Problème lancement serv

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Chippo
Messages : 53
Enregistré le : 10 mars 2010, 17:36
Localisation : France

Problème lancement serv

Message par Chippo » 21 mars 2010, 20:12

Salut all,

Voilà sa fait depuis le début du mois que j'ai le serv aucun problème mais la j'ai voulu le lancer ( je suis sous linux) donc :

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cd /home/urt/UrbanTerror
~/UrbanTerror$ sh start.sh
Et la il refuse de se lancer il bloque à :

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----- FS_Startup -----
Current search path:
/home/urt/.q3a/q3ut4
/home/urt/UrbanTerror/q3ut4/zpak000_assets.pk3 (7933 files)
/home/urt/UrbanTerror/q3ut4/zpak000.pk3 (99 files)
/home/urt/UrbanTerror/q3ut4

----------------------
8032 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: xxx
Alias: vps14
IP: xxx.xxx.xxx.xxx
execing server.cfg
Et la plus rien il reste bloquer j'ai donc vérifier si "server.cfg" était bien complet mais oui aucun problème.

start.sh :

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#!/bin/bash
while true
do
/home/urt/UrbanTerror/ioUrTded.i386 +set fs_game q3ut4 +set dedicated 2 +set net_port 27960 +set com_hunkmegs 128 +exec server.cfg
echo "server crashed on `date`" > last_crash.txt
done
server.cfg :

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//Example config. Note that everything behind // is ignored by the game
//Try to keep cvar-values as short as possible. Otherwise you might get "info string length exceeded" errors on your server

//*** Administrator Info, shows in some gamebrowsers ***
sets " Admin" "Chippo'" //Uses a space in front so it shows up at the top of the properties list
sets " Email" "chippo@gmx.fr"

//*** Server Name and Daily Message ***
set sv_hostname "^4#TaC|' ^7Team ^1Serveur" //Your servername here
set g_motd "Urban Terror, Presented by Take and Cap" //Your message of the day here, it is displayed while connecting
set sv_joinmessage "Welcome and Have Fun" //Your joinmessage here, it is displayed when the game is joined

//*** General Game Settings ***
set sv_maxclients "12" //max clientslots available on the server, using more than 16 is not advised. It can cause lag and most maps are not built for it. Going over 24 can cause nasty bugs.
set g_maxGameClients "0" //max clients that can actually join the game. Other clients are forced to spectate. 0=all
set sv_privateClients "2" //Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword
set g_gametype "4" //0=FreeForAll, 3=TeamDeathMatch, 4=Team Survivor, 5=Follow the Leader, 6=Capture and Hold, 7=Capture The Flag, 8=Bombmode
sets sv_dlURL "ut.sdz.fr" //Sets the address for auto-downloading. Auto-download only works on ioUrbanTerror-clients, not quake3-clients. The client will try to download <sv_dlURL>/q3ut4/mapname.pk3. So if your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3. Leaving this set 'urbanterror.net' will make it use a map mirror with the most common maps on it. If you got your own hosting, please us that though, to save bandwith.

//*** Passwords ***
set rconpassword "xxx" //Password to control the server remotely using rcon.
set sv_privatePassword "xxxx" //password for private slots
set g_password "" //password for the server. Nothing = public

//*** Limits/times ***
set timelimit "10" //time in minutes before map is over, 0=never
set fraglimit "" //amount of points to be scored before map is over, 0=never
set capturelimit "0" //amount of flagcaps before map is over, 0=never
set g_warmup "20" //time in seconds before game starts when changed to a new map. Gives slower computers time to load before game starts

//*** Respawning *** (FFA, TDM, CAH, CTF)
set g_respawnDelay "8" //seconds before respawn, ignored when g_waverespawns is 1
set g_forcerespawn "20" //seconds before respawn is forced, even when plater did not press fire
set g_waverespawns "0" //use waverespawns, meaning everybody in a team respawns at the same time
set g_bluewave "15" //seconds between blue waverespawns, ignored when g_waverespawns is 0
set g_redwave "15" //seconds between red waverespawns, ignored when g_waverespawns is 0
set g_respawnProtection "2" //amount of seconds a spawning players is protected from damage

