Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Rejoignez-nous sur le discord Urban Terror France !
Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Au moment de lancer le serveur, le jeu s'arrete net, il y a un retour sous windows avec urban terror console qui apparait et qui indique les initialisations succesives du programmes, sans indiquer de messages d'erreurs.Tung a écrit :Quant tu dis qu'il se "coupe", que se passe t'il exactement ? As tu un message d'erreur ? Et comment lances tu ton serveur ? Par l'interface du jeu ?
Pour info, les variables dont tu parles n'empêcheront pas ton serveur de fonctionner.
Pour les variables et commandes serveurs, j'ai réalisé un fichier qui les répertorie et les explique en français. Je peux te l'envoyer si tu le souhaites. D'ailleurs je dois le mettre en ligne depuis x temps.
urt win-x86 Apr 2 2007
----- FS_Startup -----
Current search path:
C:Program FilesUrbanTerrorq3ut4zpak000.pk3 (6139 files)
C:Program FilesUrbanTerrorq3ut4western.pk3 (71 files)
C:Program FilesUrbanTerrorq3ut4village3_28.pk3 (237 files)
C:Program FilesUrbanTerrorq3ut4ut_zero.pk3 (249 files)
C:Program FilesUrbanTerrorq3ut4ut_village23.pk3 (54 files)
C:Program FilesUrbanTerrorq3ut4ut_village.pk3 (10 files)
C:Program FilesUrbanTerrorq3ut4ut_streets.pk3 (161 files)
C:Program FilesUrbanTerrorq3ut4ut_streetfight2.pk3 (86 files)
C:Program FilesUrbanTerrorq3ut4ut_streetfight.pk3 (59 files)
C:Program FilesUrbanTerrorq3ut4ut_stargate1.pk3 (100 files)
C:Program FilesUrbanTerrorq3ut4ut_rumble.pk3 (66 files)
C:Program FilesUrbanTerrorq3ut4ut_pwnt.pk3 (51 files)
C:Program FilesUrbanTerrorq3ut4ut_pussyparadise.pk3 (316 files)
C:Program FilesUrbanTerrorq3ut4ut_poseidon.pk3 (193 files)
C:Program FilesUrbanTerrorq3ut4ut_parkavenue_b1.pk3 (159 files)
C:Program FilesUrbanTerrorq3ut4ut_nuclear.pk3 (200 files)
C:Program FilesUrbanTerrorq3ut4ut_liquid.pk3 (327 files)
C:Program FilesUrbanTerrorq3ut4ut_iran.pk3 (47 files)
C:Program FilesUrbanTerrorq3ut4ut_hacienda_b1.pk3 (171 files)
C:Program FilesUrbanTerrorq3ut4ut_castle.pk3 (159 files)
C:Program FilesUrbanTerrorq3ut4ut_canyon.pk3 (97 files)
C:Program FilesUrbanTerrorq3ut4ut_bronx.pk3 (137 files)
C:Program FilesUrbanTerrorq3ut4ut_bridge-rc1.pk3 (76 files)
C:Program FilesUrbanTerrorq3ut4ut_berch.pk3 (249 files)
C:Program FilesUrbanTerrorq3ut4ut_alps.pk3 (103 files)
C:Program FilesUrbanTerrorq3ut4ut4_walljumps_pro.pk3 (22 files)
C:Program FilesUrbanTerrorq3ut4ut4_walljumps_ctf_beta1.pk3 (10 files)
C:Program FilesUrbanTerrorq3ut4ut4_walljumps.pk3 (50 files)
C:Program FilesUrbanTerrorq3ut4ut4_vypla.pk3 (416 files)
C:Program FilesUrbanTerrorq3ut4ut4_village.pk3 (140 files)
C:Program FilesUrbanTerrorq3ut4ut4_uberjumps_beta3.pk3 (51 files)
C:Program FilesUrbanTerrorq3ut4ut4_uberjumps_beta2.pk3 (53 files)
C:Program FilesUrbanTerrorq3ut4ut4_uberjumps_beta.pk3 (33 files)
C:Program FilesUrbanTerrorq3ut4ut4_trickmap2_b5.pk3 (58 files)
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C:Program FilesUrbanTerrorq3ut4ut4_swim.pk3 (156 files)
C:Program FilesUrbanTerrorq3ut4ut4_superman_b4.pk3 (231 files)
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C:Program FilesUrbanTerrorq3ut4ut4_ricochet.pk3 (154 files)
C:Program FilesUrbanTerrorq3ut4ut4_parkour_gamma1.pk3 (62 files)
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C:Program FilesUrbanTerrorq3ut4ut4_midtown_beta3.pk3 (149 files)
C:Program FilesUrbanTerrorq3ut4ut4_midtown_beta.pk3 (148 files)
