raccourcie de map

Partagez vos trucs et astuces concernant la réalisation des maps et des modèles.

Modérateurs : Sadd, Asche

LoDSmooth
Messages : 167
Enregistré le : 29 avr. 2011, 20:31

Re: raccourcie de map

Message par LoDSmooth » 22 avr. 2012, 10:42

Ca me l'a fait une fois. Il faut recompiler la map sous le même nom. Tu l'ouvre sur gtkradiant, et tu compile en bsp meta (par exemple). Vas voir dans q3ut4/maps si la map est présente (en .bsp). Et vérifie que tu entre bien le bon nom dans ta cible.

Avatar du membre
djgif
Messages : 37
Enregistré le : 25 juil. 2011, 13:33

Re: raccourcie de map

Message par djgif » 22 avr. 2012, 12:40

tien ma cible du raccourci:
"D:\Logiciel\urben terror\ioUrbanTerror.exe" +sv_pure 0 +devmap The_Attack_of_Trench
(tu peut voir que le dossier urban terror est ecrit avec un "e" a urban c'est que je me suis trompé mais sa marche)

sinon oui j'ai bien le .bsp meme le .map 2 fois, le .bak, .prt, et le .srf lol

Arcan
Messages : 1
Enregistré le : 22 avr. 2012, 15:27

Re: raccourcie de map

Message par Arcan » 22 avr. 2012, 15:32

Regarde dans la console de GtkRadiant si il n'y a pas un message d'erreur lors de la compilation :) La map ne charge pas car Urban terror ne la trouve pas. Regarde si la map (.bsp) est présente dans ton dossier map

Avatar du membre
djgif
Messages : 37
Enregistré le : 25 juil. 2011, 13:33

Re: raccourcie de map

Message par djgif » 22 avr. 2012, 21:09

voila la console de gtk:

OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9600M GT/PCI/SSE2
GL_VERSION: 2.1.2
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Anisotropic filtering possible (max 16x)
Loaded Texture: "D:/Programme/GtkRadiant 1.5.0/bitmaps/notex.bmp"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Unable to find default tag file D:/Programme/GtkRadiant 1.5.0/urt.game/shadertags.xml. No tag support.
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Loading map from D:/Logiciel/urben terror/q3ut4/maps/The_Attack_of_Trench .map
Open file d:/Logiciel/urben terror/q3ut4/maps/The_Attack_of_Trench .map for read...success
Texture load failed: "textures/"
Loaded Texture: "textures/fleuv/grass1"
Loaded Texture: "textures/farm2/farm12"
Loaded Texture: "textures/roads/rc_stone_road"
Loaded Texture: "textures/common+/ladder.blend"
Loaded Texture: "textures/codey1/launcher02"
Loaded Texture: "textures/codey1/launcher03"
Loaded Texture: "textures/codey1/steelpipe04"
Loaded Texture: "textures/common/caulk"
Loaded Texture: "textures/codey1/launcher04"
Loaded Texture: "textures/eagle/sw_tire_tread"
Loaded Texture: "textures/eagle/sw_tires2"
Loaded Texture: "textures/eagle/sw_patch10"
Loaded Texture: "textures/kubelwagen/kubel_panel_door"
Loaded Texture: "textures/kubelwagen/kubel_green"
Loaded Texture: "textures/kubelwagen/kubel_dark"
Loaded Texture: "textures/kubelwagen/kubel_panel"
Texture load failed: "textures/eagle/proto_lightred2"
Loaded Texture: "textures/truck/truck_side"
Loaded Texture: "textures/common/botclip"
Loaded Texture: "textures/eagle/grill"
Loaded Texture: "textures/eagle/steed1gf"
Loaded Texture: "textures/truck/truckdoor"
Loaded Texture: "textures/eagle/proto_light"
Loaded Texture: "textures/happyjumptutorial/h_ecrate_drty-fmtl3_nonsolid"
Loaded Texture: "textures/Widow/candy"
Loaded Texture: "textures/ut_suburb3/barbed_wire"
Loaded Texture: "textures/farm/farm_planks1"
Loaded Texture: "textures/ut_oilrig/chain"
Loaded Texture: "textures/shaderlab/cement"
Loaded Texture: "textures/shaderlab/cement-dark"
Loaded Texture: "textures/shaderlab/highway-side-2"
Loaded Texture: "textures/taumafort_shaderiser/metal127"
Loaded Texture: "textures/ut_suburb3/glass_bricks"
Loaded Texture: "textures/textures/eq2_banner"
Loaded Texture: "textures/terrain/ter_SandRock46_1024"
Loaded Texture: "textures/terrain/sand_2"
Loaded Texture: "textures/terrain/ter_rock46_1024"
Loaded Texture: "textures/terrain/rc_rock3_lichen1024"
Loaded Texture: "textures/ut_suburb3/glass"
Loaded Texture: "textures/ut_suburb3/bboard1"
Loaded Texture: "textures/ut_suburb3/picture1"
Loaded Texture: "textures/xassault/wood011"
Loaded Texture: "textures/metals/mt_sr_m5"
Loaded Texture: "textures/toxic2_new/controlpanel"
Loaded Texture: "textures/textures/e7sfx_lava"
Loaded Texture: "textures/ussmiroir/mirror1"
Loaded Texture: "textures/ut_turnpike/billboard-section8"
Loaded Texture: "textures/doors/doors237"
Loaded Texture: "textures/funnyjumps/yellow"
Loaded Texture: "textures/fleuv/water_raits"
Loaded Texture: "textures/foliage/juniper"
Loaded Texture: "textures/gerb/bluetile"
Loaded Texture: "textures/floyd/tree"
Loaded Texture: "textures/floyd/animals"
Texture load failed: "textures/eagle/sw_glass_clear"
Loaded Texture: "textures/common/origin"
Loaded Model: "decompilateur/zpak000_assets/models/trees/tree1/tree_bare.md3"
Loaded Texture: "models/trees/tree2/bark3_512"
Loaded Model: "decompilateur/zpak000_assets/models/weapons2/ak103/ak103.MD3"
Loaded Texture: "models/weapons2/ak103/ak_stock"
Loaded Texture: "models/weapons2/ak103/ak_main"
Loaded Texture: "models/weapons2/ak103/ak_parts"
map load timer: 0.89 second(s) elapsed
--- LoadMapFile ---
D:/Logiciel/urben terror/q3ut4/maps/The_Attack_of_Trench .map
412 primitive
11 entities
Setting up
Listening...
=== running build command ===
"D:/Programme/GtkRadiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath "d:/Logiciel/urben terror/" -fs_game q3ut4 -meta "D:/Logiciel/urben terror/q3ut4/maps/The_Attack_of_Trench .map"
Connected.
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 Jan 18 2007 21:34:42
Voter turnout
--- InitPaths ---
VFS Init: d:/Logiciel/urben terror//q3ut4/
VFS Init: d:/Logiciel/urben terror//baseq3/

