CREER UN SERVEUR SOUS URBAN TERROR 4

Tout ce qui concerne la configuration et l'administration des serveurs.
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Tung
Secrétaire
Secrétaire
Messages : 8926
Enregistré le : 06 juil. 2005, 19:00
Localisation : Rennes

Message par Tung » 15 nov. 2007, 22:58

A priori rien de bizarre. Enlève Battleye quand même. La commande c'est set sv_battleye "0". Il te donne bien une IP local. Tape /net_ip et /net_port dans la console pour voir. Donne moi les résultats. T'es sûr que tu as bien routé le 27960 en UDP ? Essaye en désactivant tes parefeux. Je suis sur MSN et IRC maintenant si tu veux mais les routeurs c'est pas trop mon truc pour rien te cacher :)
Secrétaire de l'association de loi 1901 Urban Terror France
Responsable de la branche Rédaction

tidle
Messages : 4
Enregistré le : 15 nov. 2007, 18:08

Message par tidle » 17 nov. 2007, 00:15

salut tung

avec un pote j ai refait pas mal de teste et miracle maintenent j apparait dans la liste !!
sans avoir a taper les 2 derniere commande que tu ma donner et oui je suis sur du routage !!
je vais quand meme essayer de savoir d ou ca vient.
je vous tiendrai au courant.

merci beaucoup pour ton aide tung !!

tidle

Avatar du membre
Tung
Secrétaire
Secrétaire
Messages : 8926
Enregistré le : 06 juil. 2005, 19:00
Localisation : Rennes

Message par Tung » 17 nov. 2007, 03:22

:)
Secrétaire de l'association de loi 1901 Urban Terror France
Responsable de la branche Rédaction

alex7532
Messages : 19
Enregistré le : 22 août 2007, 11:40

Message par alex7532 » 02 déc. 2007, 16:36

Salut, j'ai moi aussi un probleme pour créer un serveur internet alors qu'en dedicated:no ça marche parfaitement mais en local.
Voila ce que j'ai en console lorsque je lance un serveur dédié internet :

Code : Tout sélectionner

ioQ3 1.33urt win-x86 Apr  2 2007
----- FS_Startup -----
Current search path:
C:Program Files (x86)UrbanTerrorq3ut4zpak000.pk3 (6139 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_walljumps_pro.pk3 (22 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_walljumps_ctf_beta1.pk3 (10 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_walljumps.pk3 (50 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_village.pk3 (140 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_uberjumps_beta3.pk3 (51 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_trickmap2_b5.pk3 (58 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_synchronicity_bio.pk3 (63 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_superman_b4.pk3 (231 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_subway.pk3 (189 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_streets.pk3 (155 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_speedjumps_beta2.pk3 (168 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_spacejumps.pk3 (54 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_slickjumpsv3_beta.pk3 (58 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_sliceyjumpsv2_beta2.pk3 (50 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_parkour_gamma1.pk3 (62 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_paradise.pk3 (142 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_oildepot.pk3 (295 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_jumpthis_beta.pk3 (29 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_jumpskills_beta_2.pk3 (37 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_iran3.pk3 (50 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_freakjumps.pk3 (87 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_elitejumping.pk3 (36 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_dormroom_beta2.pk3 (18 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_dontgetwet_a6.pk3 (18 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_dontfall_beta1.pk3 (18 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_dicks.pk3 (187 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_deathjumps_hell.pk3 (10 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_deathjumps.pk3 (9 files)
C:Program Files (x86)UrbanTerror/q3ut4
C:Program Files (x86)UrbanTerror/baseq3

----------------------
8436 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found generic