//*** Rules ***
set g_deadchat "1" //Determines if alive players can see dead players message. 0=living players can not see dead players chat 1=living players see only team-messages from dead teammembers 2=living players also see normal chats from dead players
set g_antiwarp "1" //enable or disable antiwarp. This option smooths the movement of warping players (warping is caused by a crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled
set g_antiwarptol "50" //tolerance of the antiwarp. Higher = more tolerant. 50=default
set g_gear "0" //bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.net/gear_calc.html to find the correct number
set g_allowvote "536871003" //bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.net/allowvote_calc.html to find the correct number
set g_failedvotetime "30" //time in seconds before someone can call another vote after another has failed
set g_followstrict "1" //1=no haunting of enemies when dead
set sv_floodprotect "0" //1=stops clients from spamming many chatlines

//*** Matchmode ***
set g_matchmode "" //matchmode is for matchplay. Features timeouts and ready-commands
set g_timeouts "3" //ammount of timeouts that a team can do per map
set g_timeoutlength "240" //length of the timeout
set g_pauselength "0" //length of a pause. This can only be done by rcon. 0=indefinatly

//*** Team Game Settings ***
set g_friendlyFire "1" //0=no friendlyfire 1=friendlyfire on, kick after too many TK's 2=friendlyfire on, no kicks
set g_maxteamkills "3" //amount of TK's before you get kicked when friendlyfire is 1
set g_teamkillsforgettime "300" //amount of seconds before TK's are forgotten
set g_teamautojoin "0" //force players to autojoin on connect, instead of letting them spec untill they join themselves
set g_teamForceBalance "1" //if on, you can't join a team when it has more players then the other
set g_maintainTeam "1" //when switching maps, players will stay in their team
set g_teamnamered "Red" //name for the red team, nothing = Red Dragons
set g_teamnameblue "SWAT" //name for the red team, nothing = SWAT
set g_swaproles "1" //When map is over, play it again with the teams swapped (recommended for bombmode). After that, change map. 0=change map immediatly when map is over, no swapping of teams

//*** Team Survivor/Bombmode/Follow the Leader Specific Settings ***
set g_maxrounds "0" //number of rounds before map is over, 0=never
set g_RoundTime "4" //maximum minutes a round can take
set g_survivorrule "0" //0=teams don't get a point when time is up before everyone is dead. 1=team with most players left gets point
set g_suddendeath "0" //when map is over and both teams have same amount of points, add another round
set g_bombdefusetime "10" //seconds it takes to defuse bomb
set g_bombexplodetime "40" //seconds before bomb goes off after planting

//*** Capture the flag Specific Settings ***
set g_flagreturntime "20" //if a flag is dropped, return it after this amount of seconds
set g_hotpotato "2" //when both flags are taken, they will explode after this amount of minutes

//*** Advanced settings *** Dont change, unless you know what you are doing
set sv_strictauth "0" //1=check for valid cdkey, this means ioUrbanTerror players will not be able to join
set sv_pure "1" //dont let players load modified pk3-files
set sv_maxRate "0" //maximum traffic per second the server will send per client. 25000 or 0 = max
set sv_timeout "300" //time in seconds before player with a interupted connection will be kicked
set g_inactivity "170" //time in seconds before a non-moving player will be kicked

//*** Master Servers *** Servers the server will report to if 'dedicated' is set to 2. When set to 1, it doesn't report.
set sv_master1 "" //This one will be set automatically by the game-engine, so just leave it blank
set sv_master2 "master.urbanterror.net"
set sv_master3 "master2.urbanterror.net"
set sv_master4 "master.quake3arena.com"
set sv_master5 ""

//*** Other Settings ***
set g_armbands "1" //determines the behaviour of the armbandcolor (also shows on playerlist and minimap). 0=player's choice, set with cg_rgb 1=Based on teamcolor (red or blue) 2=assigned by server (random)
set sv_maxping "0" //max ping a client may have when connecting to the server
set sv_minping "0" //min ping a client may have when connecting to the server
set g_allowchat "2" //0= no chatting at all 1=teamchats only 2=all chats
set g_log "games.log" //name of the logfile. Empty ("") means no log. Log will be in the q3ut4 folder in windows. Linux uses ~/.q3a/q3ut4
set g_logsync "1" //enables/disables direct writing to the log file instead of buffered
set g_loghits "0" //log every single hit. Creates very big logs
set g_logroll "0" //create new log every now and then, instead of always using the same one
set logfile "0" //additional logging in seperate qconsole.log file. 1=buffered, 2=synced
set g_cahtime "60" //Interval in seconds of awarding points for flags in Capture and Hold gamemode

