Message
par crew-shot » 19 juin 2011, 00:22
Bonjour quand je veut tester mon .pk3 en plein milieu du chargement sa coupe et la console me dit :
ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
45623 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: Intel
GL_RENDERER: Intel 915GM
GL_VERSION: 1.4.0 - Build 7.14.10.4764
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
locked hardware. ok
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
2CD58060 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 748 milli seconds
UI menu load time = 412 milli seconds
21 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: home-bd232ecbc2
IP: 192.168.1.2
Working directory: C:\Documents and Settings\terence\Bureau\UrbanTerror
1 servers listed in browser with 7 players.
31 servers not listed due to filters, packet loss or pings higher than 800
57 arenas parsed
------ Server Initialization ------
Server: ut4_abbey
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
----------------------
91246 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
2 teams with 31 entities
-----------------------------------
BIG Info string length exceeded
-----------------------------------
BIG Info string length exceeded
RE_Shutdown( 0 )
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Intel 915GM
GL_VERSION: 1.4.0 - Build 7.14.10.4764
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 738 milli seconds
UI menu load time = 426 milli seconds
21 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t'
WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t'
WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t'
WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t'
WARNING: invalid cull parm 'front' in shader 'textures/tub/sn_rail1t'
stitched 0 LoD cracks
...loaded 6730 faces, 544 meshes, 360 trisurfs, 0 flares
UI menu load time = 37 milli seconds
13 crosshairs parsed
CL_InitCGame: 14.62 seconds
2546 msec to draw all images
Com_TouchMemory: 0 msec
BIG Info string length exceeded
bonjour et bienvenu
{''FrT''}Crew joined the blue team.
{''FrT''}Crew entered the game
bonjour et bienvenu
]/map ut4_2crew_war
==== ShutdownGame ====
------ Server Initialization ------
Server: ut4_2crew_war
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Going through search path...
----------------------
136869 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1870844 bytes of code
qagame loaded in 34524832 bytes on the hunk
------- Game Initialization -------
gamename: q3ut4
gamedate: Dec 21 2007
2 teams with 12 entities
-----------------------------------
BIG Info string length exceeded
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Intel 915GM
GL_VERSION: 1.4.0 - Build 7.14.10.4764
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 740 milli seconds
UI menu load time = 460 milli seconds
21 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown (Server fatal crashed: Requested feature was omitted at compile time
) -----
==== ShutdownGame ====
---------------------------
Requested feature was omitted at compile time
aider moi s'il vous plait