------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:Windowssystem32opengl32.dll' ): succeeded
...setting mode 8: 1280 1024 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...59 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: Radeon X1900 Series
GL_VERSION: 2.0.6747 Release
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control 
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: generic
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/27s.shader'
...loading 'scripts/abbey.shader'
...loading 'scripts/abbey2.shader'
...loading 'scripts/abbey2ctf.shader'
...loading 'scripts/algiers.shader'
...loading 'scripts/allbsps.shader'
...loading 'scripts/ammo.shader'
...loading 'scripts/austria.shader'
...loading 'scripts/autoclip.shader'
...loading 'scripts/backhoe.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/bbq.shader'
...loading 'scripts/bbq2.shader'
...loading 'scripts/bbq7.shader'
...loading 'scripts/bbqshaders.shader'
...loading 'scripts/bk.shader'
...loading 'scripts/blood.shader'
...loading 'scripts/bloodnew.shader'
...loading 'scripts/bombexp.shader'
...loading 'scripts/box15.shader'
...loading 'scripts/box293.shader'
...loading 'scripts/box337.shader'
...loading 'scripts/br_flowers.shader'
...loading 'scripts/br_flowers_tub.shader'
...loading 'scripts/br_trees.shader'
...loading 'scripts/casa_lamp.shader'
...loading 'scripts/cave.shader'
...loading 'scripts/cel.shader'
...loading 'scripts/coinbird01.shader'
...loading 'scripts/cow.shader'
...loading 'scripts/cow2.shader'
...loading 'scripts/crenshaw_vehicles.shader'
...loading 'scripts/crossing.shader'
...loading 'scripts/crystal.shader'
...loading 'scripts/damage.shader'
...loading 'scripts/decal.shader'
...loading 'scripts/defcon_tree.shader'
...loading 'scripts/density.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/engine_internal.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/fogcaulk.shader'
...loading 'scripts/foliage.shader'
...loading 'scripts/foliage2.shader'
...loading 'scripts/funstuff.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/goggleglass.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/grtrees.shader'
...loading 'scripts/hair.shader'
...loading 'scripts/jeffladderclip.shader'
...loading 'scripts/landscapelighting.shader'
...loading 'scripts/lightgrid.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/masheen.shader'
...loading 'scripts/masheen_sky.shader'
...loading 'scripts/mc-uptown.shader'
...loading 'scripts/metals.shader'
...loading 'scripts/miscb3.shader'
...loading 'scripts/mrsentry.shader'
...loading 'scripts/newnvg.shader'
...loading 'scripts/null_beach.shader'
...loading 'scripts/numbers.shader'
...loading 'scripts/oldtruck.shader'
...loading 'scripts/palms.shader'
...loading 'scripts/palmtree.shader'
...loading 'scripts/patio.shader'
...loading 'scripts/prop_bubbles.shader'
...loading 'scripts/qura.shader'
...loading 'scripts/rc_glass.shader'
...loading 'scripts/realworld_light.shader'
...loading 'scripts/riches.shader'
...loading 'scripts/riches_alpha.shader'
...loading 'scripts/riches_alpha_bk.shader'
...loading 'scripts/riches_light.shader'
...loading 'scripts/riches_skies.shader'
...loading 'scripts/riva.shader'
...loading 'scripts/riyadh_lamp.shader'
...loading 'scripts/sarah.shader'
...loading 'scripts/scopering.shader'
...loading 'scripts/scopes.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shminkylights.shader'
...loading 'scripts/sinnifunstuff.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sky_thingley.shader'
...loading 'scripts/sn_smoke.shader'
...loading 'scripts/streetlamp.shader'
...loading 'scripts/sweetnutz.shader'
...loading 'scripts/sweetnutz3.shader'
...loading 'scripts/tom.shader'
...loading 'scripts/toxic2sky.shader'
...loading 'scripts/toxiclight.shader'
...loading 'scripts/toxicscripts.shader'
...loading 'scripts/toxicsky.shader'
...loading 'scripts/toxic_water.shader'
...loading 'scripts/true_fence.shader'
...loading 'scripts/turnpike.shader'
...loading 'scripts/urbanq3_misc2.shader'
...loading 'scripts/urbanterror_ui.shader'
...loading 'scripts/urban_terror.shader'
...loading 'scripts/urban_terror_light.shader'
...loading 'scripts/ut4_firingrange.shader'
...loading 'scripts/utfx.shader'
...loading 'scripts/utplayers.shader'
...loading 'scripts/ut_elgin.shader'
...loading 'scripts/ut_prague.shader'
...loading 'scripts/ut_riyadh.shader'
...loading 'scripts/ut_riyadh_lm.shader'
...loading 'scripts/ut_trees1.shader'
...loading 'scripts/village2.shader'
...loading 'scripts/watercaulk.shader'
...loading 'scripts/weapon.shader'
...loading 'scripts/weapondecals.shader'
...loading 'scripts/wuxut1.shader'
...loading 'scripts/xguns.shader'
...loading 'scripts/zzzzut_casadd.shader'
...loading 'scripts/zzzzz_sanc.shader'
...loading 'scripts/zzz_sanc.shader'
...loading 'scripts/z_newbh.shader'
...loading 'scripts/z_nvg.shader'
...loading 'scripts/wallctf.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/ut4_freakjumps.shader'
...loading 'scripts/trickmap2.shader'
...loading 'scripts/q3map2_ut4_trickmap2_b5.shader'
...loading 'scripts/bio-floor.shader'
...loading 'scripts/common.shader'
...loading 'scripts/dsi_textures.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/ut4_greenjumps_beta.shader'
...loading 'scripts/ut4_superman_b4.shader'