C:Program FilesUrbanTerrorq3ut4ut4_megajumps_beta2.pk3 (14 files)
C:Program FilesUrbanTerrorq3ut4ut4_megajumps_beta.pk3 (14 files)
C:Program FilesUrbanTerrorq3ut4ut4_kotp.pk3 (15 files)
C:Program FilesUrbanTerrorq3ut4ut4_jumpthis_beta.pk3 (29 files)
C:Program FilesUrbanTerrorq3ut4ut4_jumpskills_beta_2.pk3 (37 files)
C:Program FilesUrbanTerrorq3ut4ut4_island.pk3 (152 files)
C:Program FilesUrbanTerrorq3ut4ut4_freakjumps.pk3 (87 files)
C:Program FilesUrbanTerrorq3ut4ut4_elitejumping.pk3 (36 files)
C:Program FilesUrbanTerrorq3ut4ut4_dormroom_beta2.pk3 (18 files)
C:Program FilesUrbanTerrorq3ut4ut4_dontgetwet_a6.pk3 (18 files)
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C:Program FilesUrbanTerrorq3ut4ut4_dontfall_beta1.pk3 (18 files)
C:Program FilesUrbanTerrorq3ut4ut4_dicks.pk3 (187 files)
C:Program FilesUrbanTerrorq3ut4ut4_deathjumps_hell.pk3 (10 files)
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C:Program FilesUrbanTerrorq3ut4towers.pk3 (24 files)
C:Program FilesUrbanTerrorq3ut4TheDayAfter.pk3 (116 files)
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C:Program FilesUrbanTerrorq3ut4ricochet.pk3 (96 files)
C:Program FilesUrbanTerrorq3ut4iran.pk3 (47 files)
C:Program FilesUrbanTerrorq3ut4corn!!.pk3 (75 files)
C:Program FilesUrbanTerrorq3ut4armory2.pk3 (4 files)
C:Program FilesUrbanTerrorq3ut4armory.pk3 (4 files)
C:Program FilesUrbanTerrorq3ut4area51_beta1.pk3 (120 files)
C:Program FilesUrbanTerrorq3ut4101.pk3 (86 files)
C:Program FilesUrbanTerror/q3ut4
C:Program FilesUrbanTerror/baseq3
----------------------
14156 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6100 nForce 405/PCI/SSE2/3DNOW!
GL_VERSION: 2.0.3
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/27s.shader'
...loading 'scripts/abbey.shader'
...loading 'scripts/abbey2.shader'
...loading 'scripts/abbey2ctf.shader'
...loading 'scripts/algiers.shader'
...loading 'scripts/allbsps.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/austria.shader'
...loading 'scripts/autoclip.shader'
...loading 'scripts/backhoe.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/bbq.shader'
...loading 'scripts/bbq2.shader'
...loading 'scripts/bbq7.shader'
...loading 'scripts/bbqshaders.shader'
...loading 'scripts/bk.shader'
...loading 'scripts/blood.shader'
...loading 'scripts/bloodnew.shader'
...loading 'scripts/bombexp.shader'
...loading 'scripts/box15.shader'
...loading 'scripts/box293.shader'
...loading 'scripts/box337.shader'
...loading 'scripts/br_flowers.shader'
...loading 'scripts/br_flowers_tub.shader'
...loading 'scripts/br_trees.shader'
...loading 'scripts/casa_lamp.shader'
...loading 'scripts/cave.shader'
...loading 'scripts/cel.shader'
...loading 'scripts/coinbird01.shader'
...loading 'scripts/cow.shader'
...loading 'scripts/cow2.shader'
...loading 'scripts/crenshaw_vehicles.shader'
...loading 'scripts/crossing.shader'
...loading 'scripts/crystal.shader'
...loading 'scripts/damage.shader'
...loading 'scripts/decal.shader'
...loading 'scripts/defcon_tree.shader'
...loading 'scripts/density.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/engine_internal.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/fogcaulk.shader'
...loading 'scripts/foliage.shader'
...loading 'scripts/foliage2.shader'
...loading 'scripts/funstuff.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/goggleglass.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/grtrees.shader'
...loading 'scripts/hair.shader'
...loading 'scripts/jeffladderclip.shader'
