_survivorrule                                     "0"   // 0 = Teams don't get a point when time is up before everyone is dead. 1 = Team with most players left gets point
set  g_suddendeath                                      "0"   // When map is over and both teams have same amount of points, add another round


//---------------------------------------------------------
//  CAH (6), CTF (7) GAMEPLAY SETTINGS
//---------------------------------------------------------
set  capturelimit                                       "0"   // Amount of flag caps before map is over. 0 = unlimited


//---------------------------------------------------------
//  CAPTURE THE FLAG (CTF, 7) GAMEPLAY SETTINGS
//---------------------------------------------------------

set  g_flagreturntime                                  "30"   // If a flag is dropped, it will be returned at base automatically after this amount of seconds. (Default = 30)
set  g_hotpotato                                        "2"   // When both flags are taken, they will explode after this amount of minutes. (Default = 2)
set  g_ctfunsubwait                                     "5"   // When g_matchmode is set to 1, it's the time a sub has to wait before spawning when unsubbing. (Default = 5)


//---------------------------------------------------------
//  CAPTURE AND HOLD (CAH, 6) GAMEPLAY SETTINGS
//---------------------------------------------------------

set  g_cahtime                                         "60"  // Interval in seconds of awarding points for flags in Capture and Hold gamemode


//---------------------------------------------------------
//  BOMB MODE (BOMB, 8) GAMEPLAY SETTINGS
//---------------------------------------------------------

set  g_bombdefusetime                                  "10"   // Seconds it takes to defuse bomb. (Default = 10)
set  g_bombexplodetime                                 "40"   // Seconds before bomb goes off after planting. (Default = 40)
set  g_bombplanttime                                    "3"   // Seconds it takes to plant the bomb. (Default = 3)


//---------------------------------------------------------
//  JUMP TRAINING (JUMP, 9) GAMEPLAY SETTINGS
//---------------------------------------------------------

set  g_walljumps                                        "3"   // Maximum amount of walljumps a player is allowed to do (min = 3, max = 100). (Default = 3)
set  g_nodamage                                         "1"   // If set to 1 players will not experience damage from MOD_FALLING and MOD_TELEFRAG. (Default = 1)
set  g_stamina                                          "0"   // Stamina behavior: 0 = default, 1 = regain (refill when player stops), 2 = infinite stamina. (Default = 0)
set  g_allowGoto                                        "0"   // If set to 1 enable /goto and /allowgoto game commands (teleporting between players)
set  g_allowPosSaving                                   "0"   // If set to 1 allow players to use /savePos and /loadPos commands. (Default = 0)
set  g_persistentPositions                              "0"   // If set to 1 save positions will be kept upon player disconnect. (Default = 0)
set  g_jumpruns                                         "0"   // Maximum number of jump run attempts a player is allowed to make when g_matchmode is set to 1. (Default = 0 = unlimited)
set  g_novest                                           "1"   // If set to 1 removes the kevlar from all the players and gives a medkit instead if not already equipped. (Default = 1)

//---------------------------------------------------------
//  ANTICHEAT SETTINGS
//---------------------------------------------------------
//pb_sv_enable                                                // To enable Punkbusters, remove the // at the beginning of this line (only works when starting the server as MOD of Quake 3 Arena, not ioUrbanTerror)


//---------------------------------------------------------
//  EXEC CONFIRMATION
//---------------------------------------------------------

map  ut4_turnpike                                            // What map to start with?

Merci beaucoup de votre aide
Modifié en dernier par Blapecool le 25 mars 2014, 18:59, modifié 2 fois.
Raison : Pense au balises [code][/code] pour paste ;)
Website : http://ksl-clan.com/ teamspeak3: ksl-clan.com

ShooT
Messages : 140
Enregistré le : 25 févr. 2012, 03:43

Re: Problème server crash

Message par ShooT » 25 mars 2014, 15:53

Salut

L’empêché de démarrer c'est possible, mais faire crash un serveur tout les X temps je ne pense pas.
A voir avec quelqu'un qui si connaisse vraiment.
(\__/)
(='.'=)
(")_(")

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General
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Re: Problème server crash

Message par General » 25 mars 2014, 16:53

Je sais ce que je dit comme même heuresement LOL , avant c'était à cause sa:

sets "Admin" "" // Server administrator aka designated technical contributor
sets "Clan" "" // Your clan name/tag
sets "Email" "" // Email for technical support
sets "Location" "" // Where your server is located


aussi les pa_gear , mais la je ne vois pas d'ou vien le problème , sa fait + de 15x en 15 jours que mon server SR8 crash , j'ai d'autre servers qui tourne et qui ne crash pas. :)
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Blapecool
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Re: Problème server crash

Message par Blapecool » 25 mars 2014, 19:05

Le soucis ne viens pas toujours de la cfg exécutée ;)

Ce serait cool d'avoir qques détails comme l'OS de ton serveur, l'exec que tu utilises (32 ou 64bits), la commande de démarrage etc...
Vu que tu dit que c'est un crash, ça serait cool aussi de donner qques info comme les dernière lignes du log/qconsole aussi