...loading 'scripts/ut4_subway.shader'
...loading 'scripts/ut_subway.shader'
...loading 'scripts/ut_subway2.shader'
...loading 'scripts/ut_alleys.shader'
...loading 'scripts/nrgizer.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/stratosphere3.shader'
...loading 'scripts/ut4_jumps2.shader'
...loading 'scripts/ladder.shader'
...loading 'scripts/ut4_parkour_gamma1.shader'
...loading 'scripts/paradise.shader'
...loading 'scripts/nateshad.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/fire_part.shader'
...loading 'scripts/exkr.shader'
...loading 'scripts/codey1.shader'
...loading 'scripts/jumpthis2.shader'
...loading 'scripts/starfield.shader'
...loading 'scripts/iran.shader'
...loading 'scripts/misato.shader'
...loading 'scripts/mc-util.shader'
...loading 'scripts/ut_druglord3.shader'
...loading 'scripts/deathjumpshell.shader'
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
    1 stereo
32768 samples
   16 samplebits
    1 submission_chunk
22050 speed
195F0050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737219 bytes of code
ui loaded in 33931296 bytes on the hunk
trying menu/art/3_cursor2.TGA...
trying ui/assets/gradientbar2.TGA...
trying menu/art/fx_base.TGA...
trying menu/art/fx_red.TGA...
trying menu/art/fx_yel.TGA...
trying menu/art/fx_grn.TGA...
trying menu/art/fx_teal.TGA...
trying menu/art/fx_blue.TGA...
trying menu/art/fx_cyan.TGA...
trying menu/art/fx_white.TGA...
trying ui/assets/red.TGA...
trying ui/assets/red_metal.TGA...
trying ui/assets/red_name.TGA...
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/setup.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/password.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/findplayer.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/createfavorite.menu
Parsing menu file:ui/psetup.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/specialcredit.menu
Parsing menu file:ui/specialcredit2.menu
Parsing menu file:ui/betacredit.menu
Parsing menu file:ui/betacredit2.menu
UI menu load time = 220 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_rcon.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_stats.menu
Parsing menu file:ui/ingame_callvote.menu
Parsing menu file:ui/ingame_select_team.menu
Parsing menu file:ui/ingame_select_gear.menu
Parsing menu file:ui/ingame_select_gear_primary.menu
Parsing menu file:ui/ingame_select_gear_secondary.menu
Parsing menu file:ui/ingame_select_gear_sidearm.menu
Parsing menu file:ui/ingame_select_gear_item.menu
Parsing menu file:ui/ingame_select_gear_grenade.menu
Parsing menu file:ui/ingame_select_player.menu
Parsing menu file:ui/ingame_ut_matchmode.menu
UI menu load time = 145 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: Asus
IP: 192.168.0.1
Working directory: C:Program Files (x86)UrbanTerror
Proceeding with delayed mouse init
Initializing DirectInput...
DirectInput initialized.
31 arenas parsed
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
------ Server Initialization ------
Server: ut4_mandolin
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:Program Files (x86)UrbanTerrorq3ut4zpak000.pk3 (6139 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_walljumps_pro.pk3 (22 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_walljumps_ctf_beta1.pk3 (10 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_walljumps.pk3 (50 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_village.pk3 (140 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_uberjumps_beta3.pk3 (51 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_trickmap2_b5.pk3 (58 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_synchronicity_bio.pk3 (63 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_superman_b4.pk3 (231 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_subway.pk3 (189 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_streets.pk3 (155 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_speedjumps_beta2.pk3 (168 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_spacejumps.pk3 (54 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_slickjumpsv3_beta.pk3 (58 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_sliceyjumpsv2_beta2.pk3 (50 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_parkour_gamma1.pk3 (62 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_paradise.pk3 (142 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_oildepot.pk3 (295 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_jumpthis_beta.pk3 (29 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_jumpskills_beta_2.pk3 (37 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_iran3.pk3 (50 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_freakjumps.pk3 (87 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_elitejumping.pk3 (36 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_dormroom_beta2.pk3 (18 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_dontgetwet_a6.pk3 (18 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_dontfall_beta1.pk3 (18 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_dicks.pk3 (187 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_deathjumps_hell.pk3 (10 files)
C:Program Files (x86)UrbanTerrorq3ut4ut4_deathjumps.pk3 (9 files)
C:Program Files (x86)UrbanTerror/q3ut4
C:Program Files (x86)UrbanTerror/baseq3