...loading 'scripts/landscapelighting.shader'
...loading 'scripts/lightgrid.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/masheen.shader'
...loading 'scripts/masheen_sky.shader'
...loading 'scripts/mc-uptown.shader'
...loading 'scripts/metals.shader'
...loading 'scripts/miscb3.shader'
...loading 'scripts/mrsentry.shader'
...loading 'scripts/newnvg.shader'
...loading 'scripts/null_beach.shader'
...loading 'scripts/numbers.shader'
...loading 'scripts/oldtruck.shader'
...loading 'scripts/palms.shader'
...loading 'scripts/palmtree.shader'
...loading 'scripts/patio.shader'
...loading 'scripts/prop_bubbles.shader'
...loading 'scripts/qura.shader'
...loading 'scripts/rc_glass.shader'
...loading 'scripts/realworld_light.shader'
...loading 'scripts/riches.shader'
...loading 'scripts/riches_alpha.shader'
...loading 'scripts/riches_alpha_bk.shader'
...loading 'scripts/riches_light.shader'
...loading 'scripts/riches_skies.shader'
...loading 'scripts/riva.shader'
...loading 'scripts/riyadh_lamp.shader'
...loading 'scripts/sarah.shader'
...loading 'scripts/scopering.shader'
...loading 'scripts/scopes.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shminkylights.shader'
...loading 'scripts/sinnifunstuff.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sky_thingley.shader'
...loading 'scripts/sn_smoke.shader'
...loading 'scripts/streetlamp.shader'
...loading 'scripts/sweetnutz.shader'
...loading 'scripts/sweetnutz3.shader'
...loading 'scripts/tom.shader'
...loading 'scripts/toxic2sky.shader'
...loading 'scripts/toxiclight.shader'
...loading 'scripts/toxicscripts.shader'
...loading 'scripts/toxicsky.shader'
...loading 'scripts/toxic_water.shader'
...loading 'scripts/true_fence.shader'
...loading 'scripts/turnpike.shader'
...loading 'scripts/urbanq3_misc2.shader'
...loading 'scripts/urbanterror_ui.shader'
...loading 'scripts/urban_terror.shader'
...loading 'scripts/urban_terror_light.shader'
...loading 'scripts/ut4_firingrange.shader'
...loading 'scripts/utfx.shader'
...loading 'scripts/utplayers.shader'
...loading 'scripts/ut_elgin.shader'
...loading 'scripts/ut_prague.shader'
...loading 'scripts/ut_riyadh.shader'
...loading 'scripts/ut_riyadh_lm.shader'
...loading 'scripts/ut_trees1.shader'
...loading 'scripts/village2.shader'
...loading 'scripts/watercaulk.shader'
...loading 'scripts/weapon.shader'
...loading 'scripts/weapondecals.shader'
...loading 'scripts/wuxut1.shader'
...loading 'scripts/xguns.shader'
...loading 'scripts/zzzzut_casadd.shader'
...loading 'scripts/zzzzz_sanc.shader'
...loading 'scripts/zzz_sanc.shader'
...loading 'scripts/z_newbh.shader'
...loading 'scripts/z_nvg.shader'
...loading 'scripts/syko_kiler.shader'
...loading 'scripts/smokeeffect.shader'
...loading 'scripts/bbq3.shader'
...loading 'scripts/bbq6.shader'
...loading 'scripts/bbqplant.shader'
...loading 'scripts/bbqplant2.shader'
...loading 'scripts/common.shader'
...loading 'scripts/dragoon_sky.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/4dvehicles.shader'
...loading 'scripts/automotive.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/nrgizer.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/plants.shader'
...loading 'scripts/ut_zero.shader'
...loading 'scripts/velcor.shader'
...loading 'scripts/ut_village23.shader'
...loading 'scripts/overlord_streetfight2.shader'
...loading 'scripts/overlord_streetfight.shader'
...loading 'scripts/wetwired.shader'
...loading 'scripts/laneway.shader'
