//>=========================================================================================================================< // skaz's config for Urban Terror 4.2 // Dernière modification : 01/04/2013 à 22:15 CET // Contact : [IRC : some channels related to Urban Terror @ irc.quakenet.org] ; // [WEB : www.urbanterror.info and www.urban-terror.fr] ; //>=========================================================================================================================< //>=========================================================================================================================< // Script de personnalité : [Pseudo] ; // [Couleur de l'armband] ; // [Male/femelle] ; // [Funstuffs]. //>=========================================================================================================================< //>------------------------------------------------------------------------< // 1. Personnalité //>------------------------------------------------------------------------< set PERS_normal "set name ^7s^0k^7az; set cg_rgb ""169 21 15""; set raceblue 3; set racered 3; funblue touqwt,goggles,pbeardwt; funred mohwkbk,goggles,pbeardwt;" set PERS_it "set name ^0|it|^7s^0k^7az; set cg_rgb ""169 21 15""; set raceblue 3; set racered 3; funblue touqwt,goggles,pbeardwt; funred mohwkbk,goggles,pbeardwt;" set PERS_owls "set name ^0)O,O(^7s^0k^7az; set cg_rgb ""169 21 15""; set raceblue 3; set racered 3; funblue touqwt,goggles,pbeardwt; funred mohwkbk,goggles,pbeardwt;" //>------------------------------------------------------------------------< // 2. Choix de la personnalité //>------------------------------------------------------------------------< set CHOOSE_PERS_normal "ut_echo ^7s^0k^7az; set CHOOSE_PERS "vstr CHOOSE_PERS_it"; set SET_PERS "vstr PERS_normal"" set CHOOSE_PERS_it "ut_echo ^0|it|^7s^0k^7az; set CHOOSE_PERS "vstr CHOOSE_PERS_owls"; set SET_PERS "vstr PERS_it"" set CHOOSE_PERS_owls "ut_echo ^0)O,O(^7s^0k^7az; set CHOOSE_PERS "vstr CHOOSE_PERS_normal"; set SET_PERS "vstr PERS_owls"" set CHOOSE_PERS "vstr CHOOSE_PERS_normal" set SET_PERS "ut_echo "^7[^4Nickname ?^7]"" // Choix bind F3 "vstr CHOOSE_PERS" bind F4 "vstr SET_PERS" //>=========================================================================================================================< // Maps //>=========================================================================================================================< //>------------------------------------------------------------------------< // 1. Maps disponibles //>------------------------------------------------------------------------< set MAP_turnpike "bind 4 say_team ^7 i/o @ ^4LEFT; bind 5 say_team ^7 i/o @ ^4MIDDLE; bind 6 say_team ^7 i/o @ ^4RIGHT; bind 7 say_team ^7 i/o @ ^4PILLS DOOR; bind 8 say_team ^7 i/o @ ^4WINDOW; " set MAP_abbey "bind 4 say_team ^7 i/o @ ^4ALLEY^7/^4CATH; bind 5 say_team ^7 i/o @ ^4CENTRAL ROOM; bind 6 say_team ^7 i/o @ ^4TUNNEL; bind 7 say_team ^7 i/o @ ^4BACK; unbind 8; " set MAP_algiers "bind 4 say_team ^7 i/o @ ^4MAIN STREET; bind 5 say_team ^7 i/o @ ^4MID HOUSE; bind 6 say_team ^7 i/o @ ^4CAMEL CORNER; bind 7 say_team ^7 i/o @ ^4BACK^7/^4BALCONIES; bind 8 say_team ^7 i/o @ ^4OASIS;" set MAP_basic "bind 4 say_team ^7 i/o @ ^4LEFT; bind 5 say_team ^7 i/o @ ^4MIDDLE; bind 6 say_team ^7 i/o @ ^4RIGHT; bind 7 say_team ^7 i/o @ ^4BACK; unbind 8; " //>------------------------------------------------------------------------< // 2. Choix du gametype //>------------------------------------------------------------------------< set CHOOSE_MAP_turnpike "ut_echo ^7[^4ut4_turnpike^7]; set CHOOSE_MAP "vstr CHOOSE_MAP_abbey"; set SET_MAP "vstr MAP_turnpike" " set CHOOSE_MAP_abbey "ut_echo ^7[^4ut4_abbey^7]; set CHOOSE_MAP "vstr CHOOSE_MAP_algiers"; set SET_MAP "vstr MAP_abbey" " set CHOOSE_MAP_algiers "ut_echo ^7[^4ut4_algiers^7]; set CHOOSE_MAP "vstr CHOOSE_MAP_basic"; set SET_MAP "vstr MAP_algiers" " set CHOOSE_MAP_basic "ut_echo ^7[^4basic^7]; set CHOOSE_MAP "vstr CHOOSE_MAP_turnpike"; set SET_MAP "vstr MAP_basic"" set CHOOSE_MAP "vstr CHOOSE_MAP_turnpike" set SET_MAP "ut_echo "^7[^4Map ?^7]"" // Choix bind F5 "vstr CHOOSE_MAP" bind F6 "vstr SET_MAP" //>=========================================================================================================================< // Equipements / Armes //>=========================================================================================================================< //>------------------------------------------------------------------------< // Différentes armes disponibles // Documentation : http://www.urbanterror.info/docs/texts/120/#3 //>------------------------------------------------------------------------< set GEAR_1 "ut_echo ^7[LR300^4/^7DE ^4+^7 Helmet^4/^7Kevlar^4/^7Laser^7]; set CHOOSE_GEAR "vstr GEAR_2"; set SET_GEAR "set gear "GLAARVW"";" set GEAR_2 "ut_echo ^7[M4^4/^7DE ^4+^7 Helmet^4/^7Kevlar^4/^7Laser^7]; set CHOOSE_GEAR "vstr GEAR_3"; set SET_GEAR "set gear "GeAARVW"";" set GEAR_3 "ut_echo ^7[M4^4/^7Beretta ^4+^7 Silencer^4/^7Laser^4/^7Medkit^7]; set CHOOSE_GEAR "vstr GEAR_1"; set SET_GEAR "set gear "FeAATUV"";" set CHOOSE_GEAR "vstr GEAR_1" set SET_GEAR "ut_echo "^7[^4Gear ?