--- BSP ---
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/shaderlist.txt (6)
entering scripts/shaderlist.txt (7)
entering scripts/shaderlist.txt (8)
entering scripts/shaderlist.txt (9)
entering scripts/shaderlist.txt (10)
entering scripts/shaderlist.txt (11)
entering scripts/shaderlist.txt (12)
entering scripts/shaderlist.txt (13)
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/common+.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquids.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/skies.shader
Script file scripts/tuto_shaders_liquides.shader was not found
entering scripts/ussmiroir.shader
entering scripts/shad_vitre.shader
entering scripts/mur.shader
entering scripts/mur2.shader
entering scripts/basicjumpsa4_nofall.shader
entering scripts/basicjumpsa4_liquids.shader
entering scripts/basicjumpsa4_signs.shader
entering scripts/basicjumpsa4_glass.shader
entering scripts/basicjumpsa4_slick.shader
entering scripts/basicjumpsa4_skybox.shader
entering scripts/Ferrari_shader.shader
WARNING: Unknown surfaceparm: "solid"
entering scripts/lizzjumpsbeta2.shader
entering scripts/esa_O.shader
WARNING: Unknown surfaceparm: "weaponclip"
WARNING: Unknown surfaceparm: "nonopaque"
entering scripts/telestecki.shader
entering scripts/multiplant.shader
entering scripts/project5_glass.shader
entering scripts/project5_nofall.shader
entering scripts/project5_water.shader
entering scripts/project5_slick.shader
Script file scripts/escaleras.shader was not found
entering scripts/glass.shader
WARNING: Unknown surfaceparm: "solid"
entering scripts/ladder.shader
Script file scripts/stratosphere2.shader was not found
entering scripts/stratosphere3.shader
Script file scripts/common_extra.shader was not found
Script file scripts/common_alphascale.shader was not found
entering scripts/sky.shader
Script file scripts/skybox.shader was not found
Script file scripts/sterne_mond.shader was not found
Script file scripts/umgebung.shader was not found
Script file scripts/glass_rain_fog.shader was not found
Script file scripts/ladderclip.shader was not found
entering scripts/models.shader
Script file scripts/televised.shader was not found
Script file scripts/fog.shader was not found
Script file scripts/nodmg.shader was not found
Script file scripts/slick.shader was not found
Script file scripts/glass_clear.shader was not found
Script file scripts/water.shader was not found
Script file scripts/waterchaulk.shader was not found
entering scripts/lava.shader
Script file scripts/lavachaulk.shader was not found
Script file scripts/slime.shader was not found
Script file scripts/slimechaulk.shader was not found
entering scripts/algiers.shader
entering scripts/austria.shader
entering scripts/bbq.shader
entering scripts/bbq2.shader
Script file scripts/bbq6.shader was not found
entering scripts/crossing.shader
entering scripts/null_beach.shader
entering scripts/sweetnutz.shader
WARNING: Unknown surfaceparm: "solid"
Script file scripts/sweetnutz2.shader was not found
entering scripts/sweetnutz3.shader
Script file scripts/toxic2.shader was not found
entering scripts/tub.shader
WARNING: Unknown surfaceparm: "solid"
entering scripts/urban_terror.shader
Script file scripts/urban_terror2.shader was not found
Script file scripts/urban_terror3.shader was not found
Script file scripts/urban_terror4.shader was not found
Script file scripts/urban_terror5.shader was not found
Script file scripts/urban_terror6.shader was not found
Script file scripts/urban_terror7.shader was not found
Script file scripts/urban_terror8.shader was not found
Script file scripts/urban_terror9.shader was not found
entering scripts/ut_elgin.shader
entering scripts/ut_prague.shader
Script file scripts/ut_suburbs3.shader was not found
Script file scripts/ut_turnpike.shader was not found
entering scripts/urt-portjumps.shader
Script file scripts/walls.shader was not found
entering scripts/wetwired.shader
Script file scripts/weed.shader was not found
entering scripts/videocamera.shader
Script file scripts/himmel.shader was not found
Script file scripts/NoDamage_weed.shader was not found
Script file scripts/Extras.shader was not found
Script file scripts/maschendraht.shader was not found
Script file scripts/woodfence.shader was not found
entering scripts/camera.shader
Script file scripts/steelfence.shader was not found