...loading 'scripts/ut_pwnt.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_button.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/models.shader'
...loading 'scripts/museum.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/terrademoq3.shader'
...loading 'scripts/test.shader'
...loading 'scripts/ut_pussyparadise.shader'
...loading 'scripts/zzzut_golgotha2.shader'
...loading 'scripts/ut_filtration.shader'
...loading 'scripts/ut_poseidon.shader'
...loading 'scripts/ragingbullet.shader'
...loading 'scripts/videocamera.shader'
...loading 'scripts/griffin.shader'
...loading 'scripts/bfp_gothlbig.shader'
...loading 'scripts/cn_trees.shader'
...loading 'scripts/ctftree.shader'
...loading 'scripts/ut_nuclear.shader'
...loading 'scripts/iran.shader'
...loading 'scripts/lexiboy.shader'
...loading 'scripts/castello.shader'
...loading 'scripts/ut_golgothabeta.shader'
...loading 'scripts/null_des.shader'
...loading 'scripts/null_des_fire.shader'
...loading 'scripts/ut_bridge.shader'
...loading 'scripts/pointblank.shader'
...loading 'scripts/s8strees.shader'
...loading 'scripts/s8stree4.shader'
...loading 'scripts/ut_berch.shader'
...loading 'scripts/colors.shader'
...loading 'scripts/alpine.shader'
...loading 'scripts/sweetnutz2.shader'
...loading 'scripts/ut_202.shader'
...loading 'scripts/wallctf.shader'
...loading 'scripts/ut4_vypla.shader'
...loading 'scripts/ut4_freakjumps.shader'
...loading 'scripts/trickmap2.shader'
...loading 'scripts/q3map2_ut4_trickmap2_b5.shader'
...loading 'scripts/bio-floor.shader'
...loading 'scripts/dsi_textures.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/ut4_greenjumps_beta.shader'
...loading 'scripts/zzzut_nimrod.shader'
...loading 'scripts/swim.shader'
...loading 'scripts/ut4_superman_b4.shader'
...loading 'scripts/ut4_subway.shader'
...loading 'scripts/ut_subway.shader'
...loading 'scripts/ut_subway2.shader'
...loading 'scripts/ut_alleys.shader'
...loading 'scripts/stratosphere3.shader'
...loading 'scripts/ut4_jumps2.shader'
...loading 'scripts/ozedood.shader'
...loading 'scripts/ladder.shader'
...loading 'scripts/zmultiplant.shader'
...loading 'scripts/ricochet.shader'
...loading 'scripts/base.shader'
...loading 'scripts/riches_bush.shader'
...loading 'scripts/ut4_parkour_gamma1.shader'
...loading 'scripts/paradise.shader'
...loading 'scripts/fire_part.shader'
...loading 'scripts/exkr.shader'
...loading 'scripts/jumpthis2.shader'
...loading 'scripts/starfield.shader'
...loading 'scripts/_sgobjs.shader'
...loading 'scripts/misato.shader'
...loading 'scripts/mc-util.shader'
...loading 'scripts/ut_druglord3.shader'
...loading 'scripts/deathjumpshell.shader'
...loading 'scripts/ut4_bounce.shader'
...loading 'scripts/q3map2_ut4_bombwalls.shader'
...loading 'scripts/temple.shader'
...loading 'scripts/night.shader'
...loading 'scripts/farm.shader'
...loading 'scripts/tic.shader'
...loading 'scripts/madhorse.shader'
...loading 'scripts/101.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
14188060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737219 bytes of code
ui loaded in 33931296 bytes on the hunk
trying menu/art/3_cursor2.TGA...
trying ui/assets/gradientbar2.TGA...
trying menu/art/fx_base.TGA...
trying menu/art/fx_red.TGA...
trying menu/art/fx_yel.TGA...
trying menu/art/fx_grn.TGA...
trying menu/art/fx_teal.TGA...
trying menu/art/fx_blue.TGA...
trying menu/art/fx_cyan.TGA...
trying menu/art/fx_white.TGA...
trying ui/assets/red.TGA...
trying ui/assets/red_metal.TGA...
trying ui/assets/red_name.TGA...
