Coucou les petits Pgm

Voila j'ai decidé d'heberger un serveur pour ma team.Je suis sous XP.
Je vais dans Start Server puis je selectionne Dedicated => Internet
Je choisis la map et tout et je confirme
J'ai du code qui s'affiche:
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
17313 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...53 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_S3_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: MOBILITY RADEON 9600 x86/SSE2
GL_VERSION: 1.5.4276 WinXP Release
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
093D8060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 2155 milli seconds
UI menu load time = 1252 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: laptop
IP: 192.168.0.1
Working directory: C:Program FilesUrbanTerror
61 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_abbey
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
handle 1: music/mainmenu.wav
----------------------
34626 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
------------------------------------------------------------
InitGame: sv_allowdownloadg_matchmode1g_gametype8sv_maxclients12sv_floodprotectg_warmup15capturelimitsv_hostname[SDW] Official Serverg_followstrictfraglimittimelimitg_cahtime60g_swaprolesg_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns1g_redwave15g_bluewave15g_respawndelay8g_suddendeath1g_maxroundsg_friendlyfire1g_allowvoteg_armbands1dmflagssv_minRatesv_maxRatesv_minPingsv_maxPingg_redTeamStroggsg_blueTeamPagansg_maxGameClientsg_gearg_survivorruleg_deadchat2versionioQ3 1.35urt win-x86 Dec 20 2007protocol68mapnameut4_abbeysv_privateClientsgamenameq3ut4g_needpassg_enableDustg_enableBreathg_antilagvisg_survivor1g_enablePrecipg_modversion4.1
Warmup:
2 teams with 31 entities
-----------------------------------
-----------------------------------
Hitch warning: 4990 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.83:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.83:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
master2.urbanterror.net resolved to 64.62.148.86:27950
Sending heartbeat to master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Hitch warning: 645 msec frame time
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master2.urbanterror.net
Sending heartbeat to master.quake3arena.com
Et voila....
Je voudrais savoir si j'ai réussi

Et sinon comment faire pour réussir et puis aussi savoir si on peut jouer sur le pc qui heberge.
Merci a Tous ;D