^7]"" // Binds related to this script bind F7 "vstr CHOOSE_GEAR" bind F8 "vstr SET_GEAR" bind ENTER "ui_selectgear" // amène au menu des armes directement //>=========================================================================================================================< // Gametypes //>=========================================================================================================================< //>------------------------------------------------------------------------< // 1. Différents gametypes disponibles //>------------------------------------------------------------------------< set MODE_ts "bind o "ut_radio 3 1 ^4I'm moving in^7!"; bind p "tell_target ^7behind you !"; bind v "ut_radio 3 3 ^7$health"; bind c "ut_radio 5 1 ^7@^4$crosshair"; bind 3 "ut_radio 1 4 ^7area secured"; bind f ut_radio 4 1 ^7status?"; " set MODE_bomb "bind o "ut_weaptoggle bomb"; bind p "ut_weapdrop bomb"; bind v "ut_radio 3 3 ^7$health"; bind c "ut_radio 5 1 ^7@^4$crosshair"; bind 3 "ut_radio 8 6 ^7the bomb is loose!; unbind f" set MODE_ctf "bind o "ut_radio 3 1 ^4I'm moving in^7!"; bind p "say_team ^7dead > ^410sec"; bind v "ut_radio 3 3 ^7$health"; bind c "tell_target ^7behind you !"; bind 3 "say_team ^7incoming @ ^4FLAG"; bind f "ut_itemdrop flag"; " //>---------------------------------------------------< // 2. Choix du gametype //>---------------------------------------------------< set CHOOSE_MODE_TS "ut_echo ^7[^4TS : Team Survivor^7]; set CHOOSE_MODE "vstr CHOOSE_MODE_CTF"; set SET_MODE "vstr MODE_ts";" set CHOOSE_MODE_CTF "ut_echo ^7[^4CTF : Capture the flag^7]; set CHOOSE_MODE "vstr CHOOSE_MODE_BOMB"; set SET_MODE "vstr MODE_ctf";" set CHOOSE_MODE_BOMB "ut_echo ^7[^4BOMB^7]; set CHOOSE_MODE "vstr CHOOSE_MODE_TS"; set SET_MODE "vstr MODE_bomb";" set CHOOSE_MODE "vstr CHOOSE_MODE_TS " set SET_MODE "ut_echo "^7[^4Gametype ?^7]"" // Choix bind F9 "vstr CHOOSE_MODE" bind F10 "vstr SET_MODE " //>=========================================================================================================================< // Mouvements / déplacements //>=========================================================================================================================< bind w "+forward" bind s "+back" bind a "+moveleft;+button8;" bind d "+moveright;+button8;" bind SPACE "+moveup" bind ALT "+movedown" bind CTRL "+speed" //>=========================================================================================================================< // Armes & équipements //>=========================================================================================================================< //>------------------------------------------------------------------------< // 1. Utilisation des armes //>------------------------------------------------------------------------< bind MOUSE1 "+attack" bind MOUSE3 "ut_zoomin" bind n "+button3" bind 2 "ut_weapdrop" seta weapmodes "01000110220000" //>------------------------------------------------------------------------< // 2. Choix des armes //>------------------------------------------------------------------------< bind 1 "ut_weaptoggle knife" bind MOUSE2 "ut_weaptoggle primary sidearm" bind MWHEELUP "ut_weaptoggle secondary" bind MWHEELDOWN "ut_weaptoggle grenade" //>------------------------------------------------------------------------< // 3. Actions //>------------------------------------------------------------------------< // Actions bind q "+button6" bind r "+button5" bind SHIFT "+button7" // Item use bind = "ut_itemdrop" bind CAPSLOCK "ut_itemdrop medkit" bind z "ut_itemdrop kevlar" //>=========================================================================================================================< // Chat //>=========================================================================================================================< //>------------------------------------------------------------------------< // 1. Super ultra mega usefull binds //>------------------------------------------------------------------------< bind 9 "ut_radio 1 1 ^4Affirmative!" bind 0 "ut_radio 1 2 ^4Negative!" bind - "ut_radio 4 9 ^7How the hell are ya?" bind KP_INS "ut_radio 4 8 ^7Who's ya daddy?" bind KP_END "ut_radio 1 8 ^7Enemy terminated." bind KP_DOWNARROW "ut_radio 1 7 ^4I've got