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/password.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/createfavorite.menu
Parsing menu file:ui/psetup.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/specialcredit.menu
Parsing menu file:ui/specialcredit2.menu
Parsing menu file:ui/betacredit.menu
Parsing menu file:ui/betacredit2.menu
UI menu load time = 381 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_rcon.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_stats.menu
Parsing menu file:ui/ingame_callvote.menu
Parsing menu file:ui/ingame_select_team.menu
Parsing menu file:ui/ingame_select_gear.menu
Parsing menu file:ui/ingame_select_gear_primary.menu
Parsing menu file:ui/ingame_select_gear_secondary.menu
Parsing menu file:ui/ingame_select_gear_sidearm.menu
Parsing menu file:ui/ingame_select_gear_item.menu
Parsing menu file:ui/ingame_select_gear_grenade.menu
Parsing menu file:ui/ingame_select_player.menu
Parsing menu file:ui/ingame_ut_matchmode.menu
UI menu load time = 243 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: winxp
Working directory: C:Program FilesUrbanTerror
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
58 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:Program FilesUrbanTerrorq3ut4zpak000.pk3 (6139 files)
C:Program FilesUrbanTerrorq3ut4western.pk3 (71 files)
C:Program FilesUrbanTerrorq3ut4village3_28.pk3 (237 files)
C:Program FilesUrbanTerrorq3ut4ut_zero.pk3 (249 files)
C:Program FilesUrbanTerrorq3ut4ut_village23.pk3 (54 files)
C:Program FilesUrbanTerrorq3ut4ut_village.pk3 (10 files)
C:Program FilesUrbanTerrorq3ut4ut_streets.pk3 (161 files)
C:Program FilesUrbanTerrorq3ut4ut_streetfight2.pk3 (86 files)
C:Program FilesUrbanTerrorq3ut4ut_streetfight.pk3 (59 files)
C:Program FilesUrbanTerrorq3ut4ut_stargate1.pk3 (100 files)
C:Program FilesUrbanTerrorq3ut4ut_rumble.pk3 (66 files)
C:Program FilesUrbanTerrorq3ut4ut_pwnt.pk3 (51 files)
C:Program FilesUrbanTerrorq3ut4ut_pussyparadise.pk3 (316 files)
C:Program FilesUrbanTerrorq3ut4ut_poseidon.pk3 (193 files)
C:Program FilesUrbanTerrorq3ut4ut_parkavenue_b1.pk3 (159 files)
C:Program FilesUrbanTerrorq3ut4ut_nuclear.pk3 (200 files)
C:Program FilesUrbanTerrorq3ut4ut_liquid.pk3 (327 files)
C:Program FilesUrbanTerrorq3ut4ut_iran.pk3 (47 files)
C:Program FilesUrbanTerrorq3ut4ut_hacienda_b1.pk3 (171 files)
C:Program FilesUrbanTerrorq3ut4ut_castle.pk3 (159 files)
C:Program FilesUrbanTerrorq3ut4ut_canyon.pk3 (97 files)
C:Program FilesUrbanTerrorq3ut4ut_bronx.pk3 (137 files)
C:Program FilesUrbanTerrorq3ut4ut_bridge-rc1.pk3 (76 files)
C:Program FilesUrbanTerrorq3ut4ut_berch.pk3 (249 files)
C:Program FilesUrbanTerrorq3ut4ut_alps.pk3 (103 files)
C:Program FilesUrbanTerrorq3ut4ut4_walljumps_pro.pk3 (22 files)
C:Program FilesUrbanTerrorq3ut4ut4_walljumps_ctf_beta1.pk3 (10 files)
C:Program FilesUrbanTerrorq3ut4ut4_walljumps.pk3 (50 files)
C:Program FilesUrbanTerrorq3ut4ut4_vypla.pk3 (416 files)
C:Program FilesUrbanTerrorq3ut4ut4_village.pk3 (140 files)
C:Program FilesUrbanTerrorq3ut4ut4_uberjumps_beta3.pk3 (51 files)