handle 1: music/mainmenu.wav
----------------------
16872 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1866847 bytes of code
qagame loaded in 34522752 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Mar 31 2007
------------------------------------------------------------
InitGame: g_matchmode\0g_gametype5sv_maxclients12sv_floodprotect\0g_warmup15capturelimit\0sv_hostnameaLaKiUmg_followstrict\0fraglimit\015timelimit\0g_cahtime60g_swaproles\0g_roundtime3g_bombexplodetime40g_bombdefusetime10g_hotpotato2g_waverespawns\0g_redwave\0g_bluewave\0g_respawndelay\0g_suddendeath1g_maxrounds\0g_friendlyfire1g_allowvote536871040g_armbands1sv_battleye1g_deadchat2g_survivorrule\0g_gear\0g_maxGameClients\0dmflags\0g_blueTeamPagansg_redTeamStroggssv_maxPing\0sv_minPing\0sv_maxRate\0sv_minRate\0versionioQ3 1.33urt win-x86 Apr  2 2007protocol68mapnameut4_mandolinsv_privateClients\0sv_allowDownload\0gamenameq3ut4g_needpass\0g_enableDust\0g_enableBreath\0g_antilagvis\0g_survivor1g_enablePrecip\0g_modversion4.0
Warmup:
2 teams with 132 entities
-----------------------------------
BattlEye Server loaded
-----------------------------------
Hitch warning: 964 msec frame time
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.82:27950
Sending heartbeat to master.urbanterror.net
Resolving master.urbanterror.net
master.urbanterror.net resolved to 74.53.204.82:27950
Sending heartbeat to master.urbanterror.net
Resolving master2.urbanterror.net
master2.urbanterror.net resolved to 64.62.148.86:27950
Sending heartbeat to master2.urbanterror.net
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Hitch warning: 607 msec frame time
Hitch warning: 674 msec frame time
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
Client 0 connecting with 150 challenge ping
ClientConnect: 0
ClientUserinfo: 0 ip85.48.146.8:27960challenge873829486qport3163protocol68battleye1nameAlucard Espracered\0raceblue1rate25000ut_timenudge30cg_rgb\0 0 0cg_predictitems\0gearGZIARWAcg_physics1snaps20modelsargeheadmodelsargeteam_modeljamesteam_headmodel*jamescolor14color25handicap100sexmalecl_anonymous\0teamtask\0cl_guid7B7199C9CE9F38D1593B6A8BE92F6DFBweapmodes\00000110220000020002
ClientUserinfoChanged: 0 nAlucard Espt3r\0tl\0f0\f1\f2\a0255a1255a2255
broadcast: print "Alucard Esp connectedn"
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master2.urbanterror.net
Sending heartbeat to master.quake3arena.com
ClientBegin: 0
Kill: 0 0 10: Alucard Esp killed Alucard Esp by MOD_CHANGE_TEAM
broadcast: print "Alucard Esp joined the blue team.n"
ClientUserinfo: 0 ip85.48.146.8:27960challenge873829486qport3163protocol68battleye1nameAlucard Espracered\0raceblue1rate25000ut_timenudge30cg_rgb\0 0 0cg_predictitems\0gearGZIARWAcg_physics1snaps20modelsargeheadmodelsargeteam_modeljamesteam_headmodel*jamescolor14color25handicap100sexmalecl_anonymous\0teamtask\0cl_guid7B7199C9CE9F38D1593B6A8BE92F6DFBweapmodes\00000110220000020002
ClientUserinfoChanged: 0 nAlucard Espt2r1tl\0f0\f1\f2\a0\0a1\0a2255
broadcast: print "Alucard Esp entered the gamen"
ClientBegin: 0
broadcast: print "Alucard Esp disconnectedn"
ClientDisconnect: 0
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master2.urbanterror.net
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master2.urbanterror.net
Sending heartbeat to master.quake3arena.com
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master.urbanterror.net
Sending heartbeat to master2.urbanterror.net
Sending heartbeat to master.quake3arena.com
ps : les ports de 27950 à 27980 sont ouverts dans mon routeur en udp et tcp
Modifié en dernier par alex7532 le 02 déc. 2007, 18:59, modifié 1 fois.

