Message
par [MZ6]MMM » 04 août 2011, 09:54
Je suis entrain de créer une map et je la test régulièrement, hier soir j'ai ajouter d'autre modèles à ma map et depuis une fois que j'ai créer mon fichier .pk3 que je le met dans q3ut4 et que je lance mon serveur local, quand j'arrive au niveau de l'image de chargement de ma map Urban Terror se coupe et ce message d'érreur apparaît dans la console :
ioQ3 1.35urt w/ mod & iKALiZER Manager win-x86 May 26 2009
----- FS_Startup -----
Going through search path...
----------------------
37744 files in pk3 files
execing default.cfg
execing q3config.cfg
sv_cheats is read only.
execing autoexec.cfg
"ut_weapdrop" isn't a valid key
Unknown command "binf"
Unknown command "ut_echo"
Hunk_Clear: reset the hunk ok
...detecting CPU, found logfile opened on Thu Aug 04 10:04:43 2011
Intel Pentium III
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: Intel
GL_RENDERER: Intel Cantiga
GL_VERSION: 1.5.0 - Build 7.15.10.1502
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
SetDeviceGammaRamp failed.
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Initializing DirectSound
----- Sound Info -----
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
07110050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 695 milli seconds
UI menu load time = 443 milli seconds
16 bots parsed
13 crosshairs parsed
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
WARNING: UDP_OpenSocket: bind: WSAEADDRINUSE
Opening IP socket: localhost:27961
Hostname: WIN-XBG2G8R2YPG
IP: 192.168.0.12
Working directory: G:\Jeux\Urban Terror
Scanning for servers on the local network...
1 servers listed in browser with 0 players.
192.168.0.12:27960 resolved to 192.168.0.12:27960
----- FS_Startup -----
Going through search path...
handle 1: qconsole.log
handle 2: music/mainmenu.wav
----------------------
75488 files in pk3 files
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Intel Cantiga
GL_VERSION: 1.5.0 - Build 7.15.10.1502
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 737597 bytes of code
ui loaded in 33931488 bytes on the hunk
UI menu load time = 614 milli seconds
UI menu load time = 367 milli seconds
16 bots parsed
13 crosshairs parsed
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1617707 bytes of code
cgame loaded in 34383680 bytes on the hunk
Minimap Tga for maps/ut4_assaut.TGA written.
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Not a JPEG file: starts with 0xb0 0x9c
comment régler ce problème !?!?
Modifié en dernier par
[MZ6]MMM le 07 août 2011, 21:25, modifié 1 fois.
Un Sniper ne rate jamais sa cible.
Je tue gratuitement sans contrat à honorer
Et pour toi c'était pas l'heure, de faire un tour dans la forêt.