C:Program FilesUrbanTerrorq3ut4ut4_uberjumps_beta2.pk3 (53 files)
C:Program FilesUrbanTerrorq3ut4ut4_uberjumps_beta.pk3 (33 files)
C:Program FilesUrbanTerrorq3ut4ut4_trickmap2_b5.pk3 (58 files)
C:Program FilesUrbanTerrorq3ut4ut4_trickmap2_b3.pk3 (8 files)
C:Program FilesUrbanTerrorq3ut4ut4_synchronicity_bio.pk3 (63 files)
C:Program FilesUrbanTerrorq3ut4ut4_swim.pk3 (156 files)
C:Program FilesUrbanTerrorq3ut4ut4_superman_b4.pk3 (231 files)
C:Program FilesUrbanTerrorq3ut4ut4_subway.pk3 (189 files)
C:Program FilesUrbanTerrorq3ut4ut4_streets.pk3 (155 files)
C:Program FilesUrbanTerrorq3ut4ut4_speedjumps_beta2.pk3 (168 files)
C:Program FilesUrbanTerrorq3ut4ut4_spacejumps.pk3 (54 files)
C:Program FilesUrbanTerrorq3ut4ut4_somtingwong.pk3 (22 files)
C:Program FilesUrbanTerrorq3ut4ut4_sliema.pk3 (335 files)
C:Program FilesUrbanTerrorq3ut4ut4_slickjumpsv3_beta.pk3 (58 files)
C:Program FilesUrbanTerrorq3ut4ut4_sliceyjumpsv2_beta2.pk3 (50 files)
C:Program FilesUrbanTerrorq3ut4ut4_ricochet.pk3 (154 files)
C:Program FilesUrbanTerrorq3ut4ut4_parkour_gamma1.pk3 (62 files)
C:Program FilesUrbanTerrorq3ut4ut4_paradise.pk3 (142 files)
C:Program FilesUrbanTerrorq3ut4ut4_midtown_beta3.pk3 (149 files)
C:Program FilesUrbanTerrorq3ut4ut4_midtown_beta.pk3 (148 files)
C:Program FilesUrbanTerrorq3ut4ut4_megajumps_beta2.pk3 (14 files)
C:Program FilesUrbanTerrorq3ut4ut4_megajumps_beta.pk3 (14 files)
C:Program FilesUrbanTerrorq3ut4ut4_kotp.pk3 (15 files)
C:Program FilesUrbanTerrorq3ut4ut4_jumpthis_beta.pk3 (29 files)
C:Program FilesUrbanTerrorq3ut4ut4_jumpskills_beta_2.pk3 (37 files)
C:Program FilesUrbanTerrorq3ut4ut4_island.pk3 (152 files)
C:Program FilesUrbanTerrorq3ut4ut4_freakjumps.pk3 (87 files)
C:Program FilesUrbanTerrorq3ut4ut4_elitejumping.pk3 (36 files)
C:Program FilesUrbanTerrorq3ut4ut4_dormroom_beta2.pk3 (18 files)
C:Program FilesUrbanTerrorq3ut4ut4_dontgetwet_a6.pk3 (18 files)
C:Program FilesUrbanTerrorq3ut4ut4_dontfall_beta2.pk3 (21 files)
C:Program FilesUrbanTerrorq3ut4ut4_dontfall_beta1.pk3 (18 files)
C:Program FilesUrbanTerrorq3ut4ut4_dicks.pk3 (187 files)
C:Program FilesUrbanTerrorq3ut4ut4_deathjumps_hell.pk3 (10 files)
C:Program FilesUrbanTerrorq3ut4ut4_deathjumps.pk3 (9 files)
C:Program FilesUrbanTerrorq3ut4ut4_bounce_beta_4.pk3 (206 files)
C:Program FilesUrbanTerrorq3ut4ut4_bombwalls_b1.pk3 (87 files)
C:Program FilesUrbanTerrorq3ut4ut4_arena2.pk3 (13 files)
C:Program FilesUrbanTerrorq3ut4ut4_arena1.pk3 (13 files)
C:Program FilesUrbanTerrorq3ut4uptown-classic.pk3 (8 files)
C:Program FilesUrbanTerrorq3ut4towers.pk3 (24 files)
C:Program FilesUrbanTerrorq3ut4TheDayAfter.pk3 (116 files)
C:Program FilesUrbanTerrorq3ut4saloon.pk3 (98 files)
C:Program FilesUrbanTerrorq3ut4ricochet.pk3 (96 files)
C:Program FilesUrbanTerrorq3ut4iran.pk3 (47 files)
C:Program FilesUrbanTerrorq3ut4corn!!.pk3 (75 files)
C:Program FilesUrbanTerrorq3ut4armory2.pk3 (4 files)
C:Program FilesUrbanTerrorq3ut4armory.pk3 (4 files)
C:Program FilesUrbanTerrorq3ut4area51_beta1.pk3 (120 files)
C:Program FilesUrbanTerrorq3ut4101.pk3 (86 files)