Au passage, les problèmes serveur, c'est dans SOS Admins. J'ai déplacé

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Re: Problème server crash

Message par General » 26 mars 2014, 17:13

Pour les questions de log j'attend que le server re crash x) , j'irais voir les logs du server , On fonctionne en version 32 bit au paravent on était en version 64 bit on à changer pour voir les difference rien y fait la commande de démarrage pour la version 32 bit de mon server sr8 sous linux:
screen ./Quake3-UrT-Ded.i386 .set net_ip 37.59.50.59 +set dedicated 2 +set net_port 29800 +exec sr8.cfg
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Re: Problème server crash

Message par Blapecool » 26 mars 2014, 18:21

Il est préférable d'utiliser le binaire 32bits. C'est pas parce qu'il n'y a pas de différence, mais, les binaires linux 64bits d'urt ont toujours causé qques soucis (lags notamment)

Attention, p-e que tu as loupé ton collage, mais pour le set net_ip, faut aussi un + et pas un .
Cela dit, si ton serveur n'a pas plusieurs adresses IP, tu peux te passer de ce réglage :)

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Re: Problème server crash

Message par General » 26 mars 2014, 19:38

Il a plusieurs IP , mais comme tu as dis je vais changer le .set en +set et je vais attendre le crash pour voir les logs en suite, merci de ton aide, j'espère comme même que sa va fonctionné :D
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Re: Problème server crash

Message par General » 27 mars 2014, 00:32

Voilà j'ai pris les 2 dernière lignes qui explique le problème mais je n'y comprend pas aussi , il me semble que ça viens du .cfg à vu d'oeil:

InitRound: \sv_allowdownload\0\g_matchmode\0\g_gametype\4\sv_maxclients\20\sv_floodprotect\1\capturelimit\0\sv_hostname\^2=KsL=^4Sr8-^30nly^3[^74.2^3]\g_followstrict\0\fraglimit\300\timelimit\0\g_swaproles\1\g_roundtime\3\g_bombexplodetime\40\g_bombdefusetime\10\g_hotpotato\2\g_waverespawns\0\g_redwave\0\g_bluewave\0\g_respawndelay\1\g_suddendeath\0\g_maxrounds\0\g_friendlyfire\0\g_allowvote\536871039\g_armbands\0\dmflags\0\sv_minRate\0\sv_maxRate\0\sv_minPing\0\sv_maxPing\0\sv_dlURL\urtrepo.fr\g_skins\1\g_funstuff\1\g_gear\FGHIJKLMNacefghOQSUV\g_deadchat\1\g_teamnamered\^1Shooter\g_teamnameblue\^4Sniper\g_walljumps\3\g_maxGameClients\0\g_NextMap\ut4_turnpike\g_stamina\2\version\ioQ3 1.35 urt 4.2.018 linux-i386 Jan 29 2014\protocol\68\mapname\ut4_turnpike\sv_privateClients\2\gamename\q3urt42\g_needpass\0\g_enableDust\0\g_enableBreath\0\g_antilagvis\0\g_survivor\1\g_enablePrecip\0\auth\1\auth_status\public\g_modversion\4.2.018
905:02 ShutdownGame:
905:02 ------------------------------------------------------------
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Re: Problème server crash

Message par Blapecool » 27 mars 2014, 19:55

Ahem, y'a pas le temps du début de round, mais on peu probablement se douter que le serveur a planté juste après le début.
Le contenu du qconsole.log a potentiellement donné plus d'informations sur ce qu'il s'est passé lors du crash

tbh, je pense pas que ce soit un souci directement lié à la cfg, sinon le serveur ne démarrerai pas ;)
Cela dit, ton serveur tourne depuis pas mal de temps sur la même map (j'avais pas fait attention au timelimit). Essaye de mettre une valeur sans dépasser qques heures

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Re: Problème server crash

Message par General » 27 mars 2014, 23:32

Je pence que tu as raison , je sais pas si c'est à cause de ça.
Je vais voir au prochain crash (si ça ce reproduit).
Petite parenthèse , je sais pas pourquoi il n'y a que le SR8 qui crash et pas les autres servers , donc je me suis dit le seul problème peut venir du cfg , commande de démarrage..., après je sais pas :D.
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Re: Problème server crash

Message par General » 02 avr. 2014, 17:09

Bon mon server sr8 tourne bien depuis , j'ai défini un temps plus de crash , sa venez bien du server.cfg :D ,merci.
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Re: Problème server crash

Message par Blapecool » 02 avr. 2014, 18:58

Uhm, Le problème viens probablement d'UrT lui même car avant il fonctionnait très bien sans timelimit sur un serveur fréquenté (GH0 quand il était en 4.1 et 4.2.xxx). Mais ça fait qques temps qu'on a un timelimit de 30 mins, je peux pas vraiment dire avec quelle version de la 4.2 cette régression est apparue :/

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Re: Problème server crash

Message par General » 02 avr. 2014, 19:51

Oui bien sûre , tu as tout à fait raison , quand j'était en 4.1 j'avais toujours mis sans timelimite, mais là je trouvais pas le problème , c'était comme même un peu énervant car je me faisais toujours des allusions en me disant qu'il allais encore crash une nuit , puis de le start avec SHH à chaque fois , c'était assez chiant , mais bon le problème persiste toujours , donc si possible, si vous avez des contactes avec barbatos ou je sais plus qui x) , dites lui si il sort une prochaine version de réglé ce souci , merci pour ce GROS problème qui me cassé un peu les c... bombons.
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