//*** Map Rotation ***
set g_mapcycle "mapcycle.txt" //name of mapcycle-file, located in q3ut4 directory
map ut4_casa //what map to start with

//*** Anti Cheat ***
//pb_sv_enable //to enable PB, remove the // at the beginning of this line (only works when using Quake 3 Arena, not ioUrbanTerror)
set sv_battleye "0" //Keep this disabled, BattlEye is dead
J'ai mis tout ceux qui pourrait avoir besoins, si il vous fait autre chose demander, en attente d'une réponse.

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PtitBigorneau
Messages : 516
Enregistré le : 19 oct. 2008, 13:50
Localisation : brest

Re: Problème lancement serv

Message par PtitBigorneau » 22 mars 2010, 01:15

t as essayé de le lancer avec

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/home/urt/UrbanTerror/ioUrTded.i386
seulement ?
Modifié en dernier par PtitBigorneau le 22 mars 2010, 21:04, modifié 1 fois.
-[TPF]-PtitBigorneau
http://www.PtitBigorneau.fr

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Chippo
Messages : 53
Enregistré le : 10 mars 2010, 17:36
Localisation : France

Re: Problème lancement serv

Message par Chippo » 22 mars 2010, 19:01

avec quel commande ?

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PtitBigorneau
Messages : 516
Enregistré le : 19 oct. 2008, 13:50
Localisation : brest

Re: Problème lancement serv

Message par PtitBigorneau » 22 mars 2010, 20:57

euh tu tape juste ca
/home/urt/UrbanTerror/ioUrTded.i386

pour voir si sa marche ou pas
et si ca marche apres t essaye ca
/home/urt/UrbanTerror/ioUrTded.i386 + set dedicated 2 + set net_port 27960 +exec server.cfg
Modifié en dernier par PtitBigorneau le 22 mars 2010, 21:04, modifié 2 fois.
-[TPF]-PtitBigorneau
http://www.PtitBigorneau.fr

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PtitBigorneau
Messages : 516
Enregistré le : 19 oct. 2008, 13:50
Localisation : brest

Re: Problème lancement serv

Message par PtitBigorneau » 22 mars 2010, 21:03

je vois ca
/home/urt/.q3a/q3ut4

tu te loggue en tant que "urt" ?
-[TPF]-PtitBigorneau
http://www.PtitBigorneau.fr

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Chippo
Messages : 53
Enregistré le : 10 mars 2010, 17:36
Localisation : France

Re: Problème lancement serv

Message par Chippo » 22 mars 2010, 21:07

Ouais

Edit : J'ai eu un problème avec ma machine j'ai du faire un backup un peu loin... J'ai donc tout reinstaller le serveur mais au moment de lancer le start.sh il me dit que j'ai n'ai pas les permissions aussi bien en temps que root quand t'en que urt, as tu une idée ?

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PtitBigorneau
Messages : 516
Enregistré le : 19 oct. 2008, 13:50
Localisation : brest

Re: Problème lancement serv

Message par PtitBigorneau » 23 mars 2010, 01:17

chmod +x start.sh
-[TPF]-PtitBigorneau
http://www.PtitBigorneau.fr

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Sparkwade
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Re: Problème lancement serv

Message par Sparkwade » 23 mars 2010, 10:59

Ta commande est inutile si la personne entre:

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sh start.sh
et non pas:

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./start.sh
En revanche il serait utile de faire:

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chmod +x ioUrTded.i386

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Chippo
Messages : 53
Enregistré le : 10 mars 2010, 17:36
Localisation : France

Re: Problème lancement serv

Message par Chippo » 23 mars 2010, 11:49

Yop,

C'est bon j'ai réussi avec l'aide de Svarox

Merci

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