C:Program FilesUrbanTerror/q3ut4
C:Program FilesUrbanTerror/baseq3
handle 1: music/mainmenu.wav
----------------------
28312 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1866847 bytes of code
qagame loaded in 34522752 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Mar 31 2007
------------------------------------------------------------
InitGame: g_matchmode1g_gametype7sv_maxclients16sv_floodprotect1g_warmup15capturelimit\010sv_hostnameALESTEg_followstrict1fraglimit\010timelimit\015g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato90g_waverespawns1g_redwave8g_bluewave8g_respawndelay8g_suddendeath1g_maxrounds16g_friendlyfire1g_allowvote\0g_armbands1sv_battleye1g_deadchat2g_survivorrule\0g_gear\0g_maxGameClients\0g_blueTeamPagansg_redTeamStroggssv_maxPing\0sv_minPing\0sv_maxRate\0sv_minRate\0dmflags\0versionioQ3 1.33urt win-x86 Apr 2 2007protocol68mapnameut4_abbeysv_privateClients\0sv_allowDownload\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor\0g_enablePrecip\0g_modversion4.0
Warmup:
2 teams with 31 entities
-----------------------------------
BattlEye Server loaded
-----------------------------------
Hitch warning: 1290 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.82:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.82:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
Couldn't resolve address: master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Hitch warning: 1001 msec frame ti
Oui je veux bien, a moins que tu preferes le mettre sur le forum dans un nouveau topic .Tung a écrit :Pour les variables et commandes serveurs, j'ai réalisé un fichier qui les répertorie et les explique en français. Je peux te l'envoyer si tu le souhaites. D'ailleurs je dois le mettre en ligne depuis x temps.
Oui, j'arrive a me connecter sur les autres serveurs a part ceux necessitant punkbuster ou password.Tung a écrit :Hmmm, déjà mets battleye off (sur 0), cela ne sert à rien.
Et tu parviens à te connecter à un serveur en ligne ?
Quand je mets dedicated sur No, le start server marche mais pas quand je mets sur internet.Tung a écrit :C'est bien ta machine qui est hôte du serveur ? J'ai pas accès à UrT là mais si c'est le cas essaye de mettre la commande dedicated (ou un truc comme cela) sur No (0) si elle n'y est pas afin de tester si cela marche en LAN.
Et mets com_hunkmegs à 128 ou 256 dans ton cfg (selon l'importance de ta RAM) si ce n'est déjà fait.
Qu'est ce que tu mets a la place des "XXX.XXX" ? Tu laisses comme tel?Tung a écrit :C'est normal qu'il n'y arrive pas car le master est HS en ce moment mais ce n'est pas bloquant normalement ....
Si je me rappelle bien, la commande pour paramétrer les adresses des masters est :
set sv_master1 "XXX.XXX"
set sv_master2 "XXX.XXX"
...
La map supporte ce mode normalement et je lance le serveur dans start server tout simplement.Tung a écrit :Apparemment, tu lances un jeu CTF sur une map qui ne supporte pas ce mode. J'en reviens à ma première question : comment lances tu le serveur, à partir de l'interface ? Et qu'utilises tu comme fichier(s) cfg ?