Problème avec mon serveur local et ma map :

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Try0
Messages : 361
Enregistré le : 28 avr. 2007, 14:27
Localisation : France

Message par Try0 » 30 nov. 2008, 22:32

Bonjour, quand je lance ma map dans un serveur, voilà ce que ça me met :


Requested feature was omitted at compile time



ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...

----------------------
10636 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:WINDOWSsystem32opengl32.dll' ): succeeded
...setting mode 8: 1280 1024 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...95 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9700 PRO
GL_VERSION: 2.1.7415 Release
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
18A28060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 719 milli seconds
UI menu load time = 500 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: pc3
IP: 192.168.1.7
Working directory: C:Program FilesUrbanTerror
]/devmap jump6
------ Server Initialization ------
Server: jump6
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...

----------------------
21272 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
untargeted target_teleporter at (-2704 -2112 496)
untargeted target_teleporter at (-1744 424 10888)
0 teams with 0 entities
-----------------------------------
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9700 PRO
GL_VERSION: 2.1.7415 Release
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 1411 milli seconds
UI menu load time = 1062 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
Minimap Tga for maps/jump6.TGA written.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown (Server fatal crashed: Requested feature was omitted at compile time
) -----
==== ShutdownGame ====
---------------------------
Requested feature was omitted at compile time

Try0
Messages : 361
Enregistré le : 28 avr. 2007, 14:27
Localisation : France

Message par Try0 » 01 déc. 2008, 10:34

Donc si quelqu'un pouvait me dire ce qu'il manque sur la map, pour qu'elle soit injouable, merci.


ps : Quand je compile, je n'ai aucun message d'erreur etc . . .

PapyRuny
Messages : 701
Enregistré le : 06 déc. 2007, 05:21

Message par PapyRuny » 01 déc. 2008, 19:14

tu peux donner un lien pour ton pack ici plz

Try0
Messages : 361
Enregistré le : 28 avr. 2007, 14:27
Localisation : France

Message par Try0 » 01 déc. 2008, 22:42

Je t'ai envoyer en MP/Mail, deux choses.

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