Script file scripts/tv.shader was not found
Script file scripts/neon.shader was not found
Script file scripts/portal_next.shader was not found
Script file scripts/portal_back.shader was not found
Script file scripts/wasser1.shader was not found
Script file scripts/item_drop.shader was not found
Script file scripts/zone1-the_start.shader was not found
Script file scripts/zone2-warmup.shader was not found
Script file scripts/sign.shader was not found
Script file scripts/redfence.shader was not found
Script file scripts/gybr.shader was not found
Script file scripts/pussy_p.shader was not found
Script file scripts/chicas.shader was not found
entering scripts/nrgizer.shader
entering scripts/urban_terror_light.shader
entering scripts/ut_pussyparadise.shader
WARNING: Unknown surfaceparm: "weaponclip"
WARNING: Unknown surfaceparm: "weaponclip"
979 shaderInfo
--- LoadMapFile ---
Loading D:/Logiciel/urben terror/q3ut4/maps/The_Attack_of_Trench .map
entering D:/Logiciel/urben terror/q3ut4/maps/The_Attack_of_Trench .map
WARNING: Couldn't find image for shader textures/eagle/proto_lightred2
WARNING: Couldn't find image for shader textures/eagle/sw_glass_clear
406 total world brushes
4 detail brushes
0 patches
1005 boxbevels
1999 edgebevels
11 entities
7136 planes
0 areaportals
Size: -13632, -13112, -7168 to 12288, 3792, 8224
--- ProcessDecals ---
0 decal projectors
--- CreateMapFogs ---
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
BSP bounds: { -13632.000000 -13112.000000 -7168.000000 } { 12288.000000 3792.000000 8224.000000 }
Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
--- PatchMapDrawSurfs ---
--- FaceBSP ---
2866 faces
14330 leafs
--- MakeTreePortals ---
390 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
split not on both sides
403 structural brushes
4282 cluster references
--- FloodEntities ---
8087 flooded leafs
--- FillOutside ---
3935 solid leafs
2308 leafs filled
8087 inside leafs
--- CullSides ---
959 hidden faces culled
0 coincident faces culled
--- ClipSidesIntoTree ---
--- FaceBSP ---
1869 faces
11014 leafs
--- MakeTreePortals ---
643 tiny portals
0 bad portals
--- FilterStructuralBrushesIntoTree ---
403 structural brushes
4480 cluster references
--- NumberClusters ---
7860 visclusters
23707 visportals
5853 solidfaces
--- WritePortalFile ---
writing D:/Logiciel/urben terror/q3ut4/maps/The_Attack_of_Trench .prt
--- FloodAreas ---
2 areas
--- AddTriangleModels ---
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---
3 detail brushes
802 cluster references
----- FogDrawSurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
--- SubdivideFaceSurfaces ---
--- FixTJunctions ---
1422 axial edge lines
1851 non-axial edge lines
0 degenerate edges
752 verts added for T-junctions
8653 total verts
1567 naturally ordered
246 rotated orders
14 can't order
0 broken (degenerate) surfaces removed
--- ClassifyEntitySurfaces ---
--- TidyEntitySurfaces ---
0 empty or malformed surfaces deleted
--- MakeEntityDecals ---
(0)
0 decal surfaces
--- MakeEntityMetaTriangles ---
0...1...2...3...4...5...6...7...8...9... (0)
1827 total meta surfaces
1803 stripped surfaces
24 fanned surfaces
0 patch meta surfaces
8677 meta verts
5047 meta triangles
--- TidyEntitySurfaces ---
1827 empty or malformed surfaces deleted
--- SmoothMetaTriangles ---
No smoothing angles specified, aborting
--- MergeMetaTriangles ---
0...1...2...3...4...5...6...7...8...9...10... (1)
1321 surfaces merged
17405 vertexes merged
--- FilterDrawsurfsIntoTree ---
11387 references
1325 (1325) emitted drawsurfs
1803 stripped face surfaces
24 fanned face surfaces
0 surface models generated
0 skybox surfaces generated
0 SURFACE_BAD surfaces
0 SURFACE_FACE surfaces
0 SURFACE_PATCH surfaces
4 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FOLIAGE surfaces
0 SURFACE_FORCED_META surfaces
1321 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
0 SURFACE_DECAL surfaces
0 SURFACE_SHADER surfaces
9096 redundant indexes supressed, saving 35 Kbytes
--- FixBrushSides ---
--- EndModel ---
0 light entities stripped
7242 BSP planes
--- WriteSurfaceExtraFile ---
Writing D:/Logiciel/urben terror/q3ut4/maps/The_Attack_of_Trench .srf
Writing D:/Logiciel/urben terror/q3ut4/maps/The_Attack_of_Trench .bsp
Wrote 1.7 MB (1734624 bytes)
5 seconds elapsed
Disconnecting
Connection closed.



