//In this file you can do settings that will be executed everytime Urban Terror is started. It will not get overwritten. //Lines starting with // are ignored. //Example 1: exec yourconfig.cfg //Example 2: set cg_fov "110" //Example 3: bind x ut_weaptoggle knife // _______________________________________ // |Welcome In Babache's Autoexec.cfg !!!| // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ // _______________________________________ // |........... NAMES' SCRIPT ...........| // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ // BY KAOLIAN set lol_1 "set load2 vstr lol_2; set load3 set name Mr.Babache`; ut_echo ^7Mr.Babache`" set lol_2 "set load2 vstr lol_3; set load3 set name Mr.Trololo`; ut_echo ^2Mr.Trololo`" set lol_3 "set load2 vstr lol_4; set load3 set name Mr.Bab-H`; ut_echo ^4Mr.Bab-H`" set lol_4 "set load2 vstr lol_5; set load3 set name GayZ0u!; ut_echo ^1GayZ0u!" set lol_5 "set load2 vstr lol_1; set load3 set name BJC|Mr.Babache`; ut_echo ^2BJC|Mr.Babache`" set load2 "vstr lol_1" set load3 "vstr lol_1" bind * "vstr load2" // Change name bind KP_MINUS "vstr load3" // Select // _______________________________________ // |.............Script FOV..............| // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ set sprint_on "cg_fov 110" set sprint_off "cg_fov 104" bind e "+button8 ; +vstr sprint_on sprint_off" // ______________________________ // |.......Script Demos.........| // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ set record_demo_start "set record_demo vstr record_demo_stop; g_synchronousClients 1; record; g_synchronousClients 0; ut_echo Action, Ca tourne !" set record_demo_stop "set record_demo vstr record_demo_start; stoprecord; ut_echo Coupez !!! C'est quoi cette merde !?" set record_demo "vstr record_demo_start" bind F12 "vstr record_demo" // _____________________ // |........Binds......| // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ bind 0x00 "ut_itemnext" bind TAB "+scores" bind SPACE "+moveup" bind & "ut_itemdrop flag" bind * "vstr load2" bind 1 "ut_weaptoggle knife" bind 2 "ut_weaptoggle grenade" bind 3 "ut_weaptoggle sidearm" bind 4 "messagemode" bind 5 "ut_weaptoggle primary" bind 6 "ut_weaptoggle bomb" bind 9 "ut_itemdrop" bind = "ut_itemdrop" bind [ "ut_itemprev" bind \ "ut_weapdrop" bind ` "toggleconsole" bind a "+moveleft" bind b "dance" bind c "+movedown" bind d "+moveright" bind e "+button8" bind f "+speed" bind m "maptoggle" bind n "+button3" bind p "ut_itemuse" bind q "+button6" bind r "+button5" bind s "+back" bind t "messagemode" bind u "ui_radio" bind w "+forward" bind x "ut_itemdrop flag" bind y "messagemode2" bind ~ "toggleconsole" bind RIGHTARROW "ut_zoomreset" bind CTRL "+button7" bind SHIFT "ut_itemdrop kevlar" bind F1 "vote yes" bind F2 "vote no" bind F3 "ut_radio 6 7 ^5 Lawl.! " bind _ "ut_itemdrop medkit" bind F4 "vstr load3" bind F5 "ut_radio 3 3 ^6[^5+^6]^4Besoin de Medoc !" bind F6 "ut_radio 5 1 ^4Un Boloss at $location" bind F7 "ut_radio 9 1 ^5Bon travail les gars !" bind F8 "ut_radio 2 6 ^We need renforts !" bind F9 "ut_radio 9 6 ^7No problem Gros !" bind F10 "ut_radio 9 9 ^5Thanks Gros ! " bind F11 bind F12 "vstr record_demo" bind KP_HOME "ut_zoomout" bind KP_PGUP "ut_weapdrop" bind KP_5 "ut_zoomout" bind KP_MINUS "vstr load3" bind MOUSE1 "+attack" bind MOUSE2 "ut_zoomin" bind MWHEELDOWN "weapprev" bind MWHEELUP "weapnext" seta r_fullscreen "1" //Set to 1 for fullscreen seta r_mode "-1" //Resolution. 3=640x480, 4=800x600, 5/6=1024x768, 8=1280x1024, -1 for custom resolution //seta r_customheight "1280" //If you're using r_mode -1, remove the 2 slashes before seta and then set your custom height. //seta r_customwidth "720" //If you're using r_mode -1, remove the 2 slashes before seta and then set your custom width. //seta r_displayrefresh "60" //If you're using a CRT, remove the 2 slashes before seta and set your ingame refresh rate. Only works when you use fullscreen. //cg_ seta cg_sfxbrasstime "0" //How long shell casings stay on the ground, in ms seta cg_gunsize "1" //1 = small gun seta cg_drawHands "1" //0 to disable gun being shown seta cg_sfxSurfaceImpacts "1" //Sparks from bullets hitting walls seta cg_sfxParticles "1" //Smoke from bullets hitting walls seta cg_sfxShowDamage "1" //Damage skins seta cg_visibleBleeding "1" //Bleeding from wounds. Does not affect blood trails seta cg_drawfps "1" //Draw FPS in top right seta cg_sfxMuzzleFlash "1" //Muzzle flashes from guns seta cg_marks "0" //Don't think this does anything seta cg_brassTime "0" //sfxbrasstime ? I think this is the command from Quake III Arena, for machine gun shells seta com_maxfps "125" //Max fps at maximum allowed in UrT. Set this lower if you want to avoid huge drops in firefights. seta com_hunkmegs "756" //256 is good for 512 MB total system RAM. If you have more RAM, you can increase this. Never exceed 3/4 total system RAM. Don't exceed 1024 MB either because UrT will give you an error. seta r_ext_multitexture "1"