Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Guide rapide concernant l'inscription sur le site officiel du jeu. Créez ainsi votre compte joueur qui permet d'être authentifié sur les serveurs de jeu de la 4.2 !
Statistiques globales et en temps réel de la totalité des serveurs d'Urban Terror. Suivez l'évolution du nombre de joueurs sur Urban Terror !
Envie de parler avec les autres membres de la communauté ? Alors venez vous connecter, vous vous sentirez moins seul !
Rejoignez-nous sur le discord Urban Terror France !
TTimo's QuakeLive-style mouse acceleration
To enable it, set cl_mouseAccelStyle 1 (0 is the default/legacy behavior).
New style is controlled with 3 cvars:
• sensitivity
• cl_mouseAccel
• cl_mouseAccelOffset
The old code (cl_mouseAccelStyle 0) can be difficult to calibrate because if you have a base sensitivity setup, as soon as you set a non zero acceleration your base sensitivity at low speeds will change as well. The other problem with style 0 is that you are stuck on a square (power of two) acceleration curve.
The new code tries to solve both problems:
Once you setup your sensitivity to feel comfortable and accurate enough for low mouse deltas with no acceleration (cl_mouseAccel 0), you can start increasing cl_mouseAccel and tweaking cl_mouseAccelOffset to get the amplification you want for high deltas with little effect on low mouse deltas.
cl_mouseAccel is a power value. Should be >= 1, 2 will be the same power curve as style 0. The higher the value, the faster the amplification grows with the mouse delta.
cl_mouseAccelOffset sets how much base mouse delta will be doubled by acceleration. The closer to zero you bring it, the more acceleration will happen at low speeds. This is also very useful if you are changing to a new mouse with higher dpi, if you go from 500 to 1000 dpi, you can divide your cl_mouseAccelOffset by two to keep the same overall 'feel' (you will likely gain in precision when you do that, but that is not related to mouse acceleration).