Desolé pour la longeur...
oui j'ai bien le .bsp dans mon dossier maps

Avatar du membre
Sniipouse
Messages : 239
Enregistré le : 25 juil. 2010, 23:08
Localisation : France

Re: raccourcie de map

Message par Sniipouse » 24 avr. 2012, 01:06

Es-tu sur que le chemin de ta map est bon ? ton .bsp et .map dans ton dossier maps ?
Et tu entre directement /sv_pure 0 et /devmap ... dans la console en lançant le jeu ça fonctionne ou pas ?
Si tu supprime ton .bsp et tu re-compile il revient ou pas ?
[GhosT]`$N!P3R` / Snipouse
TS3 [GhosT] Team: [url=ts3server://serv.cl3791.fr]serv.cl3791.fr[/url]
No cheat, no rage, Fair-play

Avatar du membre
Z3nnY-H0lp2
Messages : 312
Enregistré le : 03 juil. 2011, 12:55

Re: raccourcie de map

Message par Z3nnY-H0lp2 » 24 avr. 2012, 19:55

Trouver :p
Working directory: D\logiciel\urban terror Can't find map pas\The_Attack_of_Trench.bsp


Mais dans ta console la map se créer a
Writing D:/Logiciel/urben terror/q3ut4/maps/The_Attack_of_Trench .srf
Writing D:/Logiciel/urben terror/q3ut4/maps/The_Attack_of_Trench .bsp


"Urben Terror"

Rhaaa c'était dur a trouvée ça x)
Plaisir Solo sur UrT (-18)

<stratege> Je vous enverra ce que je vais lui envoyé

Avatar du membre
Sniipouse
Messages : 239
Enregistré le : 25 juil. 2010, 23:08
Localisation : France