iPhoenix
Messages : 365
Enregistré le : 20 avr. 2007, 07:48

Message par iPhoenix » 02 déc. 2007, 17:02

Ben rien de spécial. A priori ya pas de problème...
<Akecmoi>Dieu vous aime*
<Akecmoi>*offre soumise a conditions
[BashFR copyright]

alex7532
Messages : 19
Enregistré le : 22 août 2007, 11:40

Message par alex7532 » 02 déc. 2007, 18:13

Le serveur n'apparait pas dans la liste des serveurs internet mai seulement dan la liste des serveurs locaux
Modifié en dernier par alex7532 le 02 déc. 2007, 18:23, modifié 1 fois.

iPhoenix
Messages : 365
Enregistré le : 20 avr. 2007, 07:48

Message par iPhoenix » 02 déc. 2007, 18:23

Get new list? Routeur ok?
<Akecmoi>Dieu vous aime*
<Akecmoi>*offre soumise a conditions
[BashFR copyright]

alex7532
Messages : 19
Enregistré le : 22 août 2007, 11:40

Message par alex7532 » 02 déc. 2007, 18:25

get new list ok et routeur ok a priori

iPhoenix
Messages : 365
Enregistré le : 20 avr. 2007, 07:48

Message par iPhoenix » 02 déc. 2007, 18:35

ALors je vois pas.

P.S.: Mets ton grand texte entre deux balises [quote ]
<Akecmoi>Dieu vous aime*
<Akecmoi>*offre soumise a conditions
[BashFR copyright]

alex7532
Messages : 19
Enregistré le : 22 août 2007, 11:40

Message par alex7532 » 02 déc. 2007, 20:21

OK apparemment ça marche puisque ya un joueur qui est venu sur le serveur mais de chez moi je ne vois pas le serveur dans la liste c'est étrange. Mais si les autres le voient c'est le principal. Merci a+

iPhoenix
Messages : 365
Enregistré le : 20 avr. 2007, 07:48

Message par iPhoenix » 03 déc. 2007, 10:34

Regarde dans Local, il devrait y être.
<Akecmoi>Dieu vous aime*
<Akecmoi>*offre soumise a conditions
[BashFR copyright]

Avatar du membre
Tung
Secrétaire
Secrétaire
Messages : 8926
Enregistré le : 06 juil. 2005, 19:00
Localisation : Rennes

Message par Tung » 03 déc. 2007, 10:46

Autre point, ne lance pas battleye. Mets sv_battleye "0" dans ton server.cfg. Battleye ne sert plus à rien maintenant sauf à ajouter des emmerdes.
Secrétaire de l'association de loi 1901 Urban Terror France
Responsable de la branche Rédaction

iPhoenix
Messages : 365
Enregistré le : 20 avr. 2007, 07:48

Message par iPhoenix » 03 déc. 2007, 17:00

Cool d'ailleurs, car BattleEye n'était que sur Windows :/
<Akecmoi>Dieu vous aime*
<Akecmoi>*offre soumise a conditions
[BashFR copyright]

alex7532
Messages : 19
Enregistré le : 22 août 2007, 11:40

Message par alex7532 » 03 déc. 2007, 21:40

Ya pas grand monde a venir sur le serveur je me demande si on le voit vraiment ou bien c'est peut etre le ping qui est élevé.
Quelqu'un peut me dire comment désactiver les armes ?

UBN22
Messages : 14
Enregistré le : 07 oct. 2007, 00:23

Message par UBN22 » 03 déc. 2007, 21:43

Dans la partie //*** Rules ***
cherche la ligne suivante :
set g_gear "0" //bitmask to disallow certain gear from being used. Add the numbers to find the value. 1=Grenades 2=Snipers 4=Spas 8=Pistols 16=Automatic guns 32=Negev

Dont voici la traduction :
set g_gear "0" //Permet de d'interdir l'utilisation de certaines armes. 1=Grenades, 2=Snipers, 4=Spas, 8=Pistols, 16=Automatic, guns 32=Negev, 0=Toutes les armes sont autorisées.

Je suis en train de traduire mon server.cfg pour ne plus me prendre la tête quand je le lis :)
Modifié en dernier par UBN22 le 03 déc. 2007, 21:46, modifié 1 fois.

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