your back." bind KP_PGDN "ut_radio 1 6 ^4Medic on the way, hang in there." bind KP_LEFTARROW "ut_radio 2 7 ^7Go for the objective." bind KP_5 "ut_radio 2 8 ^7Flank them!" bind KP_RIGHTARROW "ut_radio 2 9 ^4Double time, let's move!" bind KP_HOME "ut_radio 9 9 ^7Thanks." bind KP_UPARROW "ut_radio 9 4 ^7Sorry about that." bind KP_PGUP "ut_radio 9 2 ^7Nice one!" //>------------------------------------------------------------------------< // 2. Parler & voter //>------------------------------------------------------------------------< bind t "messagemode" bind y "messagemode2" bind F1 "vote yes" bind F2 "vote no" //>=========================================================================================================================< // Son //>=========================================================================================================================< seta s_musicvolume "0" seta s_volume "0.2" seta cg_hitsound "1" //>=========================================================================================================================< // Souris, viseur //>=========================================================================================================================< //>------------------------------------------------------------------------< // 1. Souris / sensibilité //>------------------------------------------------------------------------< seta sensitivity 2 seta in_mouse "1" //>------------------------------------------------------------------------< // 2. Crosshair // http://www.urbanterror.info/docs/texts/107/#3.2 //>------------------------------------------------------------------------< seta cg_drawcrosshair "8" seta cg_crosshairsize "15" seta cg_crosshairfriendrgb "1 0 0 1" seta cg_crosshairrgb "0 1 0 1" seta cg_scopeg36 "1" seta cg_scopePSG "1" seta cg_scopering "0" seta cg_scopesr8 "1" seta cg_scopefriendrgb "1 0 0 1" seta cg_scopeRGB "0 0 0 1" //>=========================================================================================================================< // Informations du serveur / commandes RCON //>=========================================================================================================================< set rconAddress "" set rconpassword "" set password "" //>=========================================================================================================================< // Ecran / affichage //>=========================================================================================================================< //>------------------------------------------------------------------------< // 1. Configuration générale //>------------------------------------------------------------------------< seta r_fullscreen "1" seta r_mode "-1" seta r_customwidth "1680" seta r_customheight "1050" seta cg_fov "100" seta com_maxfps "125" seta cg_nvg "3" seta cg_drawteamoverlayscores "0" seta cl_recordfontsize "5" seta cg_gunsize "1" seta cg_hudweaponinfo "0" //>------------------------------------------------------------------------< // 2. Effets //>------------------------------------------------------------------------< seta cg_sfxSurfaceImpacts "0" seta cg_sfxTeamBands "1" seta cg_sfxVisibleItems "1" seta cg_showbullethits "1" seta r_picmip "2" seta r_gamma "2" seta r_colorbits "32" seta r_ignorehwgamma "0" seta r_ext_compressed_textures "0" seta r_texturebits "32" //>------------------------------------------------------------------------< // 2. Minimap : ttp://www.urbanterror.info/docs/texts/109/#10 //>------------------------------------------------------------------------< seta cg_mappos "4" //>=========================================================================================================================< // Connexion Internet //>=========================================================================================================================< seta cl_maxpackets "42" seta rate "25000" seta cl_packetdup "2" //>=========================================================================================================================< // Tout le reste //>=========================================================================================================================< //Demos et screenshots bind F11 "play sound/misc/kcaction.wav;screenshotjpeg;ut_echo ^4screenshot^7 taken." seta record_demo "vstr record_demo_start" seta record_demo_stop "set record_demo vstr record_demo_start; stoprecord" seta record_demo_start "set record_demo vstr record_demo_stop; recorddemo" bind F12 "vstr record_demo" seta cl_autoRecordDemo "0" seta cg_autorecordmatch "1" seta cg_autoscreenshot "1" //Scores bind TAB "+scores" // Mémoire seta com_hunkmegs "512" seta com_zoneMegs "128" seta com_soundMegs "64"