Re: raccourcie de map

Message par Sniipouse » 25 avr. 2012, 13:08

Si c'est ça, il a juste créé un raccourcis à partir du mauvais dossier. Donc le chemin est n'est pas bon.
[GhosT]`$N!P3R` / Snipouse
TS3 [GhosT] Team: [url=ts3server://serv.cl3791.fr]serv.cl3791.fr[/url]
No cheat, no rage, Fair-play

stratege
Messages : 2246
Enregistré le : 24 juin 2009, 22:38
Localisation : Ile de France

Re: raccourcie de map

Message par stratege » 25 avr. 2012, 18:54

Dans la grande majorité des cas de ce genre, ça vient du chemin mal indiqué.
Comme indiqué précemment regarde si cela marche avec le devmap, car ta map est bien créée sans erreur visible (quasi 2Mo).
Afin d'éviter toute rumeur, je me suis bien fait éjecter du procom par Skaz.
Parce que j'ai osé avoir un avis divergeant du sien.

http://pastebin.com/ruq9te29

Proposer à ses membres une structure leur permettant de pratiquer ensemble la procrastination.

Avatar du membre
djgif
Messages : 37
Enregistré le : 25 juil. 2011, 13:33

Re: raccourcie de map

Message par djgif » 25 avr. 2012, 19:01

merci Z3nnY-H0lp2 je l'avait précisé + haut le UrbEn terror...
j ai essayer avec le devmap et sa marque : can't find map maps ...
Modifié en dernier par djgif le 25 avr. 2012, 19:16, modifié 1 fois.

Avatar du membre
djgif
Messages : 37
Enregistré le : 25 juil. 2011, 13:33

Re: raccourcie de map

Message par djgif » 25 avr. 2012, 19:08

pourtant je comprend pas ,
j'ai un autre raccourci sur le bureau aussi et qui est relié au même dossier urbEn terror
et il marche se raccourcie j'ai comparé les 2 propriétés et c'est les même a par bien sur le nom de map

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vsnd
Ancien responsable UTF
Messages : 945
Enregistré le : 03 avr. 2011, 20:58
Localisation : Poznań

Re: raccourcie de map

Message par vsnd » 25 avr. 2012, 19:10

Je profite de deux minutes sur le forum...

Les majuscules jouent peut-être quelque chose. Compiles ta map avec un nouveau nom, sans utiliser les majuscules. Changes bien sûr la propriété de ton raccourci. Il doit obligatoirement y avoir une solution.

stratege
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Re: raccourcie de map

Message par stratege » 25 avr. 2012, 19:30

j ai essayer avec le devmap et sa marque : can't find map maps ...


Si tu as utilisé le "/sv_pure 0" et le "/devmap nomdemamap", ça confirme :
soit tu as placé ton .bsp au mauvaise endroit.
Soi tu tapes mal le nom de ta map.
Afin d'éviter toute rumeur, je me suis bien fait éjecter du procom par Skaz.
Parce que j'ai osé avoir un avis divergeant du sien.

http://pastebin.com/ruq9te29

Proposer à ses membres une structure leur permettant de pratiquer ensemble la procrastination.

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djgif
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Enregistré le : 25 juil. 2011, 13:33

Re: raccourcie de map

Message par djgif » 25 avr. 2012, 19:34

merci skob d'y avoir pensser cest surement pas faux je vais essayer

stratege : nn j'ai bien taper le nom mon .bsp est dans :
D:\Logiciel\urben terror\q3ut4\maps

stratege
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Re: raccourcie de map

Message par stratege » 25 avr. 2012, 19:39

Urben :lol: .
Tu peux toujours essayer de renommer ta map avec un nom différent et plus simple.
Je peux éventuellement t'aider via teamviewer.
Afin d'éviter toute rumeur, je me suis bien fait éjecter du procom par Skaz.
Parce que j'ai osé avoir un avis divergeant du sien.

http://pastebin.com/ruq9te29

Proposer à ses membres une structure leur permettant de pratiquer ensemble la procrastination.

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Z3nnY-H0lp2
Messages : 312
Enregistré le : 03 juil. 2011, 12:55

Re: raccourcie de map

Message par Z3nnY-H0lp2 » 26 avr. 2012, 21:14

Bha moi je sèche, a ta place je referais un raccourcie, ou je renommerai la map :) C'est tout (pour le moment)
Plaisir Solo sur UrT (-18)

<stratege> Je vous enverra ce que